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Interview with Star Trek Online's Design Director 35

eldavojohn writes "In a brief QJ article about STO, the Glen Dahlgren (Design Director of Star Trek Online) mentions a few details about STO:
Dahlgren insists that it's still too early to reveal the game's specifics and in-depth details, but tells that players will be able to choose whether to group in space or join a crewed ship. Gamers will also be able to fly more powerful ships and vessels and the captain will have some incredible abilities that players will surely look forward to. He also reveals that they are currently working on ensuring that new players will get the help they need when faced with unfamiliar terrain. There won't be auto-leveling of characters but they will provide tools to make off-line time valuable to the online experience.
What makes this interesting is that there have been a lot of indicators that STO will be aiming to achieve 'high-end content' and not just combat content. It's becoming obvious that MMO's new to the scene need to offer consumers more than just combat content. Will STO be able to coax both the Sims Online and World of Warcraft crowds?"
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Interview with Star Trek Online's Design Director

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  • by The Night Watchman ( 170430 ) <smarotta@[ ]il.com ['gma' in gap]> on Monday September 11, 2006 @11:46AM (#16081401)
    Actually, Perpetual does plan to offer PvP outside of the holodeck. Details are sparse, but it is a priority.

    From the Gameplay FAQ [perpetual.com]:

    Will there be player vs. player combat?

    Yes. Although PvP is not the primary means of advancement, we are considering several different PvP opportunities. The holodeck will offer a large array of configurable dueling and arena scenarios, and though we're committed to providing PvP gameplay outside the holodeck, we are not yet ready to share specific plans.
  • by elFarto the 2nd ( 709099 ) on Monday September 11, 2006 @11:47AM (#16081414)

    The PvP in Eve is about as far away from the holodeck you could possibly get. You have the chance to lose your ship, some/all of the modules install on the ship (the surviving ones will be dropped in a 'jetcan' next to your ship, so will probably be taken by the person who just killed you). Also if your clone isn't up-to-date you have a chance to lose skill points when/if your capsule (escape pod) gets blown up, which take real time to aquire.

    The only thing you get if your killed, is the insurance for your ship, if you insured it and it hasn't run out.

    Regards
    elFarto

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