Lumines Live! Creator Defends Content Downloads 17
Eurogamer reports that Lumines Live! creator Tetsuya Mizuguchi is defending the extra content downloads required to play the entire game on the 360. From the article: "Mizuguchi told IGN that one reason for the download/pricing strategy was technical ('We have to include everything in 50MB') but that the other reason was the desire to let people customise Lumines. 'We want people to look at Lumines and, depending on the artist, or the season, or the music, we want to give them different reasons to consider buying the game,' he explained." Relatedly, the Live service hit 4 Million users, Microsoft has announced. "Microsoft reckons it's on track for six million users by June 2007. 'We openly welcome other console platforms to join us in [the online] space,' [they say], a bit mockingly."
Content Download = BS (Score:5, Insightful)
A) First like all other live games, they say many times, "Pay to Unlock the full game!" all over the place.
B) When you do, there is no indication that any of the other modes are optional. You don't actually discover it till after you've played the first level or two and the screen pops up and says, "HAHA, you suck! Give us more money, fool!"
What they should have done is have the options listed as Main Game and Download Content. As you download the content, it adds items to the menu. Perhaps a "Test Downloadable Content" section or something for the try before you buy action. It's not what their doing, it's how sneaky and evil they do it.
So... (Score:4, Insightful)
The mere fact that the "Full Game" (according to the description in XBLA) has locked content inside of it is gonna piss a whole lot of people off.
A Question of Semantics (Score:5, Insightful)
Re:Content Download = BS (Score:4, Insightful)
Nobody's pissed about the downloadable content (Score:3, Insightful)
As usual, it's all about expectation management. When people spend $15 on the most expensive XBox Live! game, they expect a complete experience, even without the add-on packs. When people see an option for a game mode in the main menu of this (relatively very) expensive game, they expect to be able to play that game mode without buying an add-on pack. When these expectations aren't met, because that game mode is merely 5 minutes' of play time followed by an advertisement for the add-on pack to unlock the rest of the greyed out menu options, people naturally get pissed off. When this pattern repeats itself multiple times in the same game, people naturally get REALLY pissed off.
Nobody likes paying to receive advertisements. Unfortunately, that's exactly what it feels like to play Lumines on XBox live. If the base Lumines game were cheaper (say, $5), we'd put up with it, but when the game is the most expensive one on the service, people naturally get pretty pissed off about it.