Miyamoto Talks Wii-mote Logic 73
Mr. Miyamoto, in an interview with Nintendo's .jp site, explains some of the logic behind the Wii-mote. From the Gamespot article: "In the process of contemplating how to make a controller that was not intimidating but still allowed for traditional game play, Miyamoto had this realization: 'There's no need to use both hands.' He added that the idea was to break the existing conventions a little, but not too much. 'If you go too far off the deep end, the product will be eccentric for the sake of being eccentric,' Miyamoto said."
Not much said here. (Score:2)
Really hoping the system gets released by next month in any case.
Re:Not much said here. (Score:5, Insightful)
Major Wii information coming in about three hours (Score:5, Informative)
Something big is going down. We can expect that during all of this we'll be getting the release date and price of the Wii, and maybe some announcements about games and software.
Re:Major Wii information coming in about three hou (Score:2)
The Japanese one is tonight? Hot damn! I thought it was tomorrow, and that the three were taking place at the same time (but technically on different days, thanks to time zones).
Wii Price, Launch Date Revealed -- Its here (Score:2)
September 13, 2006 - According to an article at the Seattle PI that is reporting on an article in the New York Times, Nintendo plans to announce the Wii will debut in North and South America on November 19 for $250.
Thursday's announcement should also reveal that Nintendo plans to provide gamers with more than 25 new titles for the Wii this year.
The NYT reports that every Wii will include Wii Sports. Additional games for the Wii are reportedly priced at $50 each. About 30 classi
Re:Where Is The Innovation? (Score:5, Insightful)
Right now, they are on the Nintendo DS.
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Though I do get a sense of headdus-up-buttus from some people regarding the Wii-mote, it is fair to point out that over the years we've seen a large number of 'innovative controllers' (especially for the PC) that all quickly faded int
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Yes, thats why you got modded 'Troll', skepticism of the Wiimote isn't welcome here, only pointless hype is, at least that the impression I got from all the postings in the past that tried to critically comment on the Wiimote.
In the end we simply have to wait and see, so far it seems nobody had real hands-on experince with it, sure, plenty of people had their five minutes with it on E3, but you can't really judge either t
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Can we please wait until the thing is freakin' RELEASED before we start passing our judgement on it, positive or negative? Heck, we don't even know the PRICE yet, and people are still condemning it as crap or praising it as platinum.
Re:Where Is The Innovation? (Score:5, Insightful)
If the same company released a silly wand controller and got some 40+ games from major studios signed up to use this controller you would be hearing a different story...
Re:Where Is The Innovation? (Score:5, Insightful)
Well let's see, first we have backwards compatibility with GameCube games. Not innovative, but it's a classic Nintendo move that is welcomed by me.
Next we have the online functionality. Again, XBox has got the N beat, but the Virtual Console is significantly different and possibly more expanded than the XBox Live download service (from what I understand at least.. I'm not an XBox user). That qualifies as innovative.
Next we have the software that goes and tries to hook all manners of people, from casual gamers, to hardcore gamers, to people who have never gamed before. THAT is most definitely innovative, or you can call it returning to our roots if you want. Although there's more to it than keeping a mix of harder and simpler games... new "gimmicks" as you call them are introduced and promise to keep gameplay fresh and exciting, I myself am looking forward to the first new and innovative control scheme I've used in a looong time.
And it's not just a pointing control. It can detect full ranges of movement. Tilt, yaw, roll, x, y, z. All six degrees of movement (at least, that's how I understand it). It has some sort of rumble or force feedback built into it, it's got the speaker, and the nunchuck attachment (or other attachment, there's pictures of a lightgun floating around). All these things seem pretty innovative to me, since they're built on a pretty innovative base to begin with, and I'm looking forward to gaming with them.
Not to mention Nintendo already has a strong software lineup which intends to make use of the new features. I'm not sure why you don't see these as innovative... A Metroid FPS which has the potential to actually have some decent aiming capabilities (something never before seen on a console, I don't care what you say, a mouse beats a traditional controller anyday for aiming. I consider the evidence that my FPS skills degrade dramatically switching from PC to console as proof enough for me). Zelda where you can swing the wiimote to swing your sword. Super Smash Bros (don't worry they're not trying wiimote controls with this, which is probably for the best). Excite Truck (hold the wiimote sideways and turn it like a steering wheel!). All seems pretty innovative to me. Then there's Mario plus a few other games I'm sure will sell like hotcakes and be fun. Because I trust Nintendo. They have earned my trust.
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Classic Nintendo move? Maybe in the handheld arena, but they've never had a console that was backwards compatible.
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xbox 360 has one-handed control? I guess that only counts for DOA Volleyball, right? I don't remember seeing one-handed play (officially, there was that "RPG" controller for PSX) on any PlayStation/PLAYSTATION either, unless you count the microphone or playing EyeToy with your hand behind your back.
Other consoles have "retro" titles, but only Nintendo has the Nintendo back catal
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Should be difficult to beat the auto-aim of the previous MetroidPrimes... beside that, since when was a simple improvment of "precision" innovation?
You must have missed all the talk about how you won't be able to swing your sword with the Wiimote, swinging sword will be done by pressing a button, swinging with Wiimote simply turned out to exhausting in testin
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I've seen videos of people swinging the Wiimote in Red Steel; if the method is okay for that game, why wouldn't it be okay for Zelda too?
