MMORPG Developers Warned of Security Risks 91
phantomfive writes "According to an article on ZDNet, hackers are now targeting players of MMORPGs (mainly WOW), stealing their passwords, then selling their gold/equipment for money in the real world. Microsoft security development engineer Dave Weinstein warned developers of the new dangers their titles face at the company's annual Gamefest event." From the article: "Online game accounts are already on sale in the black market next to stolen credit card accounts, fraudulent passports, fake work papers and other illegal items gathered by identity theft. In fact, some game accounts can be worth up to $10,000. 'For a lot of the customers out there, there is more store value on their MMO characters than there is on the credit card with which they pay for the account,' said Weinstein."
That's a Lot of Cash (Score:4, Interesting)
Come on people, nobody is that addicted? Who can imagine paying $10,000 for a WOW account? It's as ridiculous as the price of some of the paintings that sell at art galleries! I can't imagine a game account selling for that much.
Re:That's a Lot of Cash (Score:1)
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:3, Informative)
$0.50 / hr? (Score:2)
Re:$0.50 / hr? (Score:3, Interesting)
Re:$0.50 / hr? (Score:2)
Re:That's a Lot of Cash (Score:2)
The thing is player owned cities can be destroyed by other players.
He lost the city a few months later.
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:1, Flamebait)
IMarv
Re:That's a Lot of Cash (Score:1)
Did I manage to hit somebody too close to home?
IMarv
Re:That's a Lot of Cash (Score:1)
Re:That's a Lot of Cash (Score:1)
Re:That's a Lot of Cash (Score:2)
As online gaming becomes more prevalent, those same numbnuts will drop cash there.
Re:That's a Lot of Cash (Score:2)
I've also seen guild leaders who maintain a couple of accounts in this same way so that critical but understaffed classes (commonly healers) are always available for raiding.
High level raiding guilds get crazy like that sometimes.
Re:That's a Lot of Cash (Score:5, Insightful)
For that matter, given the current state of society, should we even act surprised? These are the same rich kids who spend thousands of dollars a year to have the fastest computer on the block, the latest iPod and accessories (even though four perfectly good iPods are sitting in a desk drawer somewhere), and whatever else they perceive as a must-have status symbol.
Re:That's a Lot of Cash (Score:2, Insightful)
Re:That's a Lot of Cash (Score:4, Funny)
I thought part of the reason for putting it in a glass case was so that it couldn't be touched...
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:1)
Re:That's a Lot of Cash (Score:1, Insightful)
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:2)
These aren't kids usually, but rather 40 somethings with a great deal of disposable income. I've known a few to dump $7,000 on a Ultima Online account.
Re:That's a Lot of Cash (Score:2)
That sports memorabilia can go up in value over time. A WoW account's value plummets to zero as soon as the game becomes unfashionable. Or when it's deleted due to a breach of rules. Or the game closes
Re:That's a Lot of Cash (Score:2)
Re:That's a Lot of Cash (Score:2)
It may not be that someone would be $10,000 for the account. But if you sell off the individual things in that account, it might be possible to add up to that amount. A few hundred here and there add up.
That's probably what's happening in this case.
Cheers
WoW Chop Shop (Score:1)
Layne
Re:WoW Chop Shop (Score:1)
New airplane engines run into the same sort of thing. You can buy a good cessna 150 for less than the price of the new engine.
Re:That's a Lot of Cash (Score:2)
Seriously, if you really wanted to, you can hit 60 in WoW in a few weeks without killing yourself.
This all comes down to the e-penis factor. People will pay that kind of cash to have the biggest e-penis there is. And for WoW players, that means having a completely tricked ou
Re:That's a Lot of Cash (Score:2)
Guild bank aside, I have a ton of stuff on my account. I have tons of high level tradeskill junk like arcanite, mooncloth, stacks of thorium bars, essences, enchanting shards and dusts. I have some rare and epic items not souldbound just sitting in the bank. I have a few hundred
Why is it ridiculous? (Score:4, Interesting)
So it's a matter of supply and demand. Heck it may be harder to forge items in some online games than it is to forge paper USD.
