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Can a Gaming Cafe be Successful? 345

droidlev asks: "For years I've been toying around with the idea of opening up a medium sized gaming cafe in the Chicago suburbs. I have already taken care of the issue on how to make money during the day, when our younger market is in school, However, the question of whether or not a place like this can be successful, still remains. I've seen plenty of undermanned and poorly planned places in the area (and on the East Coast) like this go under in six months. What is your opinion? What ideas and thoughts do you have that could help a place, like the one I'm proposing, succeed? Do you have gaming cafes in your area that are successful? What unique techniques have they implemented?"
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Can a Gaming Cafe be Successful?

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  • Yes we have one. (Score:5, Interesting)

    by TheZorch ( 925979 ) <thezorch@gmail. c o m> on Friday August 11, 2006 @11:19PM (#15892933) Homepage
    Springfield Mall in Fairfax County (not far from the Franconia/Springfield Metro Station), Virginia has a cyber cafe which also offers gaming on PCs and game consoles and its doing really well. They also have WiFi for people who bring in their own laptops. I'd say go for it!
  • Re:wwtdd (Score:2, Interesting)

    by Anonymous Coward on Friday August 11, 2006 @11:38PM (#15893004)
    The school / pool table sounds like a great combination. Schools would get the non-sports kids to drop by as soon as the bell rings.

    If the computers could be rigged with bill accepters, it would make your job of keeping track much easier.

    The pool table gives the non-gamers a place to hang too, and the gamers a place to relax between games.

    Due to the target customers, it seems designed to be a disaster... kids dont make money.

    This is something I've always wanted to do too, but never seemed like it had a good revenue potential... :)

    -FBL
  • Cafe experiences (Score:2, Interesting)

    by originalnih ( 709470 ) on Friday August 11, 2006 @11:40PM (#15893015) Homepage
    Well, I don't have any. But some close friends of mine just opened a gaming cafe in a town small enough not to have one yet. They put the cash in and got decent hardware while spending minimal amounts on the decor, just enough to clean it up. Against my advice they franchised some software to manage it but the franchisor gave them a lot of help along the way. In this case the fees were paid off within the first three months but the quality of the setup was sometimes suspect (VMware virtual machine on linux running Windows NT running TurboSquidNT as the gateway. WTF?). I don't see how you couldn't do all the work yourself just a easily however. The hours are long! It's hard, monotonous work and you don't get a lot of time to focus on your own gaming, but the cash is coming in and they're making a lot of money. They're focusing on return customers and keeping them happy, doing things like all-night lock-ins to keep it interesting. As for around here, there are dozens, literally dozens of crap quality net cafes in the area, but they're always full, mostly of the local asian population. The moral: study the area you're opening. Are the cafes full? When are they full? What's the rent like? Is the area safe to hang out in? Is the cafe presentable? Work your ass off and it'll all work out just fine.
  • They Can Work (Score:5, Interesting)

    by KagatoLNX ( 141673 ) <kagato@@@souja...net> on Friday August 11, 2006 @11:48PM (#15893044) Homepage
    Well, I run one [geekerz.us] along with two other guys. The place will eventually make money but its not exactly a cash cow here (although it may get better after some of our competition goes under).

    A lot of people chimed in mentioning that computers and net access are cheap. Well, that's true. I would also mention that, at a hypothetical $5.00 / hour (we're cheaper due to being in small town USA), it takes quite a while to catch up with a computer, games, maintenance, and internet access.

    For people who either just browse the net or people who play games maybe five or six hours per week, it's much less trouble and cost effective to go to a place like this. I dare say that most people fall into that more casual group--especially when you consider they also divide their time with home consoles. We also have a nightly and weekly open-pass rate that keeps the place hopping when we would otherwise be slow.

    There are other mitigating factors too. Maybe they don't trust their roommates. Maybe they're traveling. Maybe they really just want to avoid their parents. Maybe they skateboard in the area and just want to buy a drink someplace cool. All of these people fill in the gaps that are left by hardcore gamers just buying their own computer.

