Gran Tourismo HD Cars Sold Seperately? 329
KDR_11k writes "1up reports on a Famitsu article discussing the future of microtransactions for PS3. According to the article, Gran Tourismo HD will require all cars to be bought via microtransactions. More specifically, the 'classic' package will come with no cars or tracks and the 'premium' package will include 30 cars and a measly 2 tracks to race on. Additional cars cost between 50 and 100 yen ($0.43-$0.85) and tracks go for 200-500 yen ($1.71-$4.26) a piece. No pricing was given for the game itself." From the article: "Now, is it possible that the game will be a full-priced title with a built-in download system that allows users to download cars and tracks equal to the number of the game's retail price? We hope the model ends up similar to this. However, right now, details are extremely sparse, and Sony has to have an answer to these questions -- most of the people who can answer are over in Tokyo, we'll update if we hear back. Welcome to next-gen."
Welcome to SONY next-gen (Score:4, Insightful)
same as it ever was (Score:4, Insightful)
Re:Welcome to SONY next-gen (Score:2, Insightful)
Re:I hope this kind of greed (Score:1, Insightful)
Film at 11: "Sony destroys computer entertainment" (Score:5, Insightful)
I always liked GT... had bought a PS/1 _only_ for Gran Toursimo, same about half a year ago with a PS/2, because I was in a spending mood.
I personally haven't touched a computer game for six or seven years right now - except Gran Tourismo.
Buying each track, each car? This would be just a rip-off. So, Sony/Polyphony Digital/Whoever you're expecting me to pay hundreds of bucks to play all the nice cars and tracks that had been available in every game before? I say NEVER, NEVER.
YOu now what? Your PS/3 seems to be a blatant consumer rip-off and if the story is true the day will come that I - as a consumer - will stop buying Sony products.
Go and copy some macbooks, your big days are obviously over.
What a Winner.......Not (Score:5, Insightful)
So the games industry wants to know what fuels piracy? Well, stuff like this certainly helps quite a bit.
Synergizing the paradigm shift... (Score:3, Insightful)
This will work excellent (Score:5, Insightful)
Pricing is key, micropayments unjustly attacked (Score:4, Insightful)
If the game sells at half price to start, and I can buy just the cars I like and all the tracks at a price lower than most of the other retail titles - then the idea will be a good one for the game designers and consumers alike.
But outside of that, automatic mistrust of micropayments that seems to be rampant in responses to this story smacks of luddite thinking. Is not this the future we wanted, to be able to buy things in small components and assemble them as we wish? Greed may or may not enter into it but as a gamer the ability to buy a custom variety of tracks (some perhaps user designed!!) and cars is appealing.
But then again, it came from Sony so all of the normal interest in technology is turned topsy-turvy in bloodlust to see Sony fall. What a shame there are not more pure gamers and enlightened technical thinkers about Slashdot nowadays rather than having the populace fall to the Herd Mind of Rage which is all too popular in so many areas of thought these days. Far easier to demonize than engage in rational thought, I guess.
Re:Welcome to SONY next-gen (Score:5, Insightful)
1) Make money off the initial sale.
2) Make money off the used game market.
3) Profit!
Re:Welcome to SONY next-gen (Score:3, Insightful)
Swi
Micro Payment? (Score:2, Insightful)
Good and Bad... (Score:5, Insightful)
I'm fine with the developers expanding a game (in an incremental way as compared to major expansion packs) after the initial release, but the initial release MUST be a complete gaming experience. To release an incomplete game (no cars or courses as given in the example) and expect users to buy additional components to make the game playable is ridiculous.
I'm sure this will be sold as a "feature" and will be explained away with "why FORCE users to buy items that they don't want or need," but to me it sounds like a lovely way to force you to sign up for a "service."
Nonsense (Score:3, Insightful)
-- Kazuo Hirai Let the PS3 games Begin [com.com]
Witness the awesome entertainment value enabled by Blue-Ray games disks! No cars or courses!
"We wanted to take advantage of the storage capacity that Blu-ray offers in terms of motion pictures and other content, but most importantly, for games as well. Our decision to include the Blu-ray player from day one in all of our PlayStation 3s was the right decision and, quite honestly, the only decision we can make.