Some game items might take months to get for normal people, so if a game account has characters loaded up with rare weapons, I figure some people might actually pay USD10K for it.
Seriously though, if the cops don't take theft of such stuff seriously or similar crimes, then more and more people might actually resort to unlawful actions.
Just like that guy in China who killed a fellow gamer - the murderer lent his sword (which he only just got at that time) to his "friend" who then sold it for USD900. In China many people consider USD250 a month a good wage. And it might have been worth more than USD900 to the original owner (who might only have sold it for more- thieves often sell for lower than market rate, so I guess it could be worth significantly more which is why he wasn't happy when his "friend" offered to give him the USD900).
I'm not saying he was right to kill, but I'm not surprised he did. People have been killed for far less than four months average salary. Especially when betrayal and other stuff is involved.
To his defense, he actually did go to the cops first, but:
"Before the attack Mr Chengwei told police about the theft who said the weapon was not real property"
Not real property? Something that sold for 4 months wages? Two lives wasted (one dead and one suspended death sentence - might get out in 15 years if lucky) because the cops didn't take things seriously. Maybe the Chinese courts cut him some slack, coz over there it's real death for so many things - e.g. hooliganism, "stirring up fights and causing trouble". The parents of the dead guy are still calling for his blood though.
In South Korea the cops actually do recognize such crimes (maybe many of them play those games too and thus can understand the value of some "dragon sabre").
Many stamp collections are worth far more than their face value.
How about the recent case - a teddy bear (Mabel?) that used to belong to Elvis, apparently worth USD75K got savaged by a guard dog assigned to protect the bear collection/display.
Should the cops and courts say, "It's only an old toy bear" ? After all who can imagine paying USD75K for an old toy bear?
For justice to be served one should not be quick to judge, nor take everything at face value.
Re:Why is it ridiculous? (Score:2)
It's not his property, it's an item in a game owned and operated by someone else, which at one point was carried by his character in that game. If people want to attach value to virtual items which can be arbitrary created and destroyed, that's their problem.
Supposing you bought a sword for $500, then the game designers made a change that made that sword worthless, or removed the item from the game altogether, what would you do then?
Re:Why is it ridiculous? (Score:2)
Re:Why is it ridiculous? (Score:2)
I could say a very similar thing for shares traded on a stock exchange. How many think Skype was worth what ebay paid for it?
There are laws regulating publicly held companies - they can't just create new shares arbitrarily, or suddenly not recognize existing shares.
Also, if the central bank of your country chooses to print/create more money, it will devalue the money you already have. It's called inflation. Hyperinflation did actually happen in many coun
Re:Why is it ridiculous? (Score:2)
You pay the casino for the chips. You don't play Blizzard for your Supreme Sword of 0wn-ness, you pay them to play the game.
Stealing someone's WoW item is like stealing money from the bank in monopoly.
Re: (Score:2)
Re:Why is it ridiculous? (Score:1)
Re:That's a Lot of Cash (Score:1, Insightful)
The account itself may not sell for $10,000, because that's a lot of money and it's something that is fairly easily traced, assuming the victim presses the issue with Blizzard. However, if you can snag the passwords for an account, it may have several well-developed characters w
Value is in the eye of the beholder (Score:1, Insightful)
'For a lot of the customers out there, there is more store value on their MMO characters than there is on the credit card with which they pay for the account,'
If that was really true, MMO's would let users pay their monthly fees with virtual gold.Re:Value is in the eye of the beholder (Score:5, Insightful)
Read the quote you copied again. Some of the customers value their MMO characters more. If a customer values rocks more than dollars, does it mean Dell will sell him an laptop for rocks? Of course not. To a MMO customer virtual gold is a limited commodity, and involves grinding and work to create. To Blizzard virtual gold has no value, as they can create it in unlimited amounts with a press of a button.
Re:Value is in the eye of the beholder (Score:1)
It specifically says there is more store value to the account than to the credit card used to pay the subscription fees. Store value, not perceived worth by the customer themselves.
Re:Value is in the eye of the beholder (Score:2)
Re:Value is in the eye of the beholder (Score:1)
In other words, it's not perceived value, it's a specific value of a monet
Re:Value is in the eye of the beholder (Score:2)
Re:Value is in the eye of the beholder (Score:1)
Fair enough.
