Microsoft's Gamefest Explored 20
1up was there to cover Microsoft's annual Gamefest event, and came away with some interesting information. Across all of its gaming platforms (Xbox Live, Games for Windows, MSN Games, etc.), the company claims 100 Million gamers per month. Xbox Live, in particular, received attention at the event. The company talking about more demos, downloads, and microtransactions being the hallmarks for the future of the service. From that article: "While Microsoft wants demos and add-ons to be a critical part of the plans for games, they also iterated the importance of other parts of the Marketplace. The personalization options offered by the Gamer Pictures and Themes is something Microsoft will continue to encourage developers to create. However, the notion that these 360-pieces of flair would regularly appear free on the Marketplace should be squashed, for now. Microsoft indicated that they have very strict limitations on free content and that they intend on keeping the gamer pictures and themes pretty consistently priced."
How dare they (Score:5, Insightful)
I might actually considering BUYING those things if they added the super cool features to actually SEE what you buy on the console before you buy it. Maybe a 5 minute trial for themes instea of just buying it blindly for $2. If I'm going to spend money on something that's nothing more then a pretty picture, at least let me determine if the pretty picture is actually pretty.
Re:How dare they (Score:1)
It is a feature (Score:1)
Re:It is a feature (Score:1, Insightful)
What kind of marketing plan is this? (Score:3, Insightful)
If MS is going to cater to the gamer market, don't they need to realize that the best way to sell a lot of titles is to build on immediate success?
Re:What kind of marketing plan is this? (Score:2)
If I saw a bunch of content appear immediately after the game's release for an additional charge, I know I'd begin to wonder if the publisher wasn't being more than slightly disingenuous with me, their customer, by witholding content that could very well have been included in the final version. This is likely the reason behind Microsoft's recommendation...not that I necessarily condone their logic.
Again, no mod points when you need them... (Score:2)
You got it. You don't want to make it look like you're screwing your clients over, when you are screwing them over.
Plus, you want to keep interest in your game up. When you add new content, your name comes up again. Maybe I missed "WizzO: RPG" when it first got released, or I had other things to buy that month, but now I have some cash and 'Wow!' you can buy an attack slug for this WizzO game for just 900 credits! Maybe I should buy WizzO...
Those bastards! (Score:2)
If that many gamers are being killed every month, I think it's high time we instituted some sort of "Just Say No to Microsoft" campaign in our schools. Won't somebody please think of the children?
Solitare and Minesweeper doesn't count. (Score:1)
Correction (Score:2)
Lofty Aspirations (Score:2)
Re:Lofty Aspirations (Score:1)
Re:Lofty Aspirations (Score:2)
Re:Lofty Aspirations (Score:2)
The xbox main target audience is teenage children, by far the majority do not have credit cards, any regular payment style purchases are generally restricted to mobile phones and MMORPG, if their ain't no money
Re:Lofty Aspirations (Score:1)
You're also trying to pull this Jack Thompson "Somebody please think of the childrens!!!1" when last I checked Microsoft is marketing to the right market, the majority of gamers are approximately 16-25 year old males. 16-25 year old males tend to have the most disposable income to be used on entertainment.
I could see Nintendo doi
Re: (Score:2)
People call lawyers sharks not only becuase of how large their bill is but also because of it's contents, charges for photcopying, make call, answer call, read letter, write letter, say hello to client in hallway etc. Contrary to your leet speak,
Re: (Score:2)
how about the front page with ads for Ninety Nine Nights; one of the biggest hack/slash games in the past few years. The Elder Scrolls IV: Oblivion; a game that would largely fly over the heads of anyone younger than 16. Or maybe Prey; ultraviolent, bizarre, first person shooter that would give nightmares to anyone younger than 16. Why don't we try Gaming with Audioslave, how many children do you
I wonder if they'll have a flair rating system. (Score:1)