Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

Final Fantasy IV Turns XV 125

Posted by Zonk
from the happy-birthday dept.
Jeremy Parish, keeper of the retronaut flame, has a nice post on his personal site marking the fifteenth anniversary of FFIV. Released in the states as Final Fantasy II for the SNES, the game chronicles the adventures of dark knight turned paladin Cecil and his wacky band of cohorts. It's still one of my favorite games in the series. From the article: "Tiny sprite theatrics notwithstanding, FFIV had something called moxie. It boldly featured one of those videogame plots where things happen for seemingly arbitrary reasons and there's a lot of traveling back and forth and into dungeons on mini-quests to justify endless killing random monsters and fighting bosses. I guess that's not moxie, really. But whatever it was, it drove dark knight Cecil Harvey across the entire world, into the dwarf-infested depths and eventually to the frickin' moon, so it would be silly to split hairs."
This discussion has been archived. No new comments can be posted.

Final Fantasy IV Turns XV

Comments Filter:
  • Re:Slow news day? (Score:4, Interesting)

    by Pluvius (734915) <pluvius3@gma[ ]com ['il.' in gap]> on Wednesday July 19, 2006 @05:29PM (#15746387) Journal
    the combat system encourages (nay, demands!) that you spend massive amounts of time drawing cards instead of having fun.

    Ah, here's another one. You don't "draw cards," BTW.

    Also, the characters are interchangeable.

    If you mean gameplay-wise, they're much like those in most of the other FFs. The characters in FF2, FF3, and FF5 are completely interchangeable (and FF1 as well if you bring the character creation screen into consideration), while those in all of the FFs from FF6 on are nearly completely interchangeable. Except maybe FF9, I don't remember much about that one.

    As for FF8's plot, it was pretty weak. The game didn't really gear up until about Disc 3, and at least one scene that's important to understanding Squall's character development is optional. But the story (which, as you should know, is not the same as the plot) is pretty good, certainly better than FF6's or FF4's. (FF6's plot was worse than FF8's too; it fell totally apart halfway through.)

    The combat system can be horribly abused in the late game to make everyone into hideous nuke characters (if you power-level), but for the majority of the game, there is rich diversity in the characters abilities that most later FF games has not had.

    That diversity ain't that rich. There's very little difference between how Cyan's sword techniques distinguish him and how Squall's Renzokuken distinguishes him, for instance. The only real difference between the two is that you can use Cyan's techniques at any time. (And you can use Squall's limit break at almost any time if you know what you're doing.) The only diversity in FF6 is the sheer number of characters, and that damages other parts of the game far more than it benefits the battle system.

    As for the differences between the Junction system and the Esper system, there aren't that many as far as interchangeability is concerned. Just as it takes a while to hard-level everyone into using the best magic in FF6, it takes a while to build everyone's GFs and magic stocks up in FF8. The difference is that FF8's advancement methods are far more enjoyable--if you know what you're doing, of course.

    Rob
  • Re:Slow news day? (Score:3, Interesting)

    by 7Prime (871679) on Thursday July 20, 2006 @04:41AM (#15748461) Homepage Journal
    One of the many reasons that it's actually my favorite game in the series, just ahead of FF9 and FF6. It's a love or hate game, I've found. I know MANY die-hard Final Fantasy fans (and I mean, people who have played over 50% of the series, including at least one pre-FF7 game), who think it's the finest game in the series... I also know many that think it's the worst thing ever made. I tend to find myself liking games/music/movies that are the biggest polarizers. While I was off at college, about 9 out of 10 die-hard FF fans I knew thought FF8 was the best in the series... but among more casual players, it seems to be a real point of contention. Interestingly, it often gets accused of being a game made for 13 year old boys, but from my experience, 13-year-old boys are the biggest critics of the game, since it revolves around a love story... "GAAAAYYYY!!!!" FF7 was pretty amazing, but I don't think it's anywhere near FF8, I just think it offered a lot of cliche's that were very popular at the time... the characters had a certain charisma (especially Sephiroth) that everyone loved, and I detested. I like FF8 because the characters are all fairly uncharasmatic, and they feel far more realistic that way.

When you don't know what to do, walk fast and look worried.

Working...