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Why Spore Is Special 77

Posted by Zonk
from the omgreleasenow dept.
The New York Times is running a long piece by Steven Johnson, author of "Everything Bad Is Good For You." In 'The Long Zoom', Johnson describes just what is so special about Will Wright's Spore . From the article: "Despite the fictions, many of the themes of Spore are immensely valuable ones, particularly in an age of environmental crisis: the fragility of life, the connection between micro- and macro- scales, the complex networks of ecosystems and food webs, the impact of new technology on social systems. Spore's players will get to experience firsthand how choices made on a local scale -- a single creature's decision to, say, adopt an omnivorous lifestyle -- can end up having global repercussions. They will detect similarities between one level of the game and another, the complex balancing act of global trade mirroring the complex balancing act of building a sustainable environment. And traveling through a simulated universe, from cells to constellations, will, ideally, make them more curious about the real-world universe they already inhabit -- and show them that they have the power to shape that universe as well."
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Why Spore Is Special

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  • Get Real... (Score:3, Funny)

    by XenoPhage (242134) on Monday October 09, 2006 @01:53PM (#16367787) Homepage
    And traveling through a simulated universe, from cells to constellations, will, ideally, make them more curious about the real-world universe they already inhabit -- and show them that they have the power to shape that universe as well.

    Yeah.. sure.. Let's get real..

    Spore looks really cool and I'll be more than happy to play it for a few hours (assuming it truly is as engaging as it looks), but the first thing going through my mind was now "Wow, this has taught me that I can shape the universe," but something more along the lines of "Whoa.. I wonder if I can make a creature that kills everything on sight."

    Hrm.. maybe there is something to this video games promotes violence thing...
  • by nEoN nOoDlE (27594) on Monday October 09, 2006 @02:53PM (#16368753) Homepage
    But it's WILL WRIGHT! If there's any game designer that can solve all the problems of the world, open people's eyes to changing environmental structures, cure world hunger and make people stop fighting and be nice to each other it's the creator of The Sims.
  • by cyber-vandal (148830) on Monday October 09, 2006 @03:25PM (#16369325) Homepage
    Nerf imba sporelocks.
  • Ugh. (Score:3, Funny)

    by Canthros (5769) on Monday October 09, 2006 @04:02PM (#16369927)
    Spore could make me into a tree-hugging hippy? ... this is supposed to make me excited about the game?

ASHes to ASHes, DOS to DOS.

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