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Gears of War Ships November 12th 45

Kotaku is reporting that Epic has confirmed a November 12th retail date for Gears of War, the highly anticipated shooter for the Xbox 360. This announcement confirms a date found by individuals participating in a viral marketing campaign via Xbox Live. From the announcement: "'Our vision is to deliver a one-two punch of cinematic action paired with a thrilling and compelling interactive experience,' said Cliff Bleszinski, lead designer at Epic. 'With Gears of War we've created a title that will place gamers directly in the shadows of a ravaged world, surrounded by the beautiful remnants of a destroyed city and the horrific dangers that hide in the rubble.'"
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Gears of War Ships November 12th

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  • by SuperKendall ( 25149 ) on Thursday August 03, 2006 @10:28AM (#15839512)
    No accident I am sure that the release is planned just days before the PS3 release... I'll bet they are working mighty hard to make sure that deadline is hit.

    It does look like a cool game, hopefully it turns out as interesting as the trailers make it look. Microsoft could use another game that has the same following Halo does.
  • by The_Pariah ( 991496 ) on Thursday August 03, 2006 @10:39AM (#15839606)
    I can't see an over-the-shoulder TPS game being the "Halo" game to stop people from buying a PS3. From the E3 video footage, the game seems to be an impressive, although unimaginitive duck & shoot game. kill.switch with a face lift and team play?
  • by jvalenzu ( 96614 ) on Thursday August 03, 2006 @11:27AM (#15839978) Homepage
    The FPS genre isn't really renown for gameplay innovation. Superlative execution counts for a lot, as Halo has shown. This game looks to have polish in spades.
  • Re:PC Version (Score:2, Insightful)

    by Quarem ( 143878 ) on Thursday August 03, 2006 @02:22PM (#15841439)
    Game controllers are great for action/arcade style games... but for FPS and RTS games, extreme precision is needed -- the kind of precision that is impossible with a gamepad. Auto-aim is a ridiculous concept that exists because console controls are so sub-par at controlling First Person Shooters.


    What does precision aiming have to do with a game being fun? I've played a lot of FPS games on both PC and console, and the most fun I have had has been playing Halo 2 on Xbox Live or over System Link. Sure the aiming is not as pixel perfect precise on a console but there is still a skill involved and it's a lot of fun.

    Your post in general has an angry biased tone. Just chill. If you do not like playing FPS games on consoles that is fine, that's all you had to say.

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