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Molyneux Talks Fable 2 44

Eurogamer has some details from a discussion with Peter Molyneux, on the upcoming Fable 2 and the as-yet-unnamed 'Project Dmitri.' The site comments on Molyneux's obvious enthusiasm for his work, and manages to get a few tidbits of information from the designer on these in-production titles. From the article: "I think it's exactly what Lionhead stands for - it's uniqueness, it's originality and it's taking something and doing something with it that no-one's done before. And that's really what the core of what the whole of Fable is. Fable 2 should be everything you expect, then 10 times more that you don't expect — and that doesn't just apply to this one feature ... I almost said it then! — that applies to the whole game."
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Molyneux Talks Fable 2

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  • by badasscat ( 563442 ) <basscadet75@@@yahoo...com> on Wednesday July 19, 2006 @12:48PM (#15744272)
    Fable 2 should be everything you expect, then 10 times more that you don't expect - and that doesn't just apply to this one feature... I almost said it then! - that applies to the whole game.

    Good to see that Molyneux has learned his lesson about over-promising!
  • by stnf ( 982894 ) on Wednesday July 19, 2006 @12:54PM (#15744322)
    I think it's exactly what Lionhead stands for - it's uniqueness, it's originality and it's taking something and doing something with it that no-one's done before.
    And you are doing a sequel now, right?
  • Fun game (Score:3, Funny)

    by steveo777 ( 183629 ) on Wednesday July 19, 2006 @12:54PM (#15744326) Homepage Journal
    A lot of choices, a lot of possibilities. But it still came down to: "Do you kill your sister or not." Oops... spoiler.

    I'd like to see a game that let's you play through the original and let you use your orginal charecter, even if he is god-like. Kind of like with Baldur's Gate.

    Another thing I'd like to see is weapons that make a difference. In Fable you used the katana or the hammer because they did the most damage. That was basically it. Adding powers to weapons was nice too.

    The game was far too short. I tried to complete as much of the game as possible, but that didn't seem worth it. Another gripe I had was the 'attractiveness' attribute. I didn't like the fact that if I thought my charecter looked cool in white leather, and he was a good guy that every person in town asked you to marry them. It got so annoying I had to slaughter whole cities for some peace and quiet!

  • Re:Fun game (Score:2, Funny)

    by lotsotech ( 848683 ) on Wednesday July 19, 2006 @01:27PM (#15744576)
    Then you've already beaten it.

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