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Extensive Twilight Princess Previews 117

All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..
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Extensive Twilight Princess Previews

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  • Re:Too bad not in HD (Score:1, Interesting)

    by Anonymous Coward on Saturday November 04, 2006 @03:36AM (#16713853)
    It is only too bad for a small fraction of the population though. Personally, I can understand why they shunned the HD aspect, it would have added an otherwise unnecessary cost to the production when the Television market is still largely dominated by TV's that are not Hi-Def. Thats why they took it out of the Gamecube, it isn't profitable and as a marketing aspect, its impact is still very limited. Overall, it is a very smart move by Nintendo because that aspect alone helps them to be able to provide the Wii at the price that they offer. Personally, I have a HDTV, but will I miss the resolutions above 480p? Not at all, as long as your tv has a good upscaler, it wont be a problem at all.
  • by JaredOfEuropa ( 526365 ) on Saturday November 04, 2006 @07:05AM (#16714577) Journal
    How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust."
    That is just really, really disappointing. Actual swordplay would have been fun, and at last it is possible with this kind of controller. Instead we end up with the same boring dice roll kind of fighting, which is probably easier with a regular controller.

    Too bad, they missed a good chance to innovate.

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