Land of the Videogame Star 164
The New York Times has up an article today looking at the phenomenon of videogame players treated like rockstars in the forward-thinking nation of South Korea. There, where televised gaming is all the rage, the appearance of a favorite player can provoke a reaction not unlike a teeny-bopper concert. From the article: "The objects of the throng's adoration were a dozen of the nation's most famous athletes, South Korea's Derek Jeters and Peyton Mannings. But their sport is something almost unimaginable in the United States. These were professional video gamers, idolized for their mastery of the science-fiction strategy game StarCraft. With a panel of commentators at their side, protected from the throbbing crowd by a glass wall, players like Lim Yo-Hwan, Lee Yoon Yeol and Suh Ji Hoon lounged in logo-spangled track suits and oozed the laconic bravado of athletes the world over. And they were not even competing. They were gathered for the bracket selection for a coming tournament season on MBC Game, one of the country's two full-time video game television networks. And while audiences watched eagerly at home, fans lucky enough to be there in person waved hand-lettered signs like 'Go for it, Kang Min' and 'The winner will be Yo-Hwan {oheart}.' " ESPN, take note.
Re:is it just me.. (Score:1, Informative)
Getting in shape... (Score:4, Informative)
Re:Athletes (Score:4, Informative)
Korean pros practice for so long not to increase their handspeed (which is as fast as it can get) but to get a better grasp on the strategy of the game.
We measure handspeed by BWChart, which calculates your ActionsPerMinute in a game. True - top pros have about 500 or so APM while a newbie has about 60. But one German player (Fisheye) managed to place second at World Cyber Games with an APM of less than 200.
Mouse speed matters none if you don't know what to click or where. Strategy makes up maybe 80% of the game; speed makes up the rest. It's like poker where lukc matters surprisingly little. Just as a bad poker player can't make any use of his luck, a bad starcraft player can't make use of his handspeed.
Re:Athletes (Score:4, Informative)
Does that mean that these cyber-athletes deserve to be rich and famous? No idea. But here, Starcraft is as valid a sport as soccer - and that's saying something.
Re:Games are transient (Score:2, Informative)