Games That Advanced the Art of Storytelling 121
monikersi writes "In October 2006, the editors of Gamasutra asked its readership of game industry professionals to chime in and vote for which game brought storytelling forward in the biggest way, from any genre (text adventure through action title to RPG or sim and beyond) — there are plenty of picks, and some surprising winners." From the article: "Forcing the user to build the story piecemeal through personal logs and snippets of information throughout the game created a varied experience for each user. This drove the player to fill the holes in the story with the next log and their own assumptions and imagination. I remember playing System Shock 2 years after playing it for the first time and had a markedly different reaction due to changes in my own perspective. Phenomenal."
Come on. (Score:3, Insightful)
What about Zork [wikipedia.org]?
And what about all the Sierra games from the 80's? (King's Quest, Space Quest, et.al.)
I was fairly content with this. (Score:3, Insightful)
Marathon (Score:3, Insightful)
Although modern FPS stories are more cinematic, Marathon did more with less.
Re:A short list... (Score:3, Insightful)
Chronotrigger? (Score:2, Insightful)
Chronotrigger had both a main character unavoidably die, and a divergent story line. In fact when THE main character died, you could choose whether or not to resurrect him. There were many side quests, and about 16 different endings depending on what you did with them.
How does FF7 even get mentioned, when Chronotrigger doesn't?