Cheers,
Some do let you use virtual gold (Score:2)
I've heard of others, but can't remember them right now. (EVE, maybe?)
Re:Some do let you use virtual gold (Score:3, Informative)
Re:Value is in the eye of the beholder (Score:3, Interesting)
The one way in which CCP allows Eve users to use ingame currency for out of game stuff is to buy timecodes from other players. Those players spent real game cash to get the timecards, so CCP is still getting their cut. So it's true that CCP is not accepting the currency for playtime directly, they are agreeing in principle that paying for gametime with ingame currency is "OK".
This practice is somewhat controversial in the Eve community. It's not
Re:Value is in the eye of the beholder (Score:2)
You can do this in Eve.
Re:Value is in the eye of the beholder (Score:2)
Some MMOs actually do allow players to pay for their accounts with in-game currency.
People in EVE-ONLINE do it all the time. CCP allows people to buy an EVE-ONLINE Time Card and resell it to gamers for in-game currency isks. So some people do pay for their accounts with virtual money; but, at some point, someone had to pay for with the less virtual but noless intangible hard formal currency.
Re:Value is in the eye of the EVE player (Score:2)
Good practices (Score:5, Insightful)
I have read many tales on gaming forums of "I gave my password to person X for this reason and now 300 people have it." Do not give your password or other information to anyone for any reason. Report players who try to get it from you to the appropriate authority. Also avoid websites that offer training or any other gimmick that requires account info. I know that identity theft (real or virtual) is impossible to prevent 100% but common sense steps can make it much more difficult.
Write Little Say Little (Score:2, Insightful)
Is This the Virtual Post-Modern Equivalent... (Score:2)
Which is to say, how much of the theft is from true strangers, and how much from wives and girl friends?
PEBCAK (Score:5, Informative)
Even so, in the case of Guild Wars, which has given me better support than any piece of software in my whole life, I go out of my way to report these instances with screenshots or URLs when I find supposed cheats in torrents. The sanctity of the game is at stake when unscrupulous parties try to hijack others' accounts and lewt.
Re:PEBCAK (Score:2)
Oh wait
The future of commercial gaming (Score:2, Interesting)
Customers who rarely trade and never play away from home will also have the option of "locking" their accou
Re:The future of commercial gaming (Score:2)
According to Guild Wars, all trades and transactions are final and cannot be undone by anyone. All account\behaviour violations result in a permenant
This is new... how? (Score:2)
The only thing this article points out is how much 'wealth' is tied up in these programs (and I can believe that, seeing how I probably have a down payment for a car tied up in my Gai
Typically the user's fault. (Score:1, Insightful)
1. User gets themselves infected with malware. Many executables out there that claim to be "cheat" tools for the game end up simply being trojans with keyloggers designed to steal your account name and password. The solution is not to download what you think is a cheat or hacks, and to follow standard steps to prevent yourself from getting malware.
2. Many users will use
Quite a feat fitting 5 figures in there (Score:3, Funny)
Nothing New At All (Score:1)
Saw it at GDC (Score:4, Informative)
If you have a chance, see his talk. He's an old-school gamer and game programmer, so he's not just some guy that understands security and nothing else.
Re:Saw it at GDC (Score:2, Informative)
Re:Saw it at GDC (Score:2)
You're right that this isn't the case now, because the market is saturated with accounts for sale. 3-4 years ago, though, it was not unheard-of for an Everquest account with multiple well-equipped high-level characters to go for over $1000.
Re:Saw it at GDC (Score:2)
Keylogger trojans (Score:2)
Basic rules of not getting scammed in a MMORPG (Score:1, Interesting)
1) Do not ever lend "virtual" currency or items to anybody you do not know in real life unless you can accept their loss. By "know in real life", I mean "know and see on a regular basis and are on good terms with", not "met once at a convention". Many people adopt in-game personas drastical
Re:Basic rules of not getting scammed in a MMORPG (Score:1)
A second scam involves the mail sy
not news (Score:2)
This is not news. (Score:1)
Will Probably Get Worse (Score:1)
Selling online items for money (Score:1)