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First Gaming Fitness Arcade Opens in CA 60

Turismo writes "In an effort to convince teenagers to exercise, one entrepreneur has started a 'fitness arcade' in California that lures teens with movement-based videogames, WiFi, and study lounges. Should kids be getting even more exposure to media when they workout?" From the Ars Technica article: "When asked whether incorporating gaming into a workout routine was sending mixed messages to adolescents whose free time is often consumed by video games, instant messaging, and TV watching, Ferrell said that the approach Overtime Fitness is taking was necessary. 'In some ways, we're waving the white flag,' he admitted. 'But if we went the opposite way, they would be far less likely to jump in.'"
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First Gaming Fitness Arcade Opens in CA

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  • by andykuan (522434) on Friday September 22, 2006 @02:03PM (#16162144) Homepage
    Why restrict access to this club to kids? I'll bet there are plenty of adults who'd pay to use a gym like this. In fact, if my gym plopped me in front of a treadmill and a DDR machine, I know I'd go for the DDR machine.
  • by le0p (932717) * on Friday September 22, 2006 @02:26PM (#16162333)
    Should kids be getting even more exposure to media when they workout?

    That's not even relevant now, they aren't working out! I say anything that gets the kids in the gym is a good thing.
  • by MMaestro (585010) on Friday September 22, 2006 @03:06PM (#16162628)
    Walk through the malls and high school halls in America, and you'll quickly notice that kids in the US could use a few good workouts.

    Um, maybe thats because PE (Physical education)/Gym has been in decline for years? I don't know how it is in other high schools but when I was in high school 4 years ago, we only had to take 1 year of PE/Gym. Oh and that 1 mile timed run we were 'required' to be 'tested' on? Most of us failed or didn't even finish.

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