Look at the massive amounts of data that's required to provide a truly immersive gaming experience in true HD. If you only have a DVD ROM drive, which can only go up to about 9GB or so, you're going to end up with a game that's going to have two or possibly even three discs. And then you're going to have to ask consumers to swap discs out or cache all the game onto the hard drive which I think is an inconvenience--not to mention the fact that you're going to fill up a 20GB hard drive very quickly with some of these games. So trying to go without a Blu-ray drive in the PlayStation 3 really is a nonstarter."
what about kids? (Score:3, Insightful)
If this is true, the game will be free (Score:2, Insightful)
Only way... (Score:5, Insightful)
Then it's a 'free demo' that everyone can try out, even if they (like me) don't currently care for racing games.
batteries not included (Score:3, Insightful)
1. You cant just fly a product with batteries into the US. Its easier and cheaper to ship batteryless gadgets or did you want to pay a premium on crappy bottom-barrel no name batteries?
2. Its costs you more because now youre paying increased shipping for the product in the total cost instead of being able to freely choose batteries at the store. What if one brand is one sale but youre paying 2x that in the bundled batteries? Guess what, you just got ripped off.
3. Ever notice how bundled batteries die a short while after purchase? Who wants more of that?
only because you missed it (Score:5, Insightful)
They sold a Santa outfit for the main character in Kameo.
They sell custom player icons for a few bucks. These icons are mostly ads for games.
They are readying new technology for October that allows developers to see you consumables in game. So they can sell you something, have it wear out and SELL IT TO YOU AGAIN.
I can understand not knowing the last part, but the rest just shows you aren't paying any attention. If you were looking at everything that is going on, MS would have made your hit list long before Sony.
Re:Pricing is key, micropayments unjustly attacked (Score:5, Insightful)
The trouble is that this system turns classic rewards in video games on its head. Back in the arcade you had to insert a coint when you failed a level, with this new system you have to insert a coin when you beat it. So success will be punished instead of rewarded, could be a great way to let motivation drop down quite a bit, even if the total money wouldn't be that different.
I don't think there is anything wrong with micropayment in itself, in fact I think its great for true additional content, but designers have to be very care full to not turn it into an annoyancy. The system in GT HD doesn't sound like they sell you additional content, it sounds like they sell you content you would have gotten with the game for 'free' a few years ago. This again has little todo with actual money, even so they probally wouldn't do it if they could gain more profit from it, but much more with psychology. Gaming should be first and for most fun, being forced to think about paying for the next level or track however isn't something that I would consider fun, I simply don't want to be bothered by such things when playing the game.
Re:Welcome to SONY next-gen (Score:4, Insightful)
Your other point about them "allowing" a used game market is quite apropos to how they feel..
Re:Welcome to SONY next-gen (Score:5, Insightful)
Off course they do. Saying that it brings nothing to the developer is the same fallacy than saying that one pirate copy of Windows is one net sale less for Microsoft. There are other dynamics: for example people sell game and reinvest the money directly into new games, or people that get access to more title in the second hand market and may become buyer in the first hand market, or some people invest more because they have the feeling than they can always resell it if they don't like it,
That's very difficult to know the real NET effect of second hand sales. Second Hand market is legit and part of the dynamic of the market. Killing the second hand market is only telling your customer that the intrinsic value of your product is nil. That's not actually a problem, that's working for an entry to the theater for example but that doesn't mean that you will be able to continue to sell your game with the same price tag.
The new price tag may be higher if the demand is high and the offer is low but in this case I doubt it. If the second hand market is really causing them a net problem, then maybe that's because the perceived value of their product is already lower than their price tag ( no replayability, poor packaging, feeling of disposable product instead of exclusive product,
Re:Who is making these decisions (Score:2, Insightful)
Re:Lets Think About This a Second (Score:3, Insightful)
Re:Call the Whaaaaambulance! (Score:4, Insightful)
Parent buys a Microsoft/Sony title for their kid, grumbling how expensive it is.
The expensive XP-Plus/GranTurismo has lost the kid's attention after 3 days.
Kid tells parent they must buy more fish/cars for $100 total or it is all a waste.
Parent remembers quite well to never, ever buy anything from Microsoft/Sony.
Meet the New Boss.. (Score:4, Insightful)
The torrent version of Half-Life 2 even had a fancy optimizer (not sold by Valve) that made the game run faster and fixed a few bugs. I'm still waiting to see the first game that can't be diddled to defeat the copy protection or online authentication. Or maybe it's already come along but nobody cared (or bought the title).
