Sam And Max May Be Wiibound 66
1up reports that fan outcry to Nintendo may result in Sam and Max on the Wii. From the article: "Telltale contacted 1UP last Friday, letting us know gamers can stop pestering the company, as Telltale received a call from Nintendo earlier that afternoon. 'They took notice! We got a phone call from Nintendo this afternoon. We'll take it from here - please don't email them anymore!,' said Telltale's Web Coordinator Emily Morganti to 1UP, who also wrote the original blog asking gamers to begin virtually rioting."
Re:For those like myself who did not know (Score:3, Interesting)
Re:I must now say W00t! (Score:2, Interesting)
For anyone who doesn't have windows it's always nice to have a game you'd be really interested in playing work on your console so you don't have to futz with wine in the hopes that you can even get the damn thing to work. The nice thing about the Wii is that pretty much any adventure game that used a mouse is going to be virtually identical (interface wise) to it's PC counterpart because of the Wii remote.
I am planning on buying the new Sam & Max episodes but if they are going to be ported to the Wii I'd purchase them instead.
Re:I must now say W00t! (Score:3, Interesting)
Secondly I would most like to get a Mac Mini, to replace my current G5 Tower (I want a small, lightweight system, not the immense 20kg behemoth I have now) I wish the Mini had decent graphics, but it doesn't, and I'm not even sure Intel GMA950 can run the new 3D Sam & Max. Also what makes you think that Sam & Max needs more than 640x480 (which the Wii CAN output)? It's got a pointing device as well, I don't see why you'd think it wouldn't work on the Wii. Given that most classic adventure games could be played solely on a two button mouse (I know, I've played them that way) Why couldn't a multi-button pointer controller suffice?
Re:Cool news but... (Score:3, Interesting)
Its definately an artificial barrier to entry, more so than the Wii which simply requires some evidence of proficiency and a desire to create commercial success on the Wii platform.