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Sam And Max May Be Wiibound 66

1up reports that fan outcry to Nintendo may result in Sam and Max on the Wii. From the article: "Telltale contacted 1UP last Friday, letting us know gamers can stop pestering the company, as Telltale received a call from Nintendo earlier that afternoon. 'They took notice! We got a phone call from Nintendo this afternoon. We'll take it from here - please don't email them anymore!,' said Telltale's Web Coordinator Emily Morganti to 1UP, who also wrote the original blog asking gamers to begin virtually rioting."
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Sam And Max May Be Wiibound

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  • by sirnuke ( 866453 ) on Monday September 18, 2006 @08:50PM (#16134963) Homepage
    Steve Purcell (the creator of both the Sam & Max comic books and the LucasArts game) is helping Telltale make the new Steve & Max games (I believe they are planning on making 7 episodes). Gamespot has some movies posted (http://www.gamespot.com/pc/action/sammaxep1/ [gamespot.com]). I can't say whether the game will be great or live up to Hit the Road, but it looks interested and rumours put the price at $10.
  • by Wescotte ( 732385 ) on Monday September 18, 2006 @09:22PM (#16135091)
    Secondly, I just don't see why anyone would want an adventure game on a console. PC games are always cheaper, the system requirements on that kind of game are generally low enough to not cause a problem even to the upgrade-shy, and you get a high resolution picture AND a quality pointing device (consoles only offer 1 at most of these).

    For anyone who doesn't have windows it's always nice to have a game you'd be really interested in playing work on your console so you don't have to futz with wine in the hopes that you can even get the damn thing to work. The nice thing about the Wii is that pretty much any adventure game that used a mouse is going to be virtually identical (interface wise) to it's PC counterpart because of the Wii remote.

    I am planning on buying the new Sam & Max episodes but if they are going to be ported to the Wii I'd purchase them instead.
  • by Cadallin ( 863437 ) on Monday September 18, 2006 @10:01PM (#16135263)
    Sigh, I get this every time I post and it gets VERY tired. One, MAYBE two releases a year does not a live genre make (not in an industry with hundreds of releases per year). Yes, in the past 8 years or so there has been a stuttering trickle of Adventure titles, and most of those are crap that try to hard to reach out to the wrong audience and ultimately fail miserably. Pre-1996 there were a good dozen top tier adventure titles coming out per year, with many more lesser ones. Sure, many of them sucked, but enough of them were good to excellent that there was usually something to play. That is not true anymore.

    Secondly I would most like to get a Mac Mini, to replace my current G5 Tower (I want a small, lightweight system, not the immense 20kg behemoth I have now) I wish the Mini had decent graphics, but it doesn't, and I'm not even sure Intel GMA950 can run the new 3D Sam & Max. Also what makes you think that Sam & Max needs more than 640x480 (which the Wii CAN output)? It's got a pointing device as well, I don't see why you'd think it wouldn't work on the Wii. Given that most classic adventure games could be played solely on a two button mouse (I know, I've played them that way) Why couldn't a multi-button pointer controller suffice?

  • Re:Cool news but... (Score:3, Interesting)

    by SirSlud ( 67381 ) on Monday September 18, 2006 @10:34PM (#16135385) Homepage
    Keep in mind that the Sony devkits are 15,000 to 20,000. The test kits are significantly cheaper, but you can't debug live on those .. in that case, you probably have to be a big company, or if you are small, all 30 of you share one kit.

    Its definately an artificial barrier to entry, more so than the Wii which simply requires some evidence of proficiency and a desire to create commercial success on the Wii platform.

Suggest you just sit there and wait till life gets easier.

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