SGI Sues ATI for Patent Infringement 283
Ynsats writes "The Register is reporting that SGI is filing suit against ATI for patent infringement. The suit alleges that ATI violated patent number 6,650,327, "Display system having floating point rasterization and floating point framebuffering", which was filed in 1998 and granted in 2003, in its Radeon graphics cards. This is coming fast on the heels of AMD's announcement of the intention to buy ATI for $4.2B and it doesn't seem to be swaying AMD's intentions. AMD hopes to finish the takeover by the end of this year. SGI has also issued an ominous statement stating that they have plenty of intellectual property left and there will be more litigation to come."
Reminds me of another three letter 'S' company (Score:4, Insightful)
You suck SGI. (Score:2, Insightful)
Bye bye.
Re:welcome back SGI (Score:3, Insightful)
And so it begins... (Score:5, Insightful)
But now it's over and sgi has become an office with a few lawyers, and this is what the call emerging from bankrupcy.
Re:welcome back SGI (Score:3, Insightful)
It seems fair that SGI, who was very big in the game not that long ago and can no longer compete, should be able to collect dues for their patented ideas. I know nothing about the patent on hand, and whether or not it was obvious at the time, but I'm giving SGI the benefit of the doubt because of their cool blue Indigo systems.
My only question to SGI is why didn't you start defending the patent earlier? "Because we thought we were financially stable" won't make for a good answer.
I hear they make a good portion of their current income from real-estate leases to Google.
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Not the first time (Score:5, Insightful)
Re:Huh? (Score:5, Insightful)
The problem is that this patent fails the obviousness test about 100%. The patent itself, if you follow the link, says that "People have used floating point before, just in emulation because hardware cost too much. Now that hardware is cheap, we just do floating point rasterization from the framebuffer instead of through emulation."
I don't understand how the USPTO granted a patent that says "This method has been known for some time, but now we just have the capability to do it."
I'm all for granting legitimate patents (they do actually exist) but this one does not pass the sanity check.
Re:welcome back SGI (Score:4, Insightful)
SGI did have their heyday. They had many good innovations, and at the time they also made a lot of money on those innovations for their employees and investors. That's all teriffic.
But now that it's over, what good will be had by forcing us to pay an "SGI Tax" on anything to do with graphics for the next N years?
Re:Reminds me of another three letter 'S' company (Score:3, Insightful)
Classic case of innovator's dilemma? (Score:5, Insightful)
SGI is the market leader in high performance graphics.
Someone makes cool 3d video game with a VGA.
SGI laughs, continues selling workstations for $10k.
Someone releases a commodity 3d graphics card.
SGI laughs, continues selling workstations for $10k.
Someone releases a fast commodity 3d graphics card.
SGI laughs, but to placate the market, throws half-hearted PC graphics effort over the wall (Fahrenheit, x86 workstations, etc.) Effort is severely overpriced due to SGI's existing value network/cost structures. No one buys it.
SGI thinks little of it, decides to let the commodity vendors have their razor thin margins, they're doing them a favor by leaving all of the fat deals to them, right?
Commodity 3d graphics vendor offers lucrative deal to SGI top talent.
SGI top talent, looking for new and exciting and more money jump ship.
SGI, instead of getting the message, continues to focus on moving up-market and ignoring commodity markets.
Commodity graphics grows into a dozens of billions of dollar market.
SGI participates in none of it. Dies instead.
Clap. Clap. Clap.
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Re:Reminds me of another three letter 'S' company (Score:4, Insightful)
Re:The solution is easy (Score:5, Insightful)
Why else would SGI be doing this? Eventually, either they'll sue the right deep pockets and get bought out, or another company will take a look at their growing list of pending lawsuits and decide they want in on that action. At least, that's the plan.
Comment removed (Score:4, Insightful)
Re:Reminds me of another three letter 'S' company (Score:3, Insightful)
Re:Paradigm Shift (Score:4, Insightful)
SGI should have thought of spinning off it's graphics IP a long time ago. Take a look at ARM. They make nothing but IP and money.
Re:welcome back SGI (Score:5, Insightful)
A patent is intended to be a device to protect non-obvious research and innovation from being stolen so that you can reap the rewards in your product line. In this case, the research was not stolen, as ATI thought of it too. And SGI no longer has a product line to protect.