    Some advice, don't go it alone. We have three people that own / work the place (only open after 5pm) and we couldn't really do it with less (and bona fide employees are expensive). Also, plan to replace your computers. If you don't you'll run out of money just when the business is taking off. Also, don't forget the three most important things to a business: location, location, and location. Finally, keep in mind that some games aren't licensed for cafe usage without special arrangements. Most notable is Valve Software (for which we have a cafe license). Also, don't pirate Windows. It's just stupid (and *will* get you shut down when the competition kindly turns you in).
  • Console games! (Score:2, Interesting)

    by Sartak ( 589317 ) on Friday August 11, 2006 @11:50PM (#15893050) Homepage
    I recommend console games in addition to PC games. I long for the past days of four-player free-for-all GoldenEye 64.
  • Laundry (Score:5, Interesting)

    by dredknight ( 994814 ) on Friday August 11, 2006 @11:54PM (#15893060)
    I know a guy that has a successul gaming business. He offers a laundry feature. So people can clean their clothes while they purchase \ play games. This is a great idea considering alot of gamers need to clean their clothes anyways. btw I'm an evil genius.
  • by Anonymous Coward on Friday August 11, 2006 @11:54PM (#15893064)
    I had two friends out of college try it and they had to shut down after a year or so. They were smart CompSci grads, wrote a lot of their own software to run the place keeping costs down, but in the end it just wasn't profitable.

    You said several of these places existed in your area, but shut down. Why didn't you go? and if they were poorly run, maybe it was because they weren't bringing in enough money to hire enough qualified help to make the business model viable.

  • by miyako ( 632510 ) <miyako AT gmail DOT com> on Saturday August 12, 2006 @12:00AM (#15893085) Homepage Journal
    There have been a few in the Kansas City area where I live, one is still fairly successfull, the other was doing well but was shut down due to the owner getting ill.
    There were also a few that failed. There were some things I noticed about what made the successfull ones successfull, and the unsuccessfull ones fail. The biggest thing was that the ones that were around for a while didn't focus just on PC games. Both of them offered (for free) space for running table top games, sold CCGs, table top books and accessories, sold PC hardware, rented time on machines to play PC games, and had a couple of TVs set up for console gaming (also for free).
    They didn't focus on selling stuff as much as they focused on a place for gamers to hang out, and just happened to sell anything that one might need for gaming. Part of that was also keeping the stores fairly kid friendly. This meant keeping the older gamers from cursing loudly, as well as turning down the gore factor on games with such options. This made parents feel better about letting their kids hang out there, and the kids usually spent a good amount of money.
  • Maybe (Score:2, Interesting)

    by akjl99 ( 994816 ) on Saturday August 12, 2006 @12:08AM (#15893113)
    I'm from chicago and I know 4 different owners and two of them I supplied them the computers. 3 of the 4 went out of business in under 2 years. Not to be a pessimist but you really need to know what your doing. It's a big investment. It's not a matter a buying a bunch of cheap gaming systems a fractional t1 and think flocks of teens are going to come. The major cost is supporting those PC's especially if you allow your patrons to smoke like most cyber pc's. You have crazy sofware costs involved, but the biggest problem is unlike the past but today 90% of people have access to broad band internet and they want to use there computer since most likely it will be better then the cyber cafe. I know of at least 15 cyber cafe's in the chicagoland area ranging from 5 PC's to 60+ and half or 3/4 are korean owned and of those half have gone out of business. It's a very tough market. You need to market to schools run tournements get sponsorship and try to atract a few pro gamers. Most pro gamers are not going to be caught dead at a cyber cafe, why would they use inferior machines that aren't customized to there needs and why would they bother with the noise and distractions. Another problem with many cyber cafes that I've seen is you lose alot of females and older like 40+ crowd because cyber cafes are so overwhelmed with teenagers playing counter strike at the highest volume possible and being very obnoxious. I actually visited korea last year and I can't believe how much money they make especially for what they charge. You can play for .50 to a dollar and hour on a full T1 sometimes a T3 and the cafes are so nice and they bring you food and everything. These cafes are packed and run 24 hours. Hope this helps and good luck you'll most likely need it.
  • suggestions (Score:2, Interesting)