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Note, this is from the trailer.
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The first demo that was shown of Red Steels sword fighting extremly primitive, kind of like the knife minigames in ResidentEvil-DS, ie. you have a handfull of predefined swings that you can trigger, nothing else. Neither your own sword or the enemy reacts in an remotly realistic fashion, in fact the enemy looks like its being pinned to the screen, so if you move, the ene
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Re:Where Is The Innovation? (Score:4, Insightful)
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however the reason why it is not being thought of as a gimik is because Nintendo is saying all the right things, and showing all the right stuff to make use think that they realy are aiming for this to be a core, usable piece of equip, not some gimick (ala power glove). Combine that with the development going on over the DS at the moment and you see a company that realy is devoting itself to producing, and encouraging, inovative ideas in gaming.
Re:Where Is The Innovation? (Score:5, Insightful)
That is not true. Look at Pilot Wings, ExciteTruck, Red Steel, Metroid, the sports pack, Wario Ware, etc. All of those games would be far different if they only used the pointer control.
"Every time I see people talking about the Wii controller I think of how the questions and commentary would be different if it was the exact same controller but made by a different company. The reactions would almost certainly be completely different and negative for a company trying to sell such a gimmick."
You're right, any other company would get poo poo'd. That, however, doesn't say a thing about the usefulness of the controller. What seperates a feature from a gimmick is how it is used. Nobody's calling a DS a gimmick anymore.
Re:Where Is The Innovation? (Score:4, Insightful)
Are you kidding me? Until the last few months, all references to Nintendo were about its being a "dinosaur" and "out of the game". The fact that they've overcome the amount of bleh publicity from the Gamecube is impressive. Despite "losing" the last generation console war they've made themselves a possible frontrunner SPECIFICALLY because of their innovation.
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The truth is, Nintendo is only a possible frontrunner; all prior indications would suggest that they will be in second place at best throughout this generation. We have to go with facts from the past and not speculation about the future, and in the past, Nintendo has been the company doing everything wr
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ctually let's assume this logic. Let's assume that for every PS2 sold, a PS3 would be purchased and that for every GBA, DS, and Gamecube sold, a Wii would be purchased. In this case, the PS3 would outsell the Wii.
PS2s sold = 106 million GBAs sold = 76 milliion DSs sold = 22 million GCNs sold = 22 million
By my calculation, and using your premise as the base assumption, Wii wins by 14 million units.
Either way, you can't depend only on the past to predict the future. If tha
Big announcements coming up (Score:1, Informative)
It's expected that Nintendo will release launch specifics, including price and launch date, for the three regions during their respective press conferences. This is big big Nintendo new
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Kotaku was right beside Joystiq with that stupid IBM chip production pre-announcement.
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The people commenting on it were the ones that hyped it so much. Can't really blame the site itself for that.
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I mean, that's not as unhyped as you think it is. It was mostly the people commenting on it and acting like rabid... rabid people, but I'm just saying. They're none of them innocent of some of this.
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Sure you can, when the original poster of the "tease" and the final reveal (Robert Summa, who has since left Joystiq) was trolling the thread for the hours between the tease and the reveal. He kept encouraging people, giving clues, saying "Some people got it right" and "It has something to do with three letters" and egging the people on. He also made it sound like a Joystiq exclusive when it clearly wasn't.
He knew exactly what he was doing, and he knew that
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Joystiq and Websense (Score:2)
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If this were any other console, I'd be VERY surprised if they bundled a game on launch, which they haven't done since the SNES days, and even then, it was intermitant. The GameCube got a few later in it's life, but not at launch, and the N64 didn't at all, to my knowledge.
However, this is a very different beast, and Nintendo wants to make SURE, if at all possible, that the users first experience with the Wiimote is a positive one, with them at the helm. Wii Sports isn't exactly a "hot" title, although it
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And you're exactly right on the reasons why Wii Sports should be bundled with the system - the graphics are simplistic, they're essentially mini-games... but they are perfect at showing off the possibilities of the new control scheme. They're the perfect "get Mom and Dad into the action" games as well as "hey, dude, come try this" attention
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Cynic (Score:5, Funny)
"There's no need to use both hands" (Score:5, Funny)
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Wii Egg (Score:2, Interesting)
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You know what Nintendo would think would be even more awesome? Selling Duck Hunt in exchange for money =D
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I don't get why people are so hyped about playing old games when they are all still readily available in thier native form...
just me I guess...
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I'm not interested in FireFox, but I don't bitch about FF stories. Wanna know what I do instead? If you click on the scrollbar and give it a little nudge downards, the Wii story will disappear.
On a side note: The Wii-mote could provide similar functionality.
This Wiimote will never work (Score:2, Insightful)
Secondly, it's intuitive and fun.
Thirdly, it's white. I mean, white is death in Japan, right?
OK, maybe they'll sell it in hot pink or pikachu electric yellow, but right now it's white.
So, give me those incredibly complicated controllers that I have to keep being told "No, the left button, not the left toggle!" by my son.
Oh, and don't throw me into that briar patch either!
These guys learn their lessons well. (Score:2)
You mean like the Virtual boy?
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