Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×

Molyneux Talks Experimentation and Business 18

Over at Gamasutra, they have details on commentary by Peter Molyneux during the London Games Summit. Speaking in the grandiose, pie-in-the-sky manner he's become known for, Mr. Molyneux described some experimental gameplay ideas they're hoping might someday make it into Fable 2. From the article: "Elements of design that are changing from Fable's development to Fable 2's are what the players can purchase and own (wealth is likely to play a large part in Fable 2's characters); the responsiveness of and fantastical quality of combat (Fable 2 hopes to keep the combat more dramatic than realistic, but more responsive to objects and locations around the player); and the range of experience the player can have (Fable 2 is aiming to allow the main character to become pregnant, give birth, and raise a child)." The leader of Lionhead Studios also spoke on the business side of indie game development, warning developers not to enter the 'spiral of doom': using payment from a contract for a new game to finish development of one already in production. From that article: "Another key point: 'Every game says something about your company', as it was noted: 'You're only as good as your last game' - the industry has a relatively short memory, and signing subsequent titles is vital to indie developers' livelihoods." Update: 10/05 21:43 GMT by Z : Whether or not it contains any of these experimental ideas, at least Microsoft now has its hands on some playable areas of Fable 2.
This discussion has been archived. No new comments can be posted.

Molyneux Talks Experimentation and Business

Comments Filter:
  • by Anonymous Coward on Thursday October 05, 2006 @04:17PM (#16327051)
    Hint: Virtually every "Molyneux success" was a success *contrary* to his efforts and ability. The people around him did the amazing work, he just took all the credit. Indrusty is big enough now that the people who in the past were his shuttle to fame and fortune can find better opportunities rather than feeling like they have to stick their lot with him just because he's the only person they know if in the industry.

    Hence the decline in quality of "his games" as fewer and fewer talented folks get suckered in by his name.
  • by le0p ( 932717 ) * on Thursday October 05, 2006 @04:32PM (#16327295)
    More than 8 hours of gameplay.

Receiving a million dollars tax free will make you feel better than being flat broke and having a stomach ache. -- Dolph Sharp, "I'm O.K., You're Not So Hot"

Working...