1up is running a piece looking at the fight between pirates and publishers
in the games industry. They use StarForce, and their frustrating copy protection scheme, as a basis for their discussion of both sides of the issue. From the article: "The goal isn't to encourage people to be honest, or to drive innovation in the hacker community, or to be an irritant because you've lost your CD and want to play. The goal of a publisher in picking a copy protection service is to make more money by selling more copies. The logic is that if it's impossible to pirate the game, then people have to buy it if they want it. Why doesn't that work? If your copy protection is StarForce, then it doesn't work because people are boycotting your copy protection. StarForce, which installs a hard-to-remove driver onto your computer, has an unproven but generally accepted track record of causing computers to slow down -- at best. Some reports have complained of permanently damaged physical drives or hard drives."