    by akjl99 ( 994816 ) on Saturday August 12, 2006 @12:31AM (#15893184)
    I posted earlier why it's tough to open one, but some suggestions that will help you are the following: 1. Have a payment system where patrons prepay not pay after like there done in many korean cyber cafe. 2. If your going to be selling cooked food make sure you get a food establishment license or else the Chicago Department of Revenue or Department of Public Health can and will come after you. 3. Limit the noise, get high quality headphones 4. Offer patrons to bring there own PC's and charge them internet connection only something reasonable like $1 an hour. Your selling your T1 and the social experience to these customers 5. Offer tournaments lock in style. Offer tournements where customer prepays and plays over night for a reasonable fee. Offer prizes from sponsors or money. 6. Don't ignore senior citizens and females. Senior citizens may be your bread and butter during the day and non school hours, don't ignore females since they represent half the population. To get both enforce conduct code limit smoking to smoking section only, and limit profanity and shouting. 7. Offer hardware/training classes during the day or early mornings. 8. Run a secondary business like PC repair, PC sales, webhost and webdesign etc... 9. Target schools and other organizations, give them a discount 10. Get good chairs like previous posts. 11. Maintain PC's all time. Any minute a PC is down is losing you money. 12. Offer wifi service, at an extreme discount like .50 an hour or free with purchase of food or prepay internet card. 13. Market, Market, Market, so many cyber cafe's fail because they cater to only certain people and they expect people to be able to find them. Build a website, run ads and coupons, create a referrel program get as many people don't be content. 14. Make sure you have the capital to sustain your operation. I've seen so many cyber cafes that last only 6 months because there undercapitalized. 15. Realize your running a business so go easy on those comps to your friends and family or so called friends. That's just a few that came to the top of my head, I have more. If you need help with web site and online marketing you can email me at alink@estoreware.com my company specializes in that we're based in chicago. Good Luck!!!
  • In 06.... (Score:3, Interesting)

    by mpapet ( 761907 ) on Saturday August 12, 2006 @01:24AM (#15893329) Homepage
    The parent post is right. And add to that: in 06 I don't see why you *must* pay rent on a retail location. Your target audience isn't the young gamer. It's an older crowd that remembers having fun playing games before they went to work.

    Here's the order of events as I see it.
    1. Go to *every* place that has people sitting down, even for a few minutes. Coffee, bars... nightclubs.
    2. Corner the head-honcho and tell her you will bring the PC's for a game night and you want a cut of the business that night. Talk to somebody that books nightclubs to figure out what the nightclub is used to paying.
    3. If you get enough enthusiastic yes's then step 4.
    4. Lease PC's and LCD's
    5. Advertise, Advertise Advertise!
    6. Run game nights.
    7. Profit?
  • by Pleb'a.nz ( 712848 ) on Saturday August 12, 2006 @01:36AM (#15893346) Homepage
    Prepay *sweaty clap* Prepay *sweaty clap* Prepay...
    I've helped start up a major internet cafe and has been running for six plus years. It's the place the national news uses for any "computer" related shots.
    Two things brought success to the place, prepay (the on going success story) customers. Take the money and run, there is no need for debt recovering, when people split for "emergency reasons" they aren't leaving you in the lurch. Second is get some known gamers off the forum and employ them for a month or two, they'll pass the word on through the forums/chat channels and this'll really get people to know about your place. Then they will slowly want to game instead of work so you lay them off nicely and give them a "gold" status
  • Re:Bargain shopping (Score:4, Interesting)

    by drsquare ( 530038 ) on Saturday August 12, 2006 @02:36AM (#15893450)
    Do not price anything higher than it could typically be found in a vending machine or convience store. You won't sell very much AND your customers (particularly kids) will dispise you.

    Every bar, restaurant, cinema and stadium in the world disagrees with you. People will pay for convenience.

    Basically, you want to have rigid rules to combat cheating/stealing, but in those rules, allow some flexibility so that your customers trust you and don't feel like you only care about them for their money.

    99% of your business will depend on the price and how good the service is. A WoW addict doesn't care about trust or how much money the owner is making, they just want to play the game.
  • by c0d3h4x0r ( 604141 ) on Saturday August 12, 2006 @03:02AM (#15893481) Homepage Journal
    The real problem is what you said in your first paragraph: those that are hardcore gamers already have systems as good or better at home. Simply providing a place with PCs doesn't really add value over top of what most gamers can do for free by meeting up at each other's homes.

