Why Beyond Good and Evil Tanked 144
Via Joystiq, a post on the JumpButton blog talking with a PR manager at Ubisoft about the title Beyond Good and Evil. Despite critical acclaim and crackerjack gameplay, the title just didn't do very well commercially. The rep explains why it did so badly in the stores, and what that means for future quality game titles. From the article: "When BG&E was released in 2003, it was competing against some of the strongest franchises in gaming. Like a weak wolf cub in a litter, it was forced to fight its siblings for attention and nurturing. Strong brands such as Tom Clancy and the reinvented Prince of Persia were the favourite sons that year. While XIII, a stylish FPS based on an obscure Belgian graphic novel, almost suffered a similar fate to BG&E, but sales in European territories still managed to qualify that game for Sony's best-seller Platinum label. It was only late in the piece that IGN.com managed to arm us with a majestic and summarizing quote for the difficult BG&E: 'Zelda for grown-ups.'"
XIII described as 'obscure' - that's a good one. (Score:3, Informative)
BG&E (Score:4, Informative)
The ending of the game throws everybody for a loop. It is a cliffhanger of galactic magnitude. On the support forum you'll find an online petition to continue the story in a sequel. http://forums.ubi.com/eve/forums/a/tpc/f/90810343
It really is a heartwarming game and once you play it, you realize how much it stands out against your collection of games. If you enjoy adventure cinematic epic stories at all and can put up with somewhat limiting character control, the game is really worth your time. About 10 hours worth of your time.
Best Zelda-esque game, since Zelda (Score:4, Informative)
Perhaps you should look a little closer (Score:3, Informative)
First, there was no option to invert the yaxis on the mouse, an utter killer for people used to it. Come on guys, nothing screams "bad console port" (I'm looking at you, Silent Hill) like missing this simple option.
The camera had a tendency to swing wildly at bad times, obscuring the action
Finally, the game simply didn't run. I got to a place where I had to go to the next stage. Crash. Hmm, reload. Crash. Try changing graphics/sound options. Crash.
I returned it and bought something that actually *worked*
Dreaded Traingle Key Error! (Score:3, Informative)
The triangle key error [ubi.com]
I am not sure if Ubisoft ever did anything about it but the problem was so serious that you could not even beat the game if you did not download the unofficial patch to fix it. It's a PC error and I encountered it during my playthrough.
The fact that Ubisoft released a game so broken it was actually unplayable and then never bothered to fix it, had to rely off of a fan created patch, a bad taste was left in my mouth for this company.
Re:Obscure ? (Score:4, Informative)
There are three "main" existing ways of creating a story driven with text that is aided by drawings.
A) There's the way that originated in america: The "comic" version.
The comic version is small publication that is sold in the way that magazines are sold. A periodical release. Usually contains publicity and the paper size is usually small. Small number of pages (if you exclude publicity). Sometimes a "collection" of comics can be re-published as "trade-paperbacks" in a larger volume.
B) There's the way it originated in Europe: The "graphic novel" version.
The graphic novel version is longer than a "comic". Their release is irregular (usually once every year or two for a major series). The number of pages is often "around" 40 and the size of the pages themselves are bigger.
C) There's the way it originated in Japan: The "manga".
Usually black and white, very small sized, but with a number of pages that is often over a hundred.
NOW, you can use any terminology you want, but these three ways of doing things are there. Comics exist in Europe, Bigger "graphic novels" also exist in North America. Mangas now exist everywhere, but they are often cut in "comic" size for the american market. Likewise, comics are often presented only in their trade-paperbacks form in Europe.
TinTin, Asterix and XIII are all originaly made the European way. Big graphic novels.
SpiderMan, X-Men, BatMan are all originaly made the North American way, small comic publications.
Ranma, Sailor Moon, are all originaly made the Japanese way, small books with tons of pages.
Now about XIII...
XIII is a MAJOR series of "European-type" graphic novels. Just because it hasn't been released or is wide-known in the U.S. doesn't mean it's "obscure".
XIII is big in Europe. It's scenarist, Jean Van Hamme, has done some of the most well-known European graphic novel series that i would rank right after TinTin and Asterix in popularity.
Saying that XIII is "obscure" is to put a blind-fold over your eyes and refusing to see that there are people living outside your own country that are doing thing you don't know of.
I don't live in Europe, i live in Quebec, Canada. Due to the fact of the bilingual situation here, we get the best of the three ways (European, American and Japanese [we get both english and french translations of those]).
In our market, European graphic novels actually is making it as big as the American way, if not even bigger.
The french versions of american comic books (in their trade-paperback forms as they don't exist in "comic form") are NOT those that sell the most. European graphic novels like XIII sell a lot more.