Too Much Hyper, Not Enough Fighting 59
Jason Booth takes a look at the recently released Street Fighter II: Hyper Fighting, on Xbox Live. A highly anticipated title, Mr. Booth lays out why Capcom has fallen short of the high expectations gamers had for the title. From the article: "Now, where the game really falls down is online. It's bad enough playing SF2 on the 360 controller, but with lag it's nearly impossible. The funny thing is, the lag really isn't that bad from a technical standpoint. Most matches feel as if I'm getting a reasonable ping time and response. But SF2 turbo is a fast game, and at that speed, you just can't play, and can't compensate enough for the lag. If you press an attack button while leaving the ground on a jump, it'll probably go off as its landing."
street fighter 2 many (Score:3, Insightful)
Re:street fighter 2 many (Score:3, Insightful)
Re:There in lies the problem (Score:2, Insightful)
A centralized server does make a lot of sense when the game has more than two players though, since all the server processing can be down by the server box which leaves the client machines free to process more game data, and typically centralized server's can be put on low-latency high-bandwidth connections which are still lacking in consumer broadband. Somebody has to pay for the centralized servers and the game-traffic though. Maybe they can use in-game advertising for that, but I would rather ISPs just continue to upgrade their networks.