Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×

The Tax Man Comes To Virtual Australia 91

shadrach_au writes to mention that what was being considered in the states is now apparently policy down under: your virtual assets can be taxed. The Australian Tax Office (ATO) is warning citizens to consider whether their gaming 'is a hobby or a business' and act accordingly. From the article: "If a virtual transaction has real world implications — if it can be attributed a monetary value — it attracts the attention of the Tax Office. Sites such as slexchange.com set rates for swapping Second Life's Linden dollars for 'real' money. 'The real world value of a transaction may form part of your taxable income, even if it is in Linden dollars,' the ATO spokeswoman says. 'In addition, there may be GST (goods and services tax) to consider.' In other words, if you are turning over the equivalent of more than $50,000 selling virtual jewelery to Second Life avatars, you must get an ABN (Australian Business Number) and register for GST."
This discussion has been archived. No new comments can be posted.

The Tax Man Comes To Virtual Australia

Comments Filter:

Software production is assumed to be a line function, but it is run like a staff function. -- Paul Licker

Working...