LucasArts Reaffirms Commitment to All Consoles 66
dud83 writes to mention an article on IGN, in which LucasArts confirms they'll be making games for the Wii, in addition to their already announced titles for the PS3 and 360. From the article: "During the Q&A session, a younger gamer took the microphone and asked if the company would be showing support for the newest motion-controlled Nintendo console. Sansweet's responded simply by stating the likeness between the Wii controller and a lightsaber, followed by a statement that LucasArts would be supporting every next generation system."
Priorities? (Score:5, Insightful)
I don't know about the rest of you but games like Tie Fighter, The Dig & Dark Forces won me over long ago
They could seriously concentrate on their fans before worrying about which console they're going to choose to support.
Re:Priorities? (Score:3, Insightful)
Re:Priorities? (Score:2)
Re:Priorities? (Score:1)
Re:Priorities? (Score:2)
Re:Priorities? (Score:4, Informative)
Re:Priorities? (Score:3, Insightful)
It has been shown time and time again that gamers buy systems for games. I think that concentrating on making really great games (they've done it before, but it's been a long time) would be a better sign that they're working to support the fans.
Re:Priorities? (Score:2)
Re:Priorities? (Score:2)
Re:Priorities? (Score:1)
Re:Priorities? (Score:1)
I just played it again earlier today actually... I was reminiscing over the Amiga days and a month or two before that I'd seen a monkey island 4 and thought it was for the PS2 only...
well.. I acquired all 4 for a few hours just to live the glory days and went through them sequentially missing the 3rd because I'd already played it to death. I played the first... brilliant but the graphics don't hold me now.
I played the second FANTASTIC !! again played to deat
Re:Priorities? (Score:1)
Re:Priorities? (Score:1)
Re:Priorities? (Score:2)
Shadows of the Empire (Score:2)
Maybe the next would be either of the KOTORs or Rogue Squadrons as each were very fun and engaging. It's just too bad that the Rogue Squadrons didn't include multiplayer modes.
Re:Shadows of the Empire (Score:1)
Re:Shadows of the Empire (Score:2)
Re:Shadows of the Empire (Score:2)
Luke... I am your console! (Score:2, Interesting)
Re:Luke... I am your console! (Score:1)
Re:Luke... I am your console! (Score:3, Insightful)
Re:Luke... I am your console! (Score:2)
I was inititally looking forward to SW:G. Open-ended roleplaying in the Star Wars universe, complete with a robust crafting system and player-created towns!
My plan was to harvest gungans for their leathery hides, turning them into clothing and decorative lampshades. I envisioned an entire complex where gungans would be brought in on railcar, speedily dispatched by internal electrocution, and then rapidly skinned. I'd have other players paying me for those raw hides so they
Re:Luke... I am your console! (Score:1)
That would be fun... but I wouldn't mind using just one lightsaber if I could duel with it.
Re:Luke... I am your console! (Score:1)
Re:Luke... I am your console! (Score:1)
drool (Score:2, Funny)
Re:drool (Score:4, Informative)
You're aware that the reason why they're redoing Red Steel's controls is that they didn't "do" them in the first place?
E3's Red Steel had barely functional controls in the sense that the game didn't actually detect your motion, only part of it to trigger specific predefined saber motions. And it sucked, and everyone said it.
So the Red Steel dev team decided to do it right and use the motion sensor to actually detect and replicate the whole motion.
If anything, the way they're redoing RS' controls is much closer to the GP's lightsabers desires than they were at E3.
A good start... (Score:2)
That's wonderful. Now if only they would commit themselves to making some great adventure games again. Like a "Sam & Max" sequel, maybe?
(BTW, whatever happened to the Sam & Max comic? Is it ever going to be updated? [telltalegames.com])
Re:A good start... (Score:1)
But that's an era gone past, I fear. Adventure games have their niche, but I don't think we'll ever see more than sporadic indie releases anytime soon. Even Myst's closed up shop.
Re:A good start... (Score:1, Informative)
http://www.cyan.com/ [cyan.com]
Re:A good start... (Score:1)
A quick look at the shelves labelled "adventure" in the local stores tells me different (and yes, I have checked that these aren't Diablo clones or somesuch, they are all point and click adventures). Granted, I have no idea how many of them don't suck but that's another issue. Perhaps they saw that Myst struck gold and now they're all making adventure games?
Sam and Max (Score:2)
http://www.telltalegames.com/samandmax [telltalegames.com]
http://www.worthplaying.com/article.php?sid=35697 [worthplaying.com]
The Force is weak with this one (Score:3, Insightful)
It doesn't even need a story, just give us a character with a lightsaber and let us go to town. Imagine the thrill of moving your arm and actually hearing the "VOOM FWOOM" sounds coming out of the Wiimote! Then doing various parries, blocks, and cutting Darth Maul in half. Add in having light saber battles with someone over WiiConnect or a network, and you have a great game. We can all be the Star Wars Kid!
Including the Phantom?
