Episodic Gaming Changing Gamemaking? 63
Chris Morris, of CNN's Game Over column, talks this week about how episodic gaming may be changing the way games are made. He explores the possibility that, with the success of GTA and Half-Life 2, developers may start looking towards more of a 'Saturday Matinee' approach; shorter individual game units, but a longer story overall. From the article: "Whether Valve will continue with episodic content after "Episode Three" hasn't yet been decided. The company knew its fans would likely buy the first installment regardless. But they don't know if players will stick with the formula. 'So far the feedback has been really positive and led me to believe we'll be continuing to do this in the future,' acknowledged Newell. 'But we want to get these three out, then sit back and do a post mortem. ... We're really interested in trying this, then sitting down with some customers and asking them, Do you want a TV series or do you want movies - or a mixture of both? It's like they've had a diet of feature length experiences for a long time and this is their first chance to try something different.'"
Movies (Score:4, Insightful)
Cheap little games? Sounds good to me (Score:2, Insightful)
Re:Movies (Score:2, Insightful)
I doubt it. (Score:3, Insightful)
Like anything else.. (Score:1, Insightful)
When the Timothy Zahn "Dark Force Rising" Star Wars books came out they were well crafted and captured the essence of the 'original' 3 SW movies. Each title was an engrossing story and could stand on its own but when combined they crafted an even better, more involved story. I looked forward and kept track of each book's release date (probably the single thing I've ever done that made me feel like a nerd the most).
The second series of books I tried was the "Ambush at Corellia" series which were just god awful. The writer was just a hack that was trying to cash in on the famous 'trilogy' story device. The first book's 'cliffhangar' was some alien accusing Leia of being a bad politician (HORRORS!) with the words "...to be continued!" on the last page. I never even bothered with any of the other books in that arc.
I skipped on Descent 3 because after weeks of fighting my way through Descent 2 I was greeted with a 3 minute cut scene (which felt tacked on at the last minute at that) that answered nothing and concluded with "....to be continued!" I was furious and felt cheated, like I had just played an incredibly long commercial for a (at the time) who knew when to be released game.
I want something that can stand on its own and not feel like a glorified commercial for the franchise and/or next installment. Let game producers make what I want and I don't care if they call them "sequels" or "episodic content" and let it be transparent. If a game feels artificially shortened with a blatant implication that I'll "need" to buy the next one will make me walk away from the franchise completely.
TV Shows Vs Movies (Score:2, Insightful)
Re:Movies (Score:3, Insightful)
Welcome to 1991 - (Score:5, Insightful)
While I'm thinking I might not be reading enough into this, it really looks like that business model is making a return, but with one big catch. You have to pay for the first episode now, and it's usually the biggest and most expensive of all the episodes. This is the only difference I've seen thus far, and it really wouldn't surprise me if game studios reverted back to that old model of 'episodic content' now that it's become the in-thing to do again. I'm not complaining, I'd really like to try a game before I wind up wasting my money on it. I'm just wondering why they're treating it as though it's some big, new thing, when not only is it an old practice, it also hasn't been in style for about ten years. Just my take on it.