Real-Time Strategy Games - Too Many Clicks? 174
simoniker writes "A new Gamasutra article asks provocatively in its synopsis: 'Could games like Civilization benefit from putting their interfaces on a diet? Can a player control too many objects at once in a strategy game?' Are RTS titles too UI-intensive? The author notes: 'Even for a Civ addict like me, the game isn't much fun after about 1800. Too many clicks. I counted the clicks, mouse movements, and keystrokes that it took me to get through one move of Civilization III in the year 1848. Many hours later, when that turn was done, I'd counted 422 mouse clicks, 352 mouse movements, 290 key presses, 23 wheel scrolls, and 18 screen pans to scroll the screen.'"
Let's get something straight. (Score:5, Informative)
Civ != RTS (Score:2, Informative)
Just FYI. I do agree that there are too many clicks in RTS games like Starcraft, Warcraft, and even Rise of Nations.
Check out supreme commander (Score:2, Informative)
This game will remove the arcade out of RTS. Check out the trailer [google.com] or the E3 presentation [google.com].
To be fair to the author... (Score:4, Informative)
His comment was:
Overclick isn't limited to Civilization. Real-time strategy games will leave you with even worse carpal tunnel.
There are no mentions in the rest of the article about Real-time.
It's just a poor title for the summary.