Why Can't Motion and Rumble Get Along? 113
LifesBlood writes to mention coverage on GameDaily of a contentious controller-related issue. Kaz Hirai, SCEA's president, is claiming there is no rumble in the SIXAXIS controller because of prohibitive cost issues. President of Immersion Corporation Victor Veigas, on the other hand, disagrees. As the company holding the haptic controller rumble patent, he says that the technology could be included for a very reasonable price. From his statements: "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands--tilt vs. vibration--so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost."
Strategic feature removal (Score:3, Funny)
Why can't... (Score:5, Funny)
(With apologies to War)
Re:Sixaxis (Score:1, Funny)
"I'm a Sony employee. If you see me running try to keep up"
How many solutions? (Score:3, Funny)
Errr... 1 + 1 = 3 now?