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Windows CE Device Emulator Goes Shared Source 84

An anonymous reader writes "It seems that Microsoft has released their device emulator for Windows CE under a shared source license making it available to experimentation and teaching. From the article: 'The Device Emulator can be built as a standalone Windows application, or as the default emulator within Visual Studio 2005 running under the Device Emulator Manager, according to Microsoft. A 473 KB compressed file containing the Device Emulator shared source code is available for download' on the Microsoft site."
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Windows CE Device Emulator Goes Shared Source

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  • by Anonymous Coward on Wednesday July 19, 2006 @06:16AM (#15742065)
    Now, if only they would release a free IDE for Windows Mobile. Currently you need Visual Studio 2005 Standard Edition, which will set you back about $249. And no, Visual C++ 2005 Express Edition do not support Windows Mobile.
  • by mazphil57 ( 792004 ) on Wednesday July 19, 2006 @07:25AM (#15742253) Journal
    With the SCO lawsuit dying out, it looks like MSFT needs new ways to entangle FOSS. Hence, firing execs using pure FUD against Linux, and putting on a friendly face on "open interfaces" and placing more source code we're not allowed to use out there. There is a certain class of cretin that will incorporate "shared source" code into an OSS project. The legal departments of large corporations are already terrified of FOSS (from the SCO lawsuit) and will require indemnification and eventually all OSS projects will have to go through rigorous audits to show they contain no code from tainted MSFT source releases. Thanks MSFT, for adding massive code auditing overhead to OSS development!
  • Re:DREAMCAST! (Score:1, Interesting)

    by Anonymous Coward on Wednesday July 19, 2006 @10:41AM (#15743245)
    >This is because while it was capable of running CE, most of the machines out there didn't use it because of licensing and difficulty of use issues.

    *cough*BS*cough* Sega reps were spreading that around until MS caught wind of that. The WinCE SDK actually had better 3D performance than Sega's, as I recall.

    >because they didn't come up with DirectX for CE.

    Also BS, it had a fairly complete implementation of DX5.

    >(It's part of the reason they use Embedded XP in the X-Box

    Xbox uses Embedded XP because the proposal from the team using that won out over the proposal from the team who developed the WinCE SDK, which was disbanded.

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