Castlevania Retrospective, Xbox Live Bound 59
astrokid writes "From last week, 1up is running an informative look back at the Castlevania series. Although I am looking forward to Portrait of Ruin for the Nintendo DS, I really hope Konami finds a way to release a 2D game for one of the next gen systems." Funny you should mention that. An anonymous reader writes "The greatest Castlevania game -- and possibly 2D game -- of all time, Symphony of the Night, is headed to Xbox 360 Arcade!."
2D? (Score:2, Funny)
Re:2D? (Score:1)
Metroidvania (Score:3, Interesting)
Now the question is.... (Score:3, Insightful)
Heck, it might be an incentive to buy a 360 if we see more of these kind of classic ports. Now when's Sega re-releasing Panzer Dragoon Saga?
Re:Now the question is.... (Score:3, Informative)
Re:Now the question is.... (Score:3, Informative)
Saturn vs. PSX (Score:1)
- Richter playable from the get go with both of his costumes
- Maria Boss Fight
- Maria Selectable from the get go.
- Running after you clear the first castle.
- Bat Wing Smash continues indefiniately until you hit a wall (or run out of mana?)
- Several new items, including the Alucard Spear
- Couple of new areas, including new enemies, so the total castle area becomes something like 205%
However, Saturn's 3D prowess (or there lack of) changed the graphics for the worse in
Re:Now the question is.... (Score:1)
Re:Now the question is.... (Score:1)
Re:Now the question is.... (Score:1)
Panzer Dragoon Saga on the other hand is a different story. Best eB
Awesome. (Score:1)
FTFA,
Super C on XBL scoreboards will be a very good thing.
Re:Awesome. (Score:1)
Re:Awesome. (Score:1)
Though I imagine it could be dealt with by 2 scoreboards, one with code, one without.
Re:Awesome. (Score:2)
BTW who would want to destroy their xbox controller playing Track & Field?
Re:Awesome. (Score:1)
My guess is that Track & Field won't show up on the 360 until DDR shows up.
Re:Awesome. (Score:2)
I'm surprised to see Scramble cited as "really obscure", too. It may not have been Defender in terms of popularity, but I thought it was historically recognized as an important development in the genre of side-scrolling shooters.
I mean, it was the first game in the Gradius series, according to Konami's official ret-con...
Re: (Score:2)
Re:How big will it be? (Score:2)
Super SF2 Turbo was 8 MiB (Score:2)
Right, but Xbox Live Arcade games are measured in megabytes, not the megabits you talk about. Street Fighter II for Super NES was 2 megabytes, Turbo was 3, and Super was 4. Even Super Turbo for Game Boy Advance comes in under 8 megabytes.
Re:How big will it be? (Score:2)
Maybe this will finally bring the price of SOTN discs back down. Judging by the first post in this story though, I doubt it.
Re:How big will it be? (Score:2)
Perhaps you were looking at soundtracks or reserve price auctions. Even from low-feedback users, you can't even get a used one for less than $30, and I've never bought a used PS1 game from a low feedback eBay user that has actually worked all the way through the game.
For a sealed copy, the low price over the last two months is $55. For a non-Greatest Hits version, there was a sale for $502 recently.
Re:from the CD (Score:2)
BIN+VAB (characters, weapons, monsters, and other stuff) - 8.9MB
BOSS (all the boss data) - 9.8MB
SERVANT (your familiar's data) - 922kB
ST (the stage data) - 24.5MB
Total ~ 45MB
Now for the data that could be changed a bit.
Misc system data - 2.4MB (unless they are using a PS
Lets hope they fix the balance (Score:2)
Re:Lets hope they fix the balance (Score:3, Insightful)
Re:Lets hope they fix the balance (Score:2)
Just a few I've heard recently.
Dragon Quest/Warrior 4: Christo/Nara only party (took the guy a year and a half, and he finally through in the towel against Necrosaro.
Final Fantasy I(DoS): 4 white-mage party, no magic
Final Fantasy 8: Complete game without levelling up.
Re:Lets hope they fix the balance (Score:1)
No, don't touch anything (Score:2)
Things like game balance shouldn't need to be touched, especially since this is a single-player game we're talking about. As others have already mentioned, if you don't like how overpowered a combination is, then d
The update is more interesting than the original. (Score:2)
Does that mean it'll be on the Wii's download service as well? The fit would make sense, considering the majority of titles in the series have been on Nintendo consoles, and because of the Sega and TurboGrafx 16 deals, the fact that this title hasn't been on a Nintendo system before shouldn't be an issue.
