Rebirth of the U.S. Arcade? 134
Gamasutra has an article up looking at Sega's plan to reinvigorate the arcade market through its recently purchased GameWorks chain. From the article: "I think what GameWorks has done has recognized where our opportunities are, and through our relationship with Sega — hopefully we're starting to see innovations back on the arcade side that bring a new and different environment and experience that people can't get at home. If you're familiar with House of the Dead 4 and the graphics that are a part of that, it's now starting to be back to having an appeal, starting to see some of that impact back on the arcade-side where you can't play in front of a 52-inch screen and have all of the very vibrant color and animation that's part of it — you can't just do that at home."
I sure hope so... (Score:3, Insightful)
Hardware is the Key (Score:4, Insightful)
Re:I sure hope so... (Score:4, Insightful)
As it is for $1 per play I just leave them sitting there, and from the looks of it so do most other people.
Cost killed the arcade. It's dead, Jim. (Score:5, Insightful)
The only plan to revitalize the arcade would be to reduce what it costs to play a game. The only way to do that is to make arcade games substantially more durable, because they are expensive to maintain. It would also help to make them cheaper. Unfortunately, making them more reliable would make them more expensive. So, obviously I don't have THE ANSWER(tm).
Regardless, it costs maybe $200 to get a decent used console with a couple peripherals, and $20 per used game, so let's say $300 to play give games as much as you want. Since new release games cost one dollar and up per play that's maybe 300 games, which will take between 30 seconds and what, five minutes? Ten if you're a super-pimp? By the time you've learned the combos on a new fighting game, you could have bought the last version and taken it home.
Speaking for myself, it would require that all games were fifty cents or less per play before I would go back to spending a lot of time in arcades.
There are a handful of arcades that run on nickels, if it's normally a dollar game it's a twenty cent game. They tend to have prize systems and snack bars, though, as well as other merchandise. They also tend to be COMPLETELY PACKED.
I'll go back to the arcade (Score:3, Insightful)
Re:Poor maintenence killed the arcade (Score:4, Insightful)
Olden days: $0.25=1 game
Now: up to $2.00 for ONE FREAKING GAME, depending on how huge or "immersive" the game case is.
Until they (the retailers, not the game companies, because the arcades themselves set the price), realize that I'll gladly pay over $2 in a game that