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Twilight Princess Mirrored on Wii 178

conigs writes "As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time). In order to accomplish this, Nintendo has mirrored the entire game. This includes maps, since they were apparently designed with a left-handed Link in mind." Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.
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Twilight Princess Mirrored on Wii

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  • by SpeZek ( 970136 ) on Thursday September 21, 2006 @06:51PM (#16157601) Journal
    Actually kinglink, Link is ambidextrous, like his creator, Miyamoto, but prefers to use his left hand.
  • by RyoShin ( 610051 ) <<tukaro> <at> <gmail.com>> on Thursday September 21, 2006 @07:07PM (#16157684) Homepage Journal
    Considering that you'd likely have to individually map armor, animations, and such for both left- and right-handed orientation, this is no trivial task. I believe it's feasible, but increases the workload a bit.

    However, since we've had to wait over a year more for this game because of the Wii version, I would have hoped they would work in both left hand and right hand.

    We will see more options for left/right handedness in the second generation of Wii games, after developers have had time to really try it out, but not so much in the first.
  • Re:yeliaBnitsuJ (Score:3, Informative)

    by miyako ( 632510 ) <miyako AT gmail DOT com> on Thursday September 21, 2006 @07:34PM (#16157848) Homepage Journal
    In case anyone doesn't catch the reference, it's a mirrored version of a code from metroid on NES
    Justin Bailey ------ ------ which allows you to start on Norfair with everything except the ice beam and without samus's power suit.
  • by Anonymous Coward on Thursday September 21, 2006 @07:54PM (#16157945)
    In the Playstation game Castlevania: Symphony of the Night, the second half of the game takes place in an inverted castle. The inverted castle is literally a mirrored version of the castle from the first half of the game.

    Very odd reference.
  • by Mark Programmer ( 228585 ) on Thursday September 21, 2006 @11:55PM (#16158848) Homepage

    From the summary:

    "As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time)."

    From the source material:

    "Link nodded silently in approval, and left the room after taking a long glance at the altar. Then with a magical sword in his left hand and a magical shield in his right, he set off alone on his long travels."
              Instruction manual, Zelda II: The Adventure of Link

    ... that's the first mention in the written text. If you look at the sprite in the first game, it's painfully obvious that link is left-handed.

    The more you know!

  • by Myria ( 562655 ) on Friday September 22, 2006 @02:48AM (#16159266)
    "JUSTIN BAILEY -------- --------" just happens to be a valid password by the game's password checksum algorithm. The state of the game you get just happens to be what matches the setting of those bitflags. I would guess that a player named Justin Bailey tried this and found it worked well - and no other password at the time was known to allow a suitless Samus. In modern times, a password is known that gives you a suitless Samus at the starting point with no power-ups.

    There is only one special-cased Metroid password: "NARPAS SWORD0 000000 000000", probably meaning "Narihiro's password". It gives you infinite life and ammo, and was not discovered until the assembly code behind the password system was analyzed.

    Melissa
  • by geminidomino ( 614729 ) * on Friday September 22, 2006 @03:14AM (#16159317) Journal
    A few comments have been made on Link's handedness over the years.

    In WW, he was described as "ambidextrous, favoring his left hand" but going back to LTTP, he swapped hands when facing east vs. west because of sprite mirroring. The Player's guide had a flavor text to explain that it was because of an old Hylian superstition that he would always swing his shield towards Death Mountain.
  • Re:What? (Score:2, Informative)

    by ChildeRoland ( 949144 ) on Friday September 22, 2006 @08:11AM (#16159942)
    Which means that the GC version is NOT mirrored.

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

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