Play PS3 Title flOw Right Now 62
The folks at the Tokyo Game show are sending back high resolution screens of titles like Heavenly Sword and Warhawk, but a smaller title that will be on the console is available to play now. Recommended by Tycho in Friday's post to Penny Arcade, the game fl0w has more to offer than just good looks. It's actually a part of a designer's thesis, using the concept of flow theory to make a title more enjoyable for the player. Despite its roots in academia, this beautiful gem may go on to have a fond place in the hearts of console gamers. Joystiq has a hands on with the PS3 version: "FlOw was running at 525p (480p) -- the graphics were akin to what we've seen the Nintendo Wii produce. We aren't sure if the title will available brick-and-mortar or as a download (or even packaged in the console's hard drive). If priced correctly, flOw could end up an essential title similar to what Geometry Wars represents for the Xbox 360 -- a small, casual game with mass appeal sold for pure profit." Download the game, and give it a try.
Hmm. (Score:5, Informative)
Of course, making it available for free download months in advance may - just may - reduce the number of people lining up to pay for it. But who knows, miracles can happen.
Re: (Score:1)
Re: (Score:2)
Although honestly I am a bit curious as to how they intend to give gamers a snowballs chance in hell of completing
Re: (Score:2)
Re: (Score:1)
Poor Chen (Score:3, Funny)
I was playing this game this morning after reading penny arcade. It's incredibly simplistic... if strangely addictive...
Not surprisingly, we appear to have killed his server
Re: (Score:1)
Re: (Score:2)
-Trillian
Re: (Score:2)
Re: (Score:2)
Old. Old old old. (Score:4, Informative)
Everybody's acting like it's some big deal. I don't understand why.
Re: (Score:1)
Re: (Score:1)
Whoa.. that's kinda creepy. Academia is busy reducing us to ratios.
Re: (Score:2)
They're acting like it's a big deal because it's a cool game in a simplistic interface that a lot of people are just finding out about for the first time. Hell, I just saw it for the first time a few days ago myself.
It's sort of like personal hygiene - even though the concept has been around for a very long time, every time I go to a con it seems like there are plenty of people there who had never heard of it...
Mirror anyone? (Score:2)
Server Load:
151 Users
Remaining Wait:
11 Minutes
Mirror plz?
Re: (Score:3, Funny)
Filecloud Trick (Score:3, Informative)
Both had a waiting time of 9 minutes
I select one, begin waiting.
I become impatient, hit back, select another.
Viola, the download begins immediately.
Try it out, hope it works for you
Yawn (Score:3, Insightful)
Yawn (Score:1, Flamebait)
Does hating Sony kill brain cells? It would appear so.
Re: (Score:2)
Re: (Score:1, Troll)
gah (Score:2)
The original comment was not about the PS3.
Gargh! (Score:1, Offtopic)
ARGLSHMARGL! (Score:2)
Uhm... What the hell are you talking about? The entry you just replied to was the first thing I've said in this thread.
Let's go through this thread:
Please note that he's talking about the Flash game. Nothing about the PS3.
You reply:
Re: (Score:1)
Re: (Score:2)
True... also (Score:2)
Re: (Score:2)
Re: (Score:2)
THATS IT! (Score:1)
We will sue this guy until his pants drop down, we got all the patents for anything related to the Spore game and it seems this game is balantly infringing our patents and the author hasn't paid royalties.
Sincerely,
EA
p.s. Mmmm. we may better wait until the game makes some cash and then go for him.
Yeah... (Score:1)
Re: (Score:1)
Help needed. (Score:2)
Any solution?
Re: (Score:2)
Re: (Score:3, Informative)
The game isn't finished yet... (Score:2)
Apparently not so long ago, it was only one level. Hopefully it won't take long until it is several more levels with more creatures to play against and become.
Re: (Score:1)
But your strategy is a good one, and is probably the only way of defeating him. When I played the game, I was trying to just charge in and wasn't getting anywhere either, then I tried keeping my dots in an outer ring and it became incredibly simple to beat.
Re: (Score:2)
ugh (Score:1)
Digtal crack (Score:1)
Don't play World of Warcraft (Score:1)
Re: (Score:1)
Flow "theory"? uh... DUH! (Score:1, Flamebait)
And they can now prove this with colorful charts and some vague numbers.
This prompts a very big and loud _DUH!_ for whomever came up with such insight.
If you need some pseudo-scientific, quasi-psychiatric thesis to understand this, perhaps you shouldn't be designing games -- GAMES!
You know, gam
Re: (Score:2)
This can be a good idea, but it's worth pointing out it's not new at all. I recently started in on a task that I've had planned for a while working on the same basic idea, only applied to a learning program (can't even call it a "game"): Dynamically deciding which new concepts to introduce when, depending o
Re: (Score:2)
But guess what, games have been fun and addictive before, way before, and I'm willing to bet that it was not by accident that game makers ended up finding that sweet-spot between boing and frustrating --
Re: (Score:2)
It isn't. When I learn the game, I want to be able to breeze past the levels I previously had to struggle through, and take on new levels. I don't want the enemies to mysteriously develop resistance to bullets.
A game that automatically adapts the difficulty level to the playe
Color (Score:1)