Mixed Impressions For Gears of War 48
jayintune writes "One of the writers from 2old2play had a chance to sit down with the multiplayer section of Gears Of War for a hands on review after a public screening of Texas Chainsaw Massacre. The game comes off as a little less then stellar as the author sites controller issues and game mechanics as having some disappointing flaws." Richard at Aeropause, on the other hand, just loved the game when he played the title in Chicago. "The best thing about Gears though had to be that fact that it was a breeze to pick up and play. The controls were perfect and felt as if they needed no tweaking whatsoever. Moving from cover point to cover point was easy and a lot of fun." At least, if things go badly, the game was 'cheap' to make. Mark Rein of Epic Games is quoted as saying Gears 'only' cost $10 Million to make. While that's still a lot, it's much lower than the $30 Million some companies are claiming is required for next-gen gamemaking.
Re:From the still-tweaking-the-english-language de (Score:3, Funny)
What a surprise... (Score:1, Troll)
Is gears of war suddenly so important that Slashdot is publishing links to pre-previews as some sort of scoop?
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Well, Gears of War is supposed to be this year's Halo. While it has a competent team behind it (CliffyB!), I'm starting to think maybe it's been overhyped and will never live up to expectations.
Does anybody remember Brute Force [gamerankings.com]? It was supposed to be 2003's Halo, got overhyped, and ended up as yet another mediocre third-person shooter that nobody remembers. To me, Gears of War looks like it'
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That game was hyped beyond all hype...at least for the time. (Now it would look like a soft launch) But the game blew.
I was sucked in...won't let that happen again.
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$10million (Score:3, Insightful)
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Taking a game like Oblivion to the next level, with much more advanced AI does require much more technology. And while better graphics require more artist time, more and better story lines and quests require more writer time.
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But if you can't take down a peasant easily later in the game, it is a little surprising and you may have botched your character design.
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Correct, but good game not always equal what sells, See: Planescape torment, Freespace 2, and many other excellent games that flopped.
"better gameplay isn't that expensive to improve."
This is where we'll have to part ways, in my humble opinion gameplay *is* expensive to improve, especially when you're dealing with adding layers of complexity.
And graphics *is* a part of gameplay, because it directly influences how a game *feels*, how the world is r
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Another game that it is frequently compared to is Resistance: Fall of Man. That goes completely over the top with action and ex
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Can I buy some of your drugs?
In all seriousness, I'm wondering what about this title makes you think that 40 players means that it won't have impasses? I honestly don't think the player count determines whether or not impasses are met.
Also,
Hmmm... (Score:3, Interesting)
I could never get into those, personally. I just want to kill things. Isn't the full "simulation"-type FPS more of a PC thing? Isn't the console market more about "fast action", like Halo (which isn't that fast, but you know what I mean)? I'm curious how 360 owners will respond.
So far, the 360 really seems like a cheap(er) way to play high-end PC games. It doesn't have many traditional console-y games, in my opinion.
It's not "technically" an FPS, although it's close (Score:2)
Lost Planet is another similar title. I just recently checked out the demo on Live Marketplace, and it has similar control-scheme. I remember reading somewhere that it was Capcom's attemp
Re:It's not "technically" an FPS, although it's cl (Score:2)
There's only 1 reason not to provide a demo of such a hyped game: They think they'll get more sales if people have to buy it blind.
Sad, but true.
People used to say it was a size problem blah blah blah... There's demos over a GB on XBLA. Size is no excuse.
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Skeptics and Hype... (Score:1)
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Um, both reviews are very positive (Score:2)
I've got to say I'm definitely aching to try this game out, it's coming out for pc too right?
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$10 Million (Score:2)
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So it's $10M in total
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So this means it'll be cheap at retail, right? (Score:2)
The justification for needing to charge $60/game rather than the more normal ~$40 for the last generation was that games had got so much more expensive to make.
If this game only costs a third as much as these allegedly super-expensive next gen games, will that be passed on to the consumer at one third the price, too? At $20/copy, the increased
Kill Switch Revisited? (Score:1)
From viewing the many and trailers / previews.. I will say that Gears of War looks like an updated Kill.Switch. Painful "on the rails" gameplay, with nice looking graphics.
I'll be interested in seeing how it works out. XBL Marketplace Demo will be very telling, when it's released.