OpenFrag - An Open Source FPS 120
OpenFrag was founded in May 2003 and aims to create an open source first person shooter with commercial grade quality. All participants are volunteers and use some of their spare time to help in the development process. The project was recently featured last month at the Finnish game exhibition XPlay 2006. Some of the project's textures have also been featured in the news at BlenderNation, it looks as if there is a promising future for these developers.
Ugly (Score:2, Funny)
Re:Ugly (Score:2, Insightful)
Re:Ugly (Score:2)
For once I actually agree with an AC! I much prefer a functional V1.0 game that has to grow a little in the graphics department to a gorgeous game with one level.
Re:Ugly (Score:2)
starting a project and having dreams may be some kind of accomplishement in itself, but it's by so many magnitudes smaller than sticking to a project long (and skillfully) enough to achive something like nexius (which i still found very lacking last time i checked, mostly because of squishy controls) that it hardly matters any more than stories about overbalancing sacks of raw food in foreign countries. the only thing tha
Re:Ugly (Score:2)
Re:Ugly (Score:2, Insightful)
I'd have thought that an English version first would enable more developers to participate... ... I thank yooooow
Re:Ugly (Score:3, Insightful)
Compare and contrast:
with:
...unless they spent 3 years just talking about it. Hey, this is an open source project, right..? Hm...
Re:Ugly (Score:3, Funny)
Re:Ugly (Score:3, Funny)
This is never going to fly.
Re:Ugly (Score:5, Insightful)
Re:Ugly (Score:5, Funny)
Thank you, I'll be here all week. Try the veal!
Re:Ugly (Score:2, Funny)
Re:Ugly (Score:5, Funny)
Ok, ok I see.
mmm what about:
It lacks beautifulness
Thanks, Ill be here too.
Re:Ugly (Score:2)
Alternately, this could be someone who is attempting to make a joke, and simply failing miserably.
Re:Ugly (Score:2)
Hmm, you're right: there certainly is a sense-of-humour failure going on here ... somewhere ...
Re:Ugly (Score:1)
all week? man, i'm glad its Thursday.
Re:Ugly (Score:2)
Re:Ugly (Score:1)
Re:Ugly (Score:5, Funny)
The graphics.
Re:Ugly (Score:1)
Re:Ugly (Score:2)
Re:Ugly (Score:2)
Re:Ugly (Score:5, Funny)
Then please explain why they call it spaghetti code, Mr. Smartguy.
Dont you understand? (Score:5, Funny)
Re:Ugly (Score:2)
Re:Ugly (Score:2)
XGL (Score:3, Interesting)
It seems that you have never heard of XGL [wikipedia.org].
Now you have.
Re: (Score:2)
Re:XGL (Score:2)
Re:XGL (Score:1)
More confusing(because of many minor irrelevant eycandy) and slower is what you mean.
Re:XGL (Score:4, Informative)
More videos here [novell.com] and here [novell.com].
Re:XGL (Score:2)
i guess it's just that some people correlate beauty and novelty more and some correlate those terms less. call it taste if everything else fails.
Re:XGL (Score:2)
Isn't that more of a demonstration of Compiz, more than XGL? XGL just running Metacity or whatever looks much the same, if a little rougher around the edges.
Re:XGL (Score:2)
It seems that you have never heard of XGL.
Not helping.
Re:Ugly (Score:5, Informative)
Re:Ugly (Score:1)
MY EYES!!!
Re:Ugly (Score:2)
Re:Ugly (Score:1)
OpenFrag doesn't seem to be from the ugliest end (though it definitely isn't from the prettiest end, either, far from it).
If you want to see hilariously, sacrilegiously ugly stuff, check out the old FreeCraft Media Project (I don't know if it still works in Stratagus though). I really need to thank those people - I'm a big fan of Warcraft II, yet found the whole thing pretty amusing in so-bad-it's-so-good way, also because this thing is a perfect slap on the face of Vivendi and Blizzard for the whole bnet
there is no safe distance? (Score:1)
Right (Score:1)
Re:Right (Score:5, Funny)
You know, if you use < instead of < when you want to insert a less-than symbol someplace, then your <3 ends up looking more like you're teabagging than hearting Apple.
Re:Right (Score:1)
Re:Right (Score:4, Informative)
This issue could be prevented by having moderation points taken back off a comment when it's edited. In this case, people would be discouraged from moderating as their work could be deleted at someone else's whim. Even if you returned their points to them after the fact, this would in turn create issues with newly issued points and metamoderation.
