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Some of the Best Game Levels of All Time 175

Ant writes "Destructoid has its own list (with screen shots) of some of the best levels of all time in computer and video games. Ranging from FPS titles to racing games, the list attempts to run down some of the best levels from a number of game genres." From the article: "Bark At The Moon - This is the Guitar Hero song you bust out when you want to impress your friends. Speaking as someone who has beaten the game on Expert, I don't really know why it was the last song in the game: apart from the second solo, which you can survive through strategic use of Star Power, the song is relatively easy. I personally have a much harder time getting through Cowboys From Hell. Nonetheless, the near-constant barrage of notes and chords and hammer-ons and hammer-offs make you look like a total badass, assuming you can pass it. And if you can't, well, there's always Ace of Spades."
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Some of the Best Game Levels of All Time

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  • by MyDixieWrecked ( 548719 ) on Friday November 03, 2006 @07:52PM (#16710877) Homepage Journal
    For me, nearly every level from Quake1 is a masterpiece of level design. In regard to the singleplayer maps, they're near perfect for what they were designed... however some (namely end and E4M3) also make excellent multiplayer maps. The deathmatch levels are also spectacular.

    Quake 3's Q3DM16 and Q3DM17 are 2 of the best maps in the game for 1 on 1 deathmatch.

    Bark at the moon is the only track in guitar hero that I enjoy.

    Myth had some great levels, too. although I don't recall the names of them. I miss that game.

    The original Counterstrike levels are all amazing. Especially the Dust and Aztec ones.

    the original Prince of persia had a vast majority of its levels very well designed as well.

    as to poor design... FEAR (for 360, at least) and Condemned (360) had some of the most poorly designed and unrealistic levels I've ever played. They feel like they were designed for a game and couldn't possibly exist in real life.

I've noticed several design suggestions in your code.

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