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Avoiding the Cube Farm - Effective Office Floor Plans? 129

scorp1us asks: "My company, after cramming 30 people into 3000sq feet, has a new lease on life in a 7700sq foot office (pun blatantly intended!). We are primarily a 3D animation/software company and we hope to avoid the cube farm design, but with a large open area in the middle, it is the default solution. We would like to know what effective strategies are used at other places that avoid the cube farm, and produce an inspiring, motivating work environment. This location has a split level and 12' ceilings, so it has a lot of potential."
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Avoiding the Cube Farm - Effective Office Floor Plans?

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  • by soricine ( 576909 ) on Saturday September 30, 2006 @03:32PM (#16260105)
    This is a problem for an architect.

    A good architect is specifically skilled in making good spaces, and will be able to come up with ideas which you hadn't thought of, and will help you to make the most of the space you have to work with.
  • Common Space (Score:3, Informative)

    by harves ( 122617 ) on Saturday September 30, 2006 @05:43PM (#16261073)
    At my current workplace everyone who is involved in teamwork sits on an 'island'. An island is a simple arrangement of 4-6 desks facing inwards, so most people can see everyone on the same island. There are no cubicle walls or similar. You just run power/network across the ceiling and to the centre of each island. People who work on the same projects tend to sit on the one island or on a nearby island (almost pit style). People who work on similar tasks in your company should be put on an island together as that minimises the amount of desk-hopping that needs to be done.

    This layout has at least one huge benefit - windows are common space. Sure, some people sit closer to the windows, but everyone has access to them. I often get up and just stroll over to a window and look out.

    Some people might criticise this layout for privacy reasons. Frankly, what you gain is much better. Our developers work better together because it's a very grassroots team-oriented environment. We also don't have any employees whose concentration is so fragile that it is broken by a phone call being taken by a neighbour. The only people who don't sit on islands are senior management (CEO, the lone marketing guy, the secretary, etc). They sit on individual desks near each other. This helps to break up the whole "it's just a bunch of islands" that would give it a "forced team-building" feel.

    Finally, we have 3 separate meeting areas. A long table near a corner used for whole-company meetings, smaller quiet meetings, or lunch. A separate room with teleconferencing for serious, noisy or brain-storming meetings. And a couple of couches near the entrance used for casual meetings where you want people to be relaxed and candid; most often used for people management or task assignments. It doubles as a place for visitors to sit if they need to wait.

    PS. One of the reasons I really wanted to work at this place was the open office, huge windows and overall team/family feeling. You might find the same applies to your developers.

"When the going gets tough, the tough get empirical." -- Jon Carroll

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