Long story short: you sound like you think that this idea hasn't ocurred to anyone before you. It has, and there are plenty of reasons [slashdot.org] that you can't edit comments on Slashdot.
Re:Right (Score:2)
On some other sites, this is solved by (rather short) editing time limits. Enough to correct spelling mistakes etc, but far from enough to have the time to get modded up.
Re:Right (Score:2)
On this site, this is solved by having a preview button, and if you can't get it right with that, then fuck ya.
I get things wrong too, typically because I forget to use preview, so fuck me, too.
Er, not literally.
Re:Right (Score:2)
Re:Right (Score:2)
I'm with you on that. Slashdot's definitely a better experience with score display turned off.
BUT, and as you can see, it's a very big 'but', the moderation system is most definitely doing its job. The Slashdot you see today, where it's possible to turn score display off, only exists in this form because of the moderation system, which has cleaned out tonnes and tonnes of bullshit over the years.
It may look lik
Re:Right (Score:1)
The Actual Site (Score:4, Informative)
The project site is located at http://openfrag.org/ [openfrag.org], although I believe it is in the process of being slashdotted right now.
I wonder whether the first iteration of the game will be traditional or tactical? I assume that the designers want the engine to be good enough that it can be customized to do both. But what kind of game do they actually want to make? More like Quake or more like Counterstrike?
Re:The Actual Site (Score:2)
The problem with these Open Source games is that they lack quality (as in, visual quality): When having to choose between CS (which can be bought for about 5 bucks nowadays) and this engine replicating the exact same gameplay: Most people wouldn't bother with this.
One of the few ways how such a project can be picked up imo, is if it's different than the rest of what's out there: And for projects like these there are no constra
Re:The Actual Site (Score:1)
I agree that they could go in really any direction with this, including making a game that is not entirely an FPS. Quake and CS are, IMO, classic examples of what I would consider to be the two main families of pure FPSs. I can't think of any other kinds now, but I'm sure they're out there. (Maybe WW2 gets its own division?) Anyway, I get what you mean about the potential for this to be different. That said, if its solid and fun, I wouldn't decline to play the completed product just because it sticks to tra
New Gun: The Slashdoter (Score:5, Funny)
www.Slashdot.org: 1
www.openfrag.org: 0
Slashdot wins this round...OpenFrag is dead.
Re:New Gun: The Slashdoter: A new Target (Score:2, Informative)
http://sourceforge.net/projects/openfrag/ [sourceforge.net]
Re:New Gun: The Slashdoter (Score:1)
Re:New Gun: The Slashdoter (Score:1)
The SlashGun could be a bit like a BFG or redeemer for the UT fans. Maybe it could be a clone gun that shoots clones (dupes) of destructible objects. The CBN gun would have to be a six-shooter that does BB Gun damage.
The concept: You are CmdrTaco, leader of the slashdot editing squad. You must navigate your way from cyberspace, past the spellcheck, and out into the real world where you must clear your name from the list of 10 people that don't matter in
Re:New Gun: The Slashdoter (Score:2)
Yeah, but they are blaming it on lag:
Ping times:
slashdot.org 76
openfrag.org 2000
Chainsaws are ugly too. (Score:3, Insightful)
Re:Chainsaws are ugly too. (Score:2)
We already have an option for independents (Score:2)
What does an open source engine bring to the package?
Re:Chainsaws are ugly too. (Score:2)
Erm, actually no: Point me to an open source (FPS-)engine that -isn't- an exact copy of games that have allready been tried and done.
Most of these engines only have deathmatch, with a few gems of them sporting some alternatives gametypes.
It's not that I want to discourage people from downloading it: I think you're right that if you're able to download games like these (and you like them) you always should give them a try becaus
Re:Chainsaws are ugly too. (Score:2)
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Re:Chainsaws are ugly too. (Score:3, Funny)
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Re:Chainsaws are ugly too. (Score:1)
Cube (Score:3, Informative)
Re:Cube (Score:2)
There was also one called Legends: The Coming of a New Age, which was an open source rip of Tribes. It was getting pretty good, the demos were fun, and there was a decent community surrounding it, but then it evaporated.
I miss tribes.
