Who created the Warforged? 83
d.3.l.t.r.3.3 writes "James Jones (Turbine), declared on an interview at MMORPG.COM that D&D Online and Turbine basically built the world of Eberron introducing and inventing many elements that, in reality, were already present in the Campaign Settings since early design, like the Warforged race. Since MMORPG dodged the bullet when a well informed Eberron fan pointed out the glaring errors, I asked Keith Baker (Eberron Game Designer) to clarify the matter. He promptly gave his own opinion, confirming that Warforged were his own original creation and that the words of James Jones were a poor choice. He also doctored the Turbine staff about what a Campaign Setting really is.
The inevitable conclusion of the article is: how much can online gaming sites be trusted, when they are protecting their
own sponsor's image?"
Editors (Score:4, Insightful)
This is painful to read (Score:5, Insightful)
If the editors won't actually edit articles (to keep Slashdot "more real", apparently), how about just not posting articles that are incomprehensible gibberish?
College interns for teh win! (Score:3, Insightful)
-Rick
PS: Hiring an editor, even an intern editor, WOULD be news.
Re:Sorry for the horrible summary (Score:3, Insightful)
This not what DDO staff said at PAX and it's irritating that to make users believe they did some serious work for their pretty shallow and superficial (at least at start) D&D licensed game they have to steal another designer's work that should have to be the base for their own game setting (like Baker pointed out).
I'll grant you that this was an unsightly boast on behalf of Turbine. Not giving proper credit, even.
But stealing someone's work? They didn't steal anything. They have been tasked with creating a gameworld based on the Eberron campaign setting. It's a fully licensed effort, on behalf of the copyright holders, Wizards of the Coast.
To say they "stole" Eberron is like saying Peter Jackson "stole" Lord of the Rings when he filmed it.
Re:Enquiring minds want to know... (Score:3, Insightful)
D&D definitely isn't slam-dunk though. It and its licensed game are much less relevant to newer generations of gamers. The people who'd be likely to get into it are instead using fantasy MMOs or MUDs as an outlet, whether they're poor substitutes or not. When guilds I've in have had discussions about who plays D&D, usually it's only maybe 10% of the membership, max, and it's vastly skewed towards the 30+ demographic.
I run in very dorky circles, and I've only actually seen D&D played once when I stumbled into a group of acquaintances hiding in the community kitchen. Those are the only four people I know that have ever played a game of D&D. I'd say, bottom line, D&D is the granddaddy, and new gamers know that and have a bit of respect for it in that regard, but they're just not motivated to play it. Lord of the Rings has the potential to be the WoW killer, DDO just had the potential to be a solid niche game.
Re:Dungeon & Dragons Online very brief review (Score:3, Insightful)
THere were 3 quests you couldn't group for. One was a learn the interface quest with 3 CR
So if you're complaining about no grouping, you didn't beat the 1st 3 quests. Try actually playing the game, then you can make valid criticism. Until then, your points are null.
Did you do Waterworks and get into the market? In there are brokers where you can buy potions, wands, and magical weapons/items. Waterworks is a level 2 quest, and you don't even need to do the last 2 parts to get harbor access.
SO you don't want a real challenge- you want to be able to screw up and hope for the DM to take mercy on you. You'd never make it in my games.
In short, you played the game for probably under a day, and weren't good enough to hack it. D&D, unlike WoW PvE or EQ, requires real skill. Thank you for leaving, it makes finding a good group that much easier.