7-9 Million Wiis by 2007? 89
Gamespot is reporting that Nintendo's production of the Wii is actually going better than expected. Analyst firm UBS is now estimating that 7-9 Million Wii units should be off the production lines by 2007. From the article: "Citing industry 'checks,' UBS analysts Alex Gauna and Steven Chin claim that Nintendo already made 2 million Wiis by the end of September. They go on to predict that, 'at least 7 million and potentially as high as 9 million more units are in the build plan for Q4 06. This production ramp handily exceeds a publicly announced target for 6 million units to ship by year's end.'"
Tis a Wii too many, but lots of fun (Score:2, Insightful)
Any idea on how many games the 7-9 million Wiis will have? Are we looking at only 30 million, or will it break 100 million by the end of 2007?
Re:Might not be enough (Score:3, Insightful)
Re:Might not be enough (Score:4, Insightful)
And then we would spread the gospel to the Muggles in turn, providing free advertising/sale's drive to their consoles.
I know enough people still anticipate those systems, but it seems the Xbox 360 reception has been lukewarm and the Wii has turn the industry on it's head by not trying to compete in the areas Sony is exceedingly strong in, but rather playing to their own strengths.
In part, I see the PS3, with its Bluray encumbered/enable device, heading somewhat in the same direction as the Nintendo Gameboy VR and Sega Saturn, of years past. It will have success, however, but right now it seems Sony has to initiate most of its own hype, the PS3 will fail to launch Blu-ray as a defacto video standard, and probably fall short of the PS2 in terms of market domination.
Re:Might not be enough (Score:3, Insightful)
But through all that, I still only seem to see about four or five must-have games in a given year. Despite all the advances in technology, making a great game appears to still be rather difficult. Maybe the technology has made it harder. I don't make games, so I'm not sure.
I'm certainly glad that graphics have improved. I'm excited to see what sorts of changes more realistic physics will allow in games. If AI gets better, that's awesome too. But don't think that it'll necessarily mean that the quality of games will improve overall.
I don't believe that there's a whole bunch of designers out there with these absolutely killer ideas for games, just waiting for the hardware to get powerful enough to make it reality. I still think that tetris is the best game I ever played, and it could run on a calculator that I had 10 years ago. Horsepower will only get you so far. You've got to have some inspired and dedicated designers making games, and as long as that's there, what you run it on doesn't matter so much.
There's no reason why a $250 system can't have games that are just as good as a $600 system, no matter how many pixels each one can render.
Actually, it is hard. (Score:3, Insightful)
Actually, it is hard. I know of only one case where it worked: The Dual Shock on the original PS. And that one only worked because the new controller was a superset of the old one (it added the analog sticks) and because it came very early in the PS's life.
You can't just go ahead and replace the pack-in controller with something totally different. How would people play the old games with the new controller? You'd essentially fragment your customers. It would be like having two entirely different consoles. The only alternative is selling the new controller as a standalone item. That doesn't work either, because you won't sell a ton until there are lots of good games for the controller, and there won't be lots of good games for the controller unless you sell a ton. Look at the Cube Bongos, at the PS2 camera... Hell, look at the Power Glove.
How do you propose Sony would go about introducing a Wiimote clone for the PS3?
Re:Actually, it is hard. (Score:2, Insightful)