Comming soon (Score:3, Informative)
http://images.google.nl/images?q=openfrag+screens
You might also be interested in... (Score:5, Interesting)
Re:You might also be interested in... (Score:5, Informative)
Re:You might also be interested in... (Score:3, Informative)
For most software, not being developed further is a bad sign, but for games it is completely normal that when a game is stable and playable, it is released and then no longer developed further, apart from perhaps some bug fixes if the error affect
Re:You might also be interested in... (Score:2)
This is especially important for a crossplatform application that will have to support the newest architectures that weren't even conceived when the application ceased development.
Of course, it's a pain in the ass, so why bother
Re:You might also be interested in... (Score:2)
Alien Arena [planetarena.org] is similar to CUBE - good multiplayer, virtually no single player.
All three have source available and are available on Windows and Linux.
Re:You might also be interested in... (Score:2)
Not sure that i'd agree with the comparison of Alien Arena 2006 to CUBE, Alien arena is quite nice to look at and a fast paced deathmatcher based on Quake(2 or 3, i forget), for some reason there aren't any good screenshots of it on the homepage so http://www.ratiatum.com/img/logiciel/502/502.jpg [ratiatum.com] will give you a better idea. CUBE is mildly entertaining but Sauerbrat [sauerbraten.org]
hm... (Score:2)
Doesn't look too good imo. (Score:2)
Besides being graphically superior, Quake III also has the advantage of alot of tutorials/documents being available (mostly made by the community).
Allthough I have to give credit to Ogre [ogre3d.org] (which this engine seems to be based on), which was one of the few engines which had some nice wiki's/community to help you through.
But hey, as said, I like their effort, and maybe within a few build
Quake II GPL Engine (Score:2)
Why not build on and improve Quake II's engine, instead of just reinventing the wheel (3d engine) all over again? Does the world really need another engine, when there's a perfectly good FPS one available that's both free and a lot more mature?
I don't get it.
If it's just a for-the-hell-of-it project, that's fine, but the summary makes it sound like it's somehow creating something new, as if an open source FPS doesn't alr
Have you checked it out? (Score:2)
Re:Have you checked it out? (Score:1, Insightful)
Re:Have you checked it out? (Score:2)
I just question whether rewriting an engine from scratch is a good idea, versus putting that effort towards improving an existing engine. If the Quake II engine is insufficent today, update/fix it. It's very hard to believe that writin
-1 Redundant (Score:3, Informative)
http://www.cubeengine.com/ [cubeengine.com]
ftp://ftp.idsoftware.com/idstuff/source/quake2.zi
http://www.itplaysdoom.com/ [itplaysdoom.com]
It's not like there aren't other FPSs and engines available. Am I nuts, or would someone with an interest in game design and F/OSS be better off creating derivative work from those engines?
Re:-1 Redundant (Score:2)
I don't think your nuts, I just think you are looking at it from the wrong side. Derivative works improve said work. (Linux kernel 2.0, 2.2, 2.4, 2.6) Creating from scratch allows for core innovation. (FPS engines, Doom, Quake, Quake 3, etc)
Wheeee-hah! (Score:3, Funny)
Open Source Tools? (Score:2)
Sourceforge.net Address (Score:2, Informative)
I couldn't get it to work; maybe somebody else can. Seems a bit iffy about card detection; it kept thinking my nVidia Geforce 6600GT was an ATI Radeon 9600.
Also, I think somebody needs to have a little talk with them about what "open source" means. Unless Bush and Evanescence are really big fans of their work, I don't think they have permission to be including their songs along with their tech demos...
I wonder how to suggest text changes ... (Score:1)
timothy
Re:I wonder how to suggest text changes ... (Score:1)
Re:I wonder how to suggest text changes ... (Score:1)
Cheers,
timothy
Re:I wonder how to suggest text changes ... (Score:1)
Cheats (Score:1)
What Open Source Gaming Needs! (Score:2)
Re:What Open Source Gaming Needs! (Score:2)
Added to a growing list of FPS/FOSS (Score:5, Informative)
Warsow. . . .
Nexuiz. . . .
OpenArena . .
Legends . . .
Tremulous . .
And the rest : http://www.icculus.org/lgfaq/gamelist.php [icculus.org]
Trailers / Demo (Score:1)
Getting into FOSS games (Score:1)
The graphics however, are obviously created by a programmer...
EZQuake..! (Score:2)
OpenThis, OpenThat... (Score:1)
Secret Areas (Score:2)
Can you imagine now, a game being written by the
Re:Secret Areas (Score:2)
Only that with it being open source, you can't call it hidden.
Re:Doomsday (Score:1)
Then why not do both? Extract the packages to get the extra models and graphics and then compile the executables so that it'll run.
LK