They're suing ATI because they have no way left to make money. Period. They're not protecting their own product line or income stream, as they have neither. They're not even protecting their own research, as ATI developed this independently. They're just in their death throes, and are suing.
Remember, patent mutually assured destruction doesn't work if one company no longer has a product line to destroy. Dying companies have a habit of taking others with them.
Re:Huh? (Score:2, Insightful)
Ok, so maybe SGI did it first. Then let's give them a nice gold-plated medal or something. Regardless of how much time and money you spent training for the competition, winning a race shouldn't give you the right to charge an arbitrary fee to anyone else who wants to run that course in the future (or prevent others from doing it at all).
Re:welcome back SGI (Score:5, Insightful)
Re:Classic case of innovator's dilemma? (Score:5, Insightful)
Re:Reminds me of another three letter 'S' company (Score:4, Insightful)
The rewards of using an idea aren't just from the IP, they're also from the marketing, from the manufacturing, and from the risk-taking. Since the patent-holder invested none of that, why should they profit from it? If the patent stealing prevented the company from doing that (e.g. if a poor inventor can't keep up with a rich manufacturing firm) that's one thing, but if a company simply sits on a patent while another company works with it - why should we reward the lack of investment?
-stormin
Re:Reminds me of another three letter 'S' company (Score:5, Insightful)
Re:Reminds me of another three letter 'S' company (Score:3, Insightful)
something original = copyright
something original + non-obvious* = patent
* not applicable in the US (fucking goddamn it)
Re:Classic case of innovator's dilemma? (Score:3, Insightful)
SGI top talent, seeing future products cancelled and current projects crippled by cost-cutting measures, see the writing on the wall and jump ship.
Fixed that for ya...
Re:And so it begins... (Score:3, Insightful)
SCO is so much worse than any ordinary company that it's difficult to comprehend just how foul they are, and how foul the legal system is to allow them to use it so. SOMEBODY's got to be being paid off. It can't normally be THAT bad.
The SCO case is so bad that they have yet to clearly state what they are suing about. Currently it appears to be something about the AT&T contract with IBM. AT&T and IBM both deny that the contract means what SCO says it means, and under contract law that should mean that the case is immediately dismissed with prejudice (caution: IANAL). And yet it goes forward, spending IBM's and Novell's money. (O, Yes. SCO is paying it's lawyers with stolen money. Stolen from Novell.)
Do not compare SGI with SCO. SGI may well have a legitimate grievance.
Ridiculous Patent (Score:3, Insightful)
To be fair it seems their 'advancement' is that they kept the data in floating point format in the framebuffer rather than converting it to fixed point. Now their implementation of this approach probably contained some genuine advancement but just the notion of doing everything in floating point is pretty fucking obvious.
What I don't understand about this is that surely SGI has some much more substantial patents in their pockets. Is the problem that they gave them away with OpenGL/don't want to scare people away from opengl?
My personal guess is that SGI isn't serious about pursuing this particular patent infringement. Rather they are using a very broad and simple patent to go on a fishing expedition about ATI's hardware. During discovery on this patent SGI will be able to get details about how ATI's hardware/software works that they would otherwise not be able to get. I suspect SGI thinks ATI is infringing on a more substantial patent somewhere and is going to use the discovery during this case to find out.
Re:Reminds me of another three letter 'S' company (Score:3, Insightful)
Indeed, MPEG and other graphics standards have done floating point for many, many years---since 1989, even. Hardware implementations have been around almost as long. The line between a hardware decoder for a video format and a video framebuffer is essentially nil. Indeed, ATI was doing MPEG decoding in their graphics chips prior to when this patent was filed.
I'm not saying that SGI doesn't have any valid patents, but at least the floating point framebuffer portion of this one should be tossed out. It is effectively nothing more than storing the same data at a different address. The floating point rasterization claims seem more novel, though.
Re:SGI's income went to research (Score:3, Insightful)
Corporate apologists eat balls. (Score:2, Insightful)
Re:Reminds me of another three letter 'S' company (Score:4, Insightful)
Where would you draw the line? When is it okay to litigate to protect your intellectual property without being accused of having a business model of litigation?
Re:Reminds me of another three letter 'S' company (Score:3, Insightful)