    But there are a lot of things you could do to add compelling features that go beyond what gamers can typically provide for themselves. You just have to put yourself in the mind of a gamer.

    Gamers tend to be a picky sort. Each gamer wants his/her configuration (or PC) exactly the way they like it -- having to use a public/shared machine sucks, even if it may have a bit more raw power. Gamers also tend to like "ricing up" their machines to show off to each other, since PC gaming is as much about hardware as the games. And while typically good at maintaining their own individual computers, they tend not to be the greatest at building and securing and maintaining high-performance impromptu networks. In my experience, when gamers meet up to play, there's typically hours wasted trying to get/keep a LAN running so the games can actually be played. Other concerns not typically thought through well by gamers gathering in groups include things like adequate power outlets, comfortable seating, plenty of desk space to put the PCs on, etc.

    You don't want to be in the business of maintaining all your own hardware and keeping it all up-to-date. That gets expensive quick, especially with all the technically-skilled hired help you'd need to pay to keep things running.

    Given all these factors, I think the best thing you could do would be to provide a space, decked out with plenty of proper furniture, plenty of power strips, super-fast secured reliable network with Internet access, places for spectators to sit and observe comfortably, and some awesome fast-response LCD DVI monitors. But make the entire affair BYOC (bring your own computer). Let the gamers pay for and maintain and bring along their own PCs. Let the "small penis == huge neon glowing overclocked PC" culture work for you rather than against you. Make your spot the place for hot-shot gamers to show off their machines. Offer a cash prize each night to the craziest case mod, etc.

    Don't make the place a "you can walk up at random and play" kind of thing. Make it exclusive. Book the place out to groups. Make spectators who randomly drop by feel left out, so next time they'll book the place out with their friends. People typically don't want to just play against strangers randomly -- that wouldn't be much different than playing some random player over the Internet. Instead, focus your efforts on getting groups to rent the whole place out at once. Encourage groups to create team names, and keep a stats system with the team names, etc. Take advantage of the social and competitive aspects of gaming.

    Finally, you can take a lesson from movie theaters and actually make most of your money off concessions. When gamers are in the middle of a long gaming session, but get hungry or thirsty, they don't want to have to leave the game entirely to go hunt for food. How great would it be if someone went around to each station offering them snacks and drinks? How much better would it be if those "someones" were attractive Hooters=style waitresses?

    I've given you all the ideas you need... good luck.

  • Re:I ran one (Score:3, Interesting)

    by TheRaven64 ( 641858 ) on Saturday August 12, 2006 @08:42AM (#15893876) Journal
    Just wondering, did you try approaching any of the game publishers for a discount? You could sell it to them as a try-before-you-buy scheme. People come into your cafe, play the game, decide they want to play it at home and buy a copy; you can even sell copies in-store. You mentioned lgames.org. Since they represent a significant amount of buying power, they might be in a good position to negotiate a steep discount on games.
  • Re:Yes we have one. (Score:3, Interesting)

    by enbody ( 472304 ) on Saturday August 12, 2006 @08:43AM (#15893878) Homepage
    Add East Lansing, Michigan (home of Michigan State University) to the list with http://www.fragcenter.com/ [fragcenter.com]. They have been in business for three years. They also repair PCs. As a parent of a teenager one feature I've noticed is that they give out free playing time for good grades -- quite a bit of free time.
  • Re:Yes we have one. (Score:3, Interesting)

    by CastrTroy ( 595695 ) on Saturday August 12, 2006 @09:01AM (#15893902)
    When I was a kid, a local rental shop started charging by the half hour for kids to play the consoles like Neo Geo and Super Nes. It gave them a lot of nice advertising, as people would come into the shop just to watch people play, and often decide to rent a game, or rent one of the systems. I remember them doing quite well, although they did close eventually. The store was always full, and they sold a lot of stuff that people really wanted, like those hard cases that rental games came it. It was much better to keep your games in those than in the crappy sleeves that the games usually came in. Back when most people still had NES, they were enabling people to play Neo Geo and Super nintendo, and I probably spent enough playing games on rental time to buy an entire system. I'm sure they made a lot of money.
  • by sabinm ( 447146 ) on Saturday August 12, 2006 @09:40AM (#15894000) Homepage Journal
    Yes, set up the Dungeon master table far away... preferably in the dungeon. Require a separate entrance and a dress code. Cheetos food coloring must be washed off the mouth area before you attempt to engage in social interaction with female surface dwellers. No shouting "Excelsior!" no comments like 'she just turned you down with 9999 hit points direct damage!'