I say, let these foolish content providers destroy themselves with more onerous methods of limiting the value of their games to the second-hand market. It will give us a new generation of creative young people who will be our next software designers. And other companies will come along that embrace their customers and the after-market market that provides us with a longer life for our games in the form of mods and patches.
Most of you aren't old enough to remember the motto of merchants in the past: "The Customer is Always Right" - a motto that made them successful and their customers happy. These rapacious bastards have embraced the opposite approach to the people that keep them in business.
Re:What a Winner.......Not (Score:5, Insightful)
Perhaps your contemporaries see a difference between depriving someone of a physical item and making an exact digital duplicate of digital content.
Without making any moral or ethical judgments on the behavior, it's difficult for me to use the same word for both actions when the outcomes are so different.
Re:What a Winner.......Not (Score:3, Insightful)
Second, DRM doesn't seem to be about preventing piracy. After all, only one of your friends has to have a non-DRM copy of something for you to get an illegal copy. The concern about DRM is lock-in. The company that controls the DRM scheme gets to decide which devices you can use with the content that you purchased a license for. Money exchanges hands. You will pay a premium for a device which is compatible. It is quite similar to the HD-DVD and Blu Ray battle, it is all about who controls the revenue stream from licensing the winning format. This also leads to grossly incompetent situations where a company manufactures a device which will not work with their own DRM (Microsoft -> Zune). DRM is simply not in the interest of the consumer.
Third, there has always been a significant amount of piracy in software and it has completely destroyed the software industry. Oh wait, it hasn't. The richest man on Earth just happens to have made his money through software. I strongly support the jailing people who sell pirated material or use pirated material in their businesses, but someone downloading a song they would never buy is very low on my list of priorities.
In defense of Oblivion (Score:5, Insightful)
What is being proposed for GT would be like selling things in Oblivion on a per quest basis. "Oh you want to do that quest? That'll be $1 please.". In Oblivion they give you plenty for your money, I mean the game is very large, very rich, and very detailed. They are just also willing to sell you some additional content. It's not really worth it and is mostly for show, but if you wish to spend the money fine. However they aren't trying to decrease your experience and require that you buy it.
Comment removed (Score:4, Insightful)
Re:Welcome to SONY next-gen (Score:3, Insightful)
What is the 5-year cost of owning a new car? It isn't just the sticker price plus the cost of gas/maintenance/etc. It is all that MINUS the value on sale 5 years later - and that number is a BIG part of the equation as it makes the replacement car a whole lot cheaper to purchase.
Console publishers who don't allow resale will find consumers willing to pay less for their games. Now, it may well be that they more than compensate for this by getting rid of the resale market, but I think that this will only work for wildly popular games. Initially consumers will pay big bucks not realizing the hidden cost of this scheme, but if it takes off consumers will figure it out...
Re:Pricing is key, micropayments unjustly attacked (Score:2, Insightful)
It'll be interesting to see how they actually do this and if it actually works out.
Re:only because you missed it (Score:2, Insightful)
If Sony is going to charge for necessities, then that is very different. If they gave away the game, then this would be OK. Somehow I suspect they won't.
Well, if Gran Turismo tanks, then it will just be another nail in Sony's coffin.
that's a shame (Score:3, Insightful)
Can we still win cars after races or would that be hurting the bottom line?
I just can't see myself being able to pay for something that has always been included in the game up to this point...it just seems like a fanboy tax to me.
Sony almost has me convinced that the xbox360 is the second console I should get this time around (wii being the first). I know people will say that MS is doing the same micropayments scheme, but I really don't think they're stupid enough to try and release an empty game.
Re:In defense of Oblivion (Score:4, Insightful)
And ultimately that is the problem with this extremely slippery slope we've been on with extra content for years now. First it started as full fledged expansions, then smaller expansions, then "episodes" and now items. If they CAN scrape the content and sell it later for more, it has been proven they WILL do it. What's next...paying for stats when you roll your character? You want to play with a good character don't you? That'll be 5 bucks more.
And thanks to inflation, you don't have just one product going up in price, suddenly all the micro purchases go up in price.
And the worst part is when buying it gives you an unfair advantage over others. And for those who don't believe this has happened in America yet, I point you to Battlefield 2 and their Special Forces expansion where they let people use those weapons in the regular vanilla game on the ranked servers. And the guns they give have a HUGE advantage.
Re:Meet the New Boss.. (Score:3, Insightful)
Re:batteries not included (Score:4, Insightful)
Potential gambling abuse (Score:2, Insightful)