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Sam And Max May Be Wiibound 66

1up reports that fan outcry to Nintendo may result in Sam and Max on the Wii. From the article: "Telltale contacted 1UP last Friday, letting us know gamers can stop pestering the company, as Telltale received a call from Nintendo earlier that afternoon. 'They took notice! We got a phone call from Nintendo this afternoon. We'll take it from here - please don't email them anymore!,' said Telltale's Web Coordinator Emily Morganti to 1UP, who also wrote the original blog asking gamers to begin virtually rioting."
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Sam And Max May Be Wiibound

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  • by grumbel ( 592662 ) <grumbel+slashdot@gmail.com> on Monday September 18, 2006 @07:16PM (#16134498) Homepage

    If this turns real in the end and we really do get Sam'n Max on Wii this could be a big thing, not so much because Sam'n Max is the best game ever (well, maybe it is ;), but since it would be so far the first real demonstration I know of, of a small developers game making it onto the Wii. Which in turn could mean that we will get more small developers on the Wii, which in turn means me get more games, maybe lots more, depending of course on how open Nintendo is with their.

    Lack of third part party support is the reason why I personally consider the Gamecube a failure, if they can turn that one around and get plenty of third parties, even when it are just small developers, the Wii definitvly would get quite a bit more interesting.

  • by RyanFenton ( 230700 ) on Monday September 18, 2006 @07:40PM (#16134625)
    Please, for the love of Xenu, PLEASE let them get better voice actors for the main characters this time!

    If you've heard any of the previews on YouTube, the current voices of Sam and Max sound like disinterested bloggers mouthing the jokes compared to the 90's game or [shudder] the TV Cartoon voices.

    Preview video [youtube.com]

    Even the announcer sounds distinctly 8th rate.

    Really, the core of the product for an adventure like this IS the voices! Not that you need to believe the characters... but you need SOME skilled actors with some range in their voice to actually sound like they are meaning to tell jokes, perhaps with SOME sense of timing. There's other examples of the voice acting for the new Sam & Max too, on their web site [telltalegames.com]. It's even worse, for my taste.

    I love the old Sam and Max game and comics, I love the humor that is present in them so far - but man, do those mumbly voices annoy me. If they were at least immitating 30's radio, or 50's cartoons, I could understand, but it's like a substitute math teacher showed up in place of Lewis Black on stage and just mumbled his act without emotion - the concepts would be as funny, and perhaps the guy speaking would put a new spin out - but the emotionless presentation would destroy the work. You don't have to get someone amazing - just a pair of voice actors capable of pushing the sarcasm inherent in the caracters, and capable of some timing that can work of eachother.

    Ryan Fenton

  • MOD PARENT UP (Score:3, Insightful)

    by zarthrag ( 650912 ) on Monday September 18, 2006 @08:51PM (#16134968)
    It's true. What XBOX360 or PS3 games have you roaring to give up your cash? I might buy 6 *launch* titles, which says a ton about that console. Hell, even E*Frikkin*A is changing the control-scheme for madden enough to wanna *rent* it for a few days and see if Tecmobowl is still king!

    I'm not a fanboy, as I have *issues* with the gamecube, and it's requirement to own multiple nintendo ds units just to play a nice 4-player adventure, a severe lack of KOEI games, or 3rd party support in general. But the wii is the correction, and worth being excited about.
  • by trdrstv ( 986999 ) on Tuesday September 19, 2006 @12:34AM (#16135829)
    Conker's Bad Fur day was done by Rare (a 2nd party developer at the time) for the N64. I'm sure they came to grips with 'mature themed' talking animals a while ago.
  • by twistedsymphony ( 956982 ) on Tuesday September 19, 2006 @09:11AM (#16137157) Homepage
    Nintendo needs sequels for the same reason we need Finalfantasy XIII, BeatMania 13th, Dragon Ball Z 11, Dance Dance Revolution 10, Tony Hawk 8, Ace Combat 8, Ridge Racer 7, Mortal Kombat 7, Prince of Persia 6, Tomb Raider 6, Burnout 5, Tekken 5, Virtua Fighter 5, Gran Turismo 5, Resident Evil 5, Silent Hill 5, Dead or Alive 5, SSX5 Ratchet & Clank 4, Grand Theft Auto IV, Devil may Cry 4, Hitman 4, Elder Scrolls IV, Soul Calibur 4, Splinter Cell 4... etc. etc. etc. Oh and lets not forget the numerous sports titles all working into their 2nd decade worth of annual releases.

    People like sequels... when they finish a game and like it they patiently wait for the next iteration. Sometimes developers will cheap out and just deliver the same game with a tired story and slightly improved looks but other times they'll really go out of their way to deliver something new. You can look at games like Tony Hawk or Tekken. Each iteration only featured slightly better graphics then the last, maybe a roster update and some novel update the game mechanics, but largely they're always the same game. Now lets take a look at Mario. Mario 3 was like a whole different game from Mario 1, Super Mario was like a whole different game from Mario 3, Mario 64 was a whole different game from Super Mario, Mario Sunshine was like a whole different game from Mario 64.. etc. etc. You point out Donkey Kong But The original Donkey Kong and Donkey Kong Country share little more then the game name and a hairy protagonist, the same can be said for many of Nintendos "sequels" they're more just cut from the same franchise but different games. I could hardly call the expansive catalog of Star Wars games "sequels" just because they share the same franchise.

    Nintendo has fresh and original titles as well, but they also provide fresh and innovative games from their reservoir of popular franchises... The fact that you pegged the Gamecube as a Sequel machine leads me to believe you never owned one and probably aren't very familiar with the games it has. Not to mention "sequels" by Nintendo's standards offer far more fresh gameplay then most other sequels.

    I suggest you take a look at: Tales of Symphonia, Geist, Animal Crossing, Pikmin, Super Monkey Ball, Chibi-Robo, Killer 7, Viewtiful Joe, Second Sight, Cel Damage, Alien Hominid, Virtua Quest, and Beyond Good & Evil. All good games fresh non-sequels that I've enjoyed on the gamecube, most of them exclusive.
    Not to mention their are also lots of fresh games that just use the name sake of popular franchises like WarioWare, or DonkeyKong Jungle Beat, and of course the same non-Nintendo sequels that appear on most of the other popular platforms as well as the Gamecube (Madden, Tony Hawk, Resident Evil, Prince of Persia etc.)

    You're right, Nintendo _does_ have a lot of sequels, but that's really only because they've been in the game longer then anyone, so they have the biggest pool to draw from. I'm sure given enough time Both Sony and MS will catch up (in some ways they already have). But just because Nintendo has a lot of "sequels" doesn't mean it's the same game, nor does it mean that Nintendo isn't innovating with those titles. The number of sequels they've made also doesn't mean that they don't have any fresh new games either, because they certainly do have those as well.

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