Forgot your password?
typodupeerror

Game Breakers 130

Posted by Zonk
from the thinking-things-through dept.
1up is running a feature looking at some not-so-fun design decisions that have been made in games over the years. "Innovations" like pits, spawn points, and long FMV sequences are just some of the choices they take to task here. From the article: "Rumor has it that videogames are not, in fact, movies. This might seem obvious to anyone who plays them, but the entertainment industry — and even a few game designers — have yet to comprehend this. Developers like Metal Gear's Hideo Kojima insist on cramming their games with cut-scenes that are often inscrutable, occasionally entertaining, and almost never interactive. Sometimes, you can't even press the Start button to skip them."
This discussion has been archived. No new comments can be posted.

Game Breakers

Comments Filter:
  • by American AC in Paris (230456) on Thursday November 02, 2006 @03:33PM (#16693045) Homepage
    Does anybody else find it just a tad rich that 1-up.com is dissing bad design decisions in a six-page, rollover popup ad-laden, narrow-column, cluttered article?

    ...I mean, the actual content of page one occupies maybe 10% of the page. The other 90% of the page is devoted to big, flashy ads, stripey backgrounds, a rat's nests of irrelevant links, and other stuff that really just doesn't add much to the experience of reading an article.

"I'm not afraid of dying, I just don't want to be there when it happens." -- Woody Allen

Working...