    If you want to lose money, make a common area for all gamers in one place. Let's face it. Gamers occupy serveral differnt rungs on the food chain. Putting sports gamers and Magic gamers in the same place is like putting Preying Mantises and Spiders in a jar to see who will win. Entertaining, but utterly valueless.

    The trick is to understand what you're doing. Are you trying to turn a profit? Or are you trying to do what you love? Doing what you love and turning a profit are almost always mutually exclusive. If you want to turn a profit, that's easy. Lots of marketing (in the thousands--tens of thousands if you have it); Let EVERYONE know. Parents. Grandparents. Kids who can't push buttons yet. EVERYONE. A quality location and good atmosphere (which includes design, food and service). Analyze it before you get into it with different price scenarios for profit (gas prices, electricity prices, what is your salary--do servers work off of tips plus a small wage, management is trustworthy). Plan to sell in a few years. Give away prizes. Have tournaments.

    If you're doing it because you love it, why do you care if you turn a profit? Do just a little bit of leg work and you might get lucky. What you're really opening is a restaurant that happens to cater to a gaming clientelle. Give it a shot.
  • by fthiess ( 669981 ) on Saturday August 12, 2006 @11:00AM (#15894218) Homepage
    As a matter of fact, there are legitimate licensing solutions--they just don't cover all the most popular games, at least not yet.

    The best license management system out there, bar none, is Valve's "Steam" (http://steampowered.com/ [steampowered.com]) system. Most people are familiar with this is the basis for their internet-based software distribution model, but there is actually a special version of Steam that is available for use ("required" actually, if you're licensed) by game centers. This "cafe" version of Steam solves three problems:

    (1) it does license management: you pay Valve for a certain maximum number of concurrent licenses, regardless of how many actual PCs you have, and Steam manages the licenses for you.

    (2) Normal game software updates can kill your internet connection's bandwidth--World of Warcraft is the worst (but others are almost as bad): it runs a custom BitTorrent client with no bandwidth limits on every machine running the game; every time people started playing WoW in my 27-PC cafe after an update had been released, no one else in the cafe could do anything on the internet, including simple web surfing. The cafe version of Steam uses a local Steam server (which you have to provide) to fetch updates once, then disburses them to local PCs over your LAN, as needed.

    (3) The cafe version of Steam lets customers save their games, automatically copying the relevent game state files onto your local Steam server. If you don't have something like this, no one can really play single-player games, since they have to start from the beginning every time they come in.

    And no, Steam isn't just for games from Valve--there are lots of other publishers that are using Steam now. . . but if the game publisher doesn't have a distribution deal with Valve, Steam won't help you.

    There are several other companies that are trying to do their own version of Steam specifically for game centers, but, as is often the case, these problems are actually a lot harder to solve reliably and consistently than they appear at first sight, and Valve has at least, from what I can see, a 2-year head start on everyone else trying to do this.

    Could you do it yourself? A friend and I wrote all the software (http://fun-o-matic.org/ [fun-o-matic.org]) we used my game center, and we tried to tackle license management, too, but never got beyond the early development stage with that particular module--I'm convinced there is no technical reason why it can't be done. However, as a previous poster pointed out, just because YOU think you're being fair and legal doesn't mean the game publishers will see it that way, so unless you have a special licensing agreement with every publisher, you'd be running some legal risk, anyway.
  • Re:Yes we have one. (Score:2, Interesting)

    by Kaao ( 989279 ) on Sunday August 13, 2006 @10:19AM (#15898048) Homepage
    There is one here called E-LAN they have blacklights, a pool table, etc. Make sure that you sell drinks, snacks, etc. What E-LAN does is every Friday night they have an all nighter for $20(Canadian) you can reserv a computer and lay from 9pm to 7am(thus requiring energy drinks, and a place close by for food.) Also something I would recomend would to mod the cases of the boxes you either buy or build make your cafe look a lot "cooler" than the rest in town.

Lots of folks confuse bad management with destiny. -- Frank Hubbard

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