Anyone want to guess the over/under on how many fanboy wet dreams that
Re:The update is more interesting than the origina (Score:2)
Re:The update is more interesting than the origina (Score:2)
Re:The update is more interesting than the origina (Score:1)
Re:The update is more interesting than the origina (Score:1)
Nintendo Wii will allow use of USB mass storage devices as well. http://money.cnn.com/2006/03/29/commentary/game_ov er/column_gaming/ [cnn.com]:
'The Revolution has 512 MB of flash memory, allowing for some initial storage space. The system also has a slot for SD memory cards, which are widely used in digital cameras and can hold a greater amount of data. Most importantly, Iwata mentioned, were the USB ports that are built into the Revolution "so practically any storage method can be used".'
Therefore you could bu
Re:The update is more interesting than the origina (Score:1)
Re:The update is more interesting than the origina (Score:3)
Ah, and let me guess, when Nintendo does it on the Wii it "totally different!"
The controller is fine on other 2D Xbox Live games, and I don't understand the developer support comment at all. Konami releasing the most popular Castlevania game as a download is somehow bad?
The 360's support in America is just dandy, and while in Japan it's shiat, who cares. I'm an American, this is an American console, with games targeted at Americans. I don't go around yelling at Japanese people for playing Hentai games.
And s
No GB love. (Score:3, Interesting)
cool deal (Score:2)
The music was hands down the best in the series IMO. As for the features of the Saturn version really the only big difference I saw was the ability to play as Maria and if you put the disc in a PC there was all kinds of concept art freebies on it.
THOSE MOTHERFUCKERS! (Score:2)
Re:THOSE MOTHERFUCKERS! (Score:2)
Simon's Quest (Score:2)
Re:Simon's Quest (Score:2, Insightful)
I love how the game felt. I loved the day and night feature (What a horrible night to have a curse!) I probably beat the game about 30 times when I was a kid, but it jus
Re:Simon's Quest (Score:2)
Re:Let's Get This Straight... (Score:4, Insightful)
A 2 decade old NES game is getting a port to the Wii.
A game that 100 million NES people can and have been playing for the past 2 decades.
A game that 100 million SNES people can and have been playing for the past ten years.
A game that anyone with a GBA can play.
A game that anyone with a NES emulator for your computer can play easily.
IS GETTING A Wii PORT!!!
How would this be different?
Re:Let's Get This Straight... (Score:2)
Old games on new platforms simply creates more options for the end user. I fail to recognize how this is a bad thing.
Yawn... (Score:2)
Pac-man (Score:2)
Re:Pac-man (Score:1)
While no specific date has been set, Pac-Man is one of the games on the list for this summer's "Xbox Live Wednesdays" [xbox.com] arcade releases. The list is:
Since the list has gone in that order so far, releasing every Wednesday, I think it's a safe bet to say that Pac-Man will ship next week (Wednesday morning at 1:00am PST, b
Castle-V on the Wii (Score:3, Interesting)
Here's how they could make a Wii game without pissing too many people off: make it 2 games.
1) A standard 2D game, but with all of the characters, enemies, and backgrounds being presented as 3D models (ala Viewtiful Joe). This will allow the character animation to be incredibly smooth, something that was somewhat lacking in the GBA/DS games. Also it would allow you to zoom in on character while they are talking.
2) A 3rd person/1st person game (can switch) using the Wii-mote as the whipping mechanism.
What would really make this thing work is that you could keep each game relatively short (10-20 hours). You could keep the same dialogue, music, and 3D models. You could also use the same basic layout of the 2D castle for the 3D (or vice versa).
I think it would be awesome to play through the same game with 2 different perspectives. And that way if the Wii-mote gameplay just didn't suit your fancy you wouldn't be stuck with a dud for a game.
Re:Castle-V on the Wii (Score:2)
That just sounds like a horrible idea to me. Have you ever played a Castlevania game before? Do you know how much whipping goes on? Your arm would get tired in no time.
This idea sounds like something that originally seems cool, but in the end, is exposed as being really gimmicky, and detracts from the game experience more than it adds. One example is the symbol-drawing mechanic in Castlevania: Dawn of Sorrow for the DS.