Transgaming Technologies and Mac Developers 141
ZerocarboN writes "With such current Mac publishers as Aspyr and MacSoft typically spending months to bring games to the Mac, Mr. State said: "We imagine that they are re-evaluating their business models. Our technology does revolutionize how games are brought to the Mac, which we believe will result in a paradigm shift in the Mac game publishing landscape." He added that TransGaming has no plans to license Cider to other companies, but "we are always open to discussion.""
Not Good (Score:5, Interesting)
Yes, just what games need... (Score:2, Interesting)
Former Mac Game Developer (Score:3, Interesting)
Apple is to the games market as Microsoft is to security - it is something each company just doesn't have a culture to ever have any competence in.
Just look at Apple's pathetic game development page:
http://developer.apple.com/games/ [apple.com]
Some of the games I ported to the Mac only happened because I was a Mac user and wanted the game on my system. Companies greenlighted ports with the hope that Apple was getting their act together on the games front and my promises that Apple was changing their ways. But there were always big promises with each new cycle of Apple game evangelists followed by decline.
I have a hard time imagining that outside of the usual token Blizzard games and a few others that native Mac gaming is probably dead - for good this time.
Solutions like Transgaming will be bad enough to keep people playing games under Windows, and just good enough that the execs with the power to greenlight Mac ports will claim there is no point risking the expense.
It is really sad to think back after all these years. Apple could have been a fantastic gaming platform. But their outright incompetence in shipping up to date and decently performing OpenGL drivers gave the absolutely fantastic PowerPC systems a bad reputation in the gaming world. And I will skip ragging on the Apple game employees I've worked with over the years.
MMORPGs and piracy are really killing the PC game market - I think it has been in a steady decline for at least five years now. Most pc development houses I know are looking to consoles to save them. If there is any interest in other platforms it is Linux and not Apple that I see companies moving towards.
market drivers (Score:3, Interesting)
Re:Not Good (Score:3, Interesting)
As for the market share thing, you kids are living in the 1990s. Apple's sales are exploding, they've got a 12% market share in US labtops alone.
In terms of graphics cards, Mac desktops come with your choice of:
1x NVIDIA GeForce 7300 GT 256MB
2x NVIDIA GeForce 7300 GT 256MB
3x NVIDIA GeForce 7300 GT 256MB
1x ATI Radeon X1900 XT 512MB
4x NVIDIA GeForce 7300 GT 256MB
1x NVIDIA Quadro FX 4500 512MB
Methinks new game performance IS an issue.
Re:bootcamp (Score:1, Interesting)
My sister likes to play Unreal Tournament (the original from 1999). Her Blue and White G3 just wasn't cutting it any more for playing UT or doing any 'general computing' stuff. She's dead-set against buying/using an windows pc. After Boot Camp came out, she bought an Intel Mac Mini, and I helped her install Boot Camp, Windows XP, and UT on it. Now she uses OS X for all her computing needs and boots into windows and plays UT with us. UT plays *flawlessly* under Boot Camp (with the latest Direct3D8 drivers). UT is basically unplayable with Parallels.
Again, her case may be uncommon, but it works very well and certainly isn't "pointless and stupid."
Re:Not Good (Score:3, Interesting)
Games running under Wine on Linux usually have a better performance than running "native" on Windows. I don't know why it happens, pehaps the Wine folks just did a better implementation of the WindowsAPI, pehaps Linux just handles things better, or a combination of these... but Warcraft3 and HalfLife2, in my experience, runs much smoother under wine/cedega than on WindowsXP.
So, I won't be surprized if games using this technology actually perform better on the Mac than on Windows.