Companies Continue to Get a Second Life 81
PreacherTom writes "Reuters and CNET aren't the only players staking online claims in the virtual world of Second Life. Yesterday, Wired magazine opened their 1-acre digitized headquarters, complete with neon-pink sliding doors and a nouveau 50 person conference room. Businessweek takes a look at the new virtual offerings from Adidas, Toyota, Lego, and even Major League Baseball in their pictoral spread. 'We are this canvas that allows companies to do what they want to do in Second Life,' says David Fleck, Linden's vice-president of marketing. 'It mimics real life much more accurately.'"
Re:Tried this out...several times...not worth it. (Score:3, Insightful)
The social aspect is good once you find the right kinda people. At that point it becomes a 3D chatroom. Now learn to build and collaborate. Now learn to script and mess with inworld behaviours - maybe go to your desktop, make animations and sell them inworld? There's a lot of possibilities. You've scratched the surface and not even attempted to dig into it. It's no fun and easy game, it's a world and a time investment. There's a lot to see and do, albeit a lot of it shallow.
With more and more businesses setting up shop proper, hopefully it'll drive the world in a new direction.
Although honestly I'd wait before jumping back in - the world has been damn near unusable recently due to mass-griefing. Tighter security is a different issue, albeit an important one.
Linden Lab advertising? (Score:3, Insightful)
There have been at least a couple in a last few days on Slashdot and I have seen a few more other places. Feels like a giant marketing plan. I mean this is a hell of a lot of press for something with such a small online community. I think the general consensus about Second Life is "meh, kinda slow, kinda outdated, nothing to do, it has no point, boring".
I have tried it myself, it felt and looked pretty clunky.
Second Life is a Vanity Press (Score:3, Insightful)
If you were any good, people would be paying you, not the other way around. Second Life is for people who have no first life, not for "creative" people. Real creative people get paid for their creativity in this world, where it actually matters.