Re:The Force is weak with this one (Score:4, Insightful)
Re:The Force is weak with this one (Score:2)
>> Including the Phantom?
LucasArts has acquired the license to port Duke Nuk'em Forever to the Phantom.
Re:The Force is weak with this one (Score:2)
Grand Theft Lightsaber?
Lightsaber with Wii ??? (Score:4, Insightful)
How would you possibly simulate a sword clash? Eventually the two light sabers will touch, but you cannot possibly simulate that with a Wii controller. There would have to be a great deal of hydrolics in any system that could simulate your lightsaber actually making contact with something other than air.
This new controller could be a great addition to a number of new gaming ideas, but a sword battle is not one of them.
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Re:Lightsaber with Wii ??? (Score:5, Insightful)
(In other words, consider the "I disagree because I don't think that would work" reply to this message already posted.)
I think you could make it work with a bit of cooperation from the user, and a bit of compensation given to the unreality of the situation. (Of course we're not going to be swinging as quickly as in the Phantom Menance anyhow.) When two swords cross, hit the controller's vibrator. Train the user that when that happens, they have to pull back. When they pull back past the collision point, resume control of the lightsaber.
If they don't pull back, interpret that as a contest of strength, like you've seen in the movies. (Probably a bad idea since the opponent would probably have to always win or this would be too easy to win with.)
I think that this wouldn't be impossibly unnatural. Certainly it's not like swinging a real sword. But then, that's not really the standard, is it? The question is, can it be better than current controllers? And the answer is probably yes.
Again, I'm not certain this would work. But I think it's at least worth a try, and I suspect it could be made to work with a bit of trial, error, and refinement.
Re:Lightsaber with Wii ??? (Score:2)
Re:Lightsaber with Wii ??? (Score:2, Interesting)
Re:Lightsaber with Wii ??? (Score:1)
Re:Lightsaber with Wii ??? (Score:2)
The Unbearable Lightness of Being a Wii Lightsaber (Score:1)
When your lightsaber hits, the sound changes. And continued motion just gets translated into "push" force.
So, in practice, it's more like Episode I, with light sabers twirled to build up momentum.
Re:The Unbearable Lightness of Being a Wii Lightsa (Score:1)
Re:Lightsaber with Wii ??? (Score:2)
Uhm... you don't need to? Vibrate the controller to show the player that he has hit something. Only track motion again once the player has moved the controller back into a position where it makes sense.
Re:Lightsaber with Wii ??? (Score:4, Insightful)
Instead, my friends and I would often play with flashlights as lightsabers.
Which also do not have anysort of collision detection. Fortunatly we're smart enough to see when the "blades" cross each other and had no problem simulating that the sabers had collided.
To put this in a different video game genre, have you ever played a car racing game?
Ever collided with a wall? The car doesn't go throught, even though I'm still pushing the game pad in that direction. Doens't seem to bother many people. I'm sure that either:
- the dev's will figure out something that is fun, and fairly
intuitive for all users.
- the dev's can't come up with something fun, and don't release
a game using the wii remote as a lightsaber.
- the dev's come up with something that is clunky, but do to
marketing, release it anyway. You'll hear about how poorly
implemented it is in reviews, or you'll rent it/play it in
store and not buy the game.
Regardless of implementation, it will almost definatly take some hand-eye co-ordination, and will not be purely force-feedback controlled.
Will require some of the massive computing power our brains already provide when we make believe.
Will have some aspect that some one can bitch about no matter how its implemented.
Also quite likely the initial games lightsaber fights will probably look and act more like the fights in Ep IV - VI than I - III.
Re:Lightsaber with Wii ??? (Score:1)
Re:Lightsaber with Wii ??? (Score:2)
Lightsaber via Haptics.... duh! (Score:2, Informative)
Sensable (http://www.sensable.com/ [sensable.com]) already has a great set of controllers, but they are currently super expensive (thousands of $$).
Novint (http://www.novint.com/ [novint.com]) is claiming they'll have a controller out next year in the sub $100 range which is co
Re:Lightsaber with Wii ??? (Score:2)
You could fight with swords on NES to, and atleast it will be better than that, but yes, it won't be for real, who could have guessed?
Lightsaber Problems Solved (Score:1)
First problem, you need to set the lightsaber in relation to the characters orientation... This would be the most difficult part, this is because depending on how the character is oriented, the animations of moving his arms would need to change. As an example, let's say your character is running on a wall, and you would like him to swipe down at an enemy that is physically below him, but oriented to his left. You
Sansweet's responded simply ... (Score:2, Insightful)
> followed by a statement that LucasArts would be supporting every next generation system."
You know, he could have responded much more simply if he'd just said "yes". What is it with these business people that they can't just speak clearly?
Jedi Academy (Score:2)
Re:Jedi Academy (Score:1)
http://www.news4gamers.com/wii/News-4896.aspx [news4gamers.com]
Multi-platform :) (Score:2)
Has anyone stated the opposite? (Score:2)
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