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Treating Traumatic Stress with Videogames 78

garzpacho writes "Doctors at the Virtual Reality Medical Center are using VR video games to treat post-traumatic stress disorder among vets returning from Iraq and Afghanistan. The software behind the treatment incorporates elements from the military training video game Full Spectrum Warrior, and had some input from designers of America's Army. From the article: 'Dr. Dennis Wood takes patients on what some might consider an odd journey. He starts off leading them to a military compound in Fallujah, Iraq. He then guides them through an Iraqi marketplace before they accompany a patrol through Iraqi homes. And if he thinks they're up to it, he may even take them onto a battlefield, in the midst of explosions and aircraft flying overhead.'"
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Treating Traumatic Stress with Videogames

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  • by rholland356 ( 466635 ) on Thursday July 27, 2006 @07:47PM (#15795611)
    A psychiatrist I knew who served in WWII treated shell-shocked vets by introducing them to model railroading--the type where you would build everything from kits.

    Model railroading worked a lot better than the George S. Patton school of rehabilitation.

    I hope these simulated video environments truly help those soldiers who served our country.
  • Mmmm (Score:3, Interesting)

    by BilZ0r ( 990457 ) on Thursday July 27, 2006 @08:04PM (#15795690) Homepage
    ...Or they could just give them MDMA [cognitiveliberty.org]

    Imagine if this immersive techneque really worked, and they tried it for other things; some how I don't think they would get away with showing rape PTSD victims Urotsukidoji - Legend of the Overfiend [wikipedia.org]
  • Similar Treatments (Score:5, Interesting)

    by _Sprocket_ ( 42527 ) on Thursday July 27, 2006 @08:36PM (#15795799)
    My wife was recently diagnosed with MS. The flareup she suffered involved lesions in the area of the brain that deals with balance and nausea. Consequently, her immediate symptoms included severe disorientation and nausea. While these symptoms slowly subsided during her recovery, she was still left with fairly disabling balance issues.

    Once she was finally able to go home, she discovered that different games she played affected her sense of balance in different ways. Two notable examples were Ultima Online and World of Warcraft. The isometric graphics of UO were easily tolerated. WoW quickly made her dizzy. We mentioned this to her rehab doctor who ordered her to add WoW to her routine of home exercises.

    It wasn't the first time we had run in to this advice. We had a contact with Space Medicine at NASA. They had expressed some interest in my wife's condition since the issue of balance is something they work with extensively. One of the interesting side effects of extended space travel is having to become readjusted to gravity; essentially recalibrating your body to properly interpret the effects of gravity. Astronauts will often find themselves easily disoriented and quick to lose their balance during this period of time (it seems to be more pronounced in less-experienced astronauts). One of the treatments to speed recovery is watching a video of motion while running on a treadmill. The video perspective often shifts, challenging the patient's system to properly interpret conflicting perceptions. Our NASA doctor friend saw the issue that he dealt with as very similar to what my wife was experiencing.

    The underlying issue is programing behavioral response. In my wife's case, she is having to re-learn her way around damage. In the Astronauts, they are having to re-learn how to handle stimulus that they had become used to ignoring. I would imagine the soldiers are also re-learning to interpret things in different ways.

Suggest you just sit there and wait till life gets easier.

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