Making Virtual Sports More Like the Real Thing 93
The New York Times has an article today with an unexpected source of game criticism: Seattle Seahawks football player Sean Alexander. The athlete made the EA execs nervous at a press conference this week, where he offered up some insightful comments about the Madden series of games. From the article: "Madden has always been great, but it's always been one-on-one, just you and another person, and real football is a team game. You should be able to make a team and play together with your friends. Like if you have 10 friends, you could all play different positions and be in 10 different houses and play together over the Internet. Or maybe you just have like five people, and you control the skill positions and the program controls the other guys."
Ars Technica article (Score:3, Informative)
Re:Already exists....but not for sports games (Score:2, Informative)
I typically avoid the sports games genre (I haven't played a video game sports title in years), but most of my favorite sports games didn't involve real life players or teams. For example, some of my favorite sports titles are Basewars on the NES and the Mutant League games on Genesis. Blitz is still around despite not using the NFL license, which actually gave the developers more creative freedom, as the NFL no longer had a say over game content. Contrast these creative offerings with the closest EA gets, their "Street" games which really aren't that much different from the more "realistic" offerings.
I'd love to see someone update Basewars or Mutant League.