Shadowrun vs. Shadowrun 67
eToyChest's regular 'I roll 20s' column today looks at the different faces of Shadowrun in the world of Videogames. Before the most recent, ill-conceived, 360 title there were several other attempts to bring the rich cyberpunk-meets-Tolkien world to gamers with controllers. Some met with more success than others. From the article: "In the Genesis Shadowrun, you played an actual Shadowrunner, the sort of guy a corporation would pay to do their dirty work, and then deny the existence of after the fact should things manage to find a fan and hit it. Moreover, you were given the ability to create a character designed after whichever abilities and archetypes you found to be most savory, and as a result, a huge array of hybrid character styles were available, creating a game with a good deal more replay value than most Sega Genesis action RPGs."
SNES Version (Score:4, Interesting)
very excellent game (Score:3, Interesting)
Re:SNES Version (Score:2, Interesting)
Genesis Shadowrun (Score:5, Interesting)
I felt it was a lot better than the SNES version, which was incredibly linear. The Genesis version let you free-roam for the most part, in both "the Matrix" and the streets of Seattle, and complete the missions when you wanted. I figure that I looked at it the same way kids look at San Andreas today.
It also made the first Gibson novel I read (when I was thirteen or so) all the more entertaining. "Wait a second, Black ICE, Chiba City, Runs...I know this!"
Re:very excellent game (Score:5, Interesting)
Take the piece of crap Microsoft is making and you have... a big, smelly, piece of crap.
Re:SNES Version (Score:4, Interesting)
pompus ass (Score:1, Interesting)
Well, it's nice to see you've got an open mind at least... I take it you've actually played the game even though it's nowhere near finished? I mean otherwise a statement like that would just make you a pompus ass, right?
Rockstar/Take2 should have taken this over.. (Score:3, Interesting)