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The 64% Violent Pacman 435

DreamWinkle writes "During the recent Senate hearings on video game violence, one expert claimed that the ESRB underrated violent games. They went on to say that Pacman was 64% violent. To some, this means you shouldn't play Pacman; to others, it highlights what's wrong with Senate hearings. Whether a game is violent or not depends on how you classify violence, and the ESRB has the job of doing just that. They're not regulated by the government, they let the game makers recommend their own ratings, and don't play every game they rate. Is the ESRB to be trusted?"
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The 64% Violent Pacman

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  • by Anonymous Coward on Thursday July 27, 2006 @04:06PM (#15794076)
    *WARNING* OFF-TOPIC

    Speaking of live mice being fed to snakes, my snake would not eat the mouse I threw in there this past weekend, and the mouse ended up committing suicide in the snake's water bowl.
  • Re:64%? (Score:5, Informative)

    by hey! ( 33014 ) on Thursday July 27, 2006 @04:15PM (#15794170) Homepage Journal
    It comes from in a bad edcation, particularly one lacking in how to handle data.

    You can't take a (admittedly fuzzy) interval measurement, convert it into and ordinal measurement, and tally them up over a data set to create a rational measurement.

    By that method, you'd decide that a three stooges is far worse than a snuff film.
  • Comment removed (Score:2, Informative)

    by account_deleted ( 4530225 ) on Thursday July 27, 2006 @04:17PM (#15794198)
    Comment removed based on user account deletion
  • Re:64%? (Score:4, Informative)

    by gorbachev ( 512743 ) on Thursday July 27, 2006 @04:20PM (#15794223) Homepage
    Apparently from a study by a Harvard professor:

    http://www.kidsrisk.harvard.edu/mainFrame/news/faq s8.html [harvard.edu]
  • by ObligatoryUserName ( 126027 ) on Thursday July 27, 2006 @04:22PM (#15794234) Journal
    they don't play every game they rate? !??

    My understanding is that they don't play any game they rate.

    Have things changed? Their description seems a little off. I'll highlight what they seem to get wrong in the quote from the article below.

    Instead of having members of the ESRB sit down and play the games in order to decide a rating, developers must submit a written report of everything the game includes. They must also compile a video that is representative of the content a gamer will find in the game when they purchase it at the store. Additionally, the game is played by a number of people who are unaffiliated to the game industry, and who then recommend the game's rating. All three elements, as well as others, are taken into consideration when the rating is assigned.

    For the first highlight, it's a little misleading, "representative of the content a gamer will find" makes it sound like a representitive cross-section of the content. So, for a game like Animal Crossing you would expect hours of gathering fruit and catching fish. But actually the footage is of selected acts and elements (there is a list) and of those acts or elements carried out the the greatest degree present anywhere in the game. So, for Animal Crossing you would have footage of the character getting bitten by Tarantulas and Scorpions, showing the greatest degree of violence in the game.

    They make a point of saying that they don't care about the context of the event, because a parent glancing over at the screen won't care either.

    This system is why Rockstar is liable in the eyes of the ESRB for not disclosing the content on the disc - they shipped those animation paths, models,et al. They provided footage that was supposed to show the greatest degree of sexuality on the disc and it was probably just kissing and a bouncing car. It doesn't matter that it required a hack to access because the ESRB doesn't care how the shipped content is played, they just care about the content.

    For the second point, "the game is played by a number of people who are unaffiliated to the game industry" -- maybe I just don't remember the process correctly and maybe it's changed, but I don't think that you ever send the ESRB actual code. After all, a lot of games recieve their ratings before they're complete.
  • Re:Show Me! (Score:5, Informative)

    by Guuge ( 719028 ) on Thursday July 27, 2006 @04:39PM (#15794419)
    You joke, but they're dead serious. Of the 65 games studied, Super Mario Brothers ranked #5 in the death rate. It earned a whopping 4.8 deaths per minute! This "Mario" guy must be some kind of mass murderer. Read it & weep. [harvard.edu]
  • by BigCheese ( 47608 ) <dennis.hostetler@gmail.com> on Thursday July 27, 2006 @06:26PM (#15795175) Homepage Journal
    Tetris can cause violence when you get a bad run of pieces in a WiFi game.

    Oh yes, there is violence, and cussing. Mostly directed at the DS though.
  • pac-man trivia: believe it or not, they aren't actually ghosts. at least they weren't meant to be: they were called "monsters" in the first few versions of pac-man, but on the horrible 2600 port they were flickering so badly (due to technical limitations) that atari started calling them "ghosts"! of course they always were kind of ghost-shaped (whatever that means).

    more details on wikipedia [wikipedia.org]
  • Re:Waka (Score:2, Informative)

    by kfg ( 145172 ) * on Thursday July 27, 2006 @06:48PM (#15795304)
    All the power pellets sing:

    We ain't got no fingers and no toes
    We're just a coupla frozen embryos
    We're kinda short on eyes, ears, lips and nose
    We're just a coupla frozen embryos

    - Three Guys from Hollywood

    No wonder the congresscritters are upset about 'em.

    KFG
  • by Anonymous Coward on Thursday July 27, 2006 @07:41PM (#15795587)
    It wouldn't be that hard. People pay money to play computer games - I'd certainly be up for rating them for a free copy. Get a list of a few hundred reasonably mature and responsible gamers, teach them the rating criteria and how to fill out a report, asign each game to 5-10 people to rate, see if they agree with the rating based on the gameplay video. You'd need two or three people to put this together, and cooperation of the developers in providing the games.

    The major problem is the delay this would introduce (and the potential for story leaks and warezing), not the costs.

  • by bigbigbison ( 104532 ) on Thursday July 27, 2006 @11:53PM (#15796468) Homepage
    In media reports people constantly say that ESRB ratings aren't given by the government. Well, in the USA, neither are film ratings or television ratings. ALL ratings on entertainment are voluntary. The MPAA is not a government agency any more than the RIAA is.
  • by KIFulgore ( 972701 ) on Friday July 28, 2006 @11:13AM (#15798866)

    "Dr. Kimberly Thompson of Harvard University"... There's your problem.

    Did some looking up on Dr. Thompson (site [harvard.edu]). I especially found this press release [harvard.edu] amusing. Apparently NHL '99 is only 1.5% violent, so hockey is about 43x less violent than a game with dots and classic sheet-over-the-head ghosts. Amazing.

    I am so, so sick of the money being pumped into these frivolous shitty studies at ivy league colleges. These best of the best "social researchers" are so out of touch it's just sad. Jesus Christ, put some money into public schools or feeding the homeless or something that might be of some use to society.

    "The study was funded by a private gift from Mitchell Dong and Robin LaFoley Dong to the Harvard School of Public Health." Sucker born every minute.

    ~end rant~
  • by Shaper_pmp ( 825142 ) on Monday July 31, 2006 @08:28AM (#15816333)
    How many psych studies would I have to present to you to retract your statements?


    Only a couple, but they'd have to demonstrate that violent media caused violent behaviour, not not just that violent people preferred both violent media and violence.

    SFBwian nailed my position in the other response to your post - I'm not disputing there's a correlation there, but us humans have a distinct propensity for confusing correlation with causation.

    For example, people often claim cannabis is dangerous because "the majority of heroin addicts start off smoking pot". Therefore, the theory goes, pot's clearly a "gateway" drug, and so should be banned.

    The problem is, you can replace "smoking pot" with "drinking breastmilk" and it's still true. Sure, every heroin addict was a pot-smoker, but that says absolutely nothing about how many people smoke pot but never do heroin. You might as well say "wearing shoes" is a gateway activity to heroin addiction.

    Likewise, I'd be positively surprised if damaged kids with a propensity for violence didn't start out by absorbing simulated violence, possibly later finding this insufficient release and actually performing it themselves.

    However, this doesn't mean that watching violence caused their violent behaviour. Indeed, in this situation watching violence could (conceivably) actually reduce their violent behaviour, as they're getting some of the release through non-destructive means.

    To be sure, I make no claims the above point is true, but it illustrates how flawed reasoning like the "gateway" theory can end up doing more harm than good.

    All that said, if you can provide evidence that to a normal, well-adjusted child "adult" media can tip them in an antisocial direction I'll shut up and sit down. Just be careful to remember correlation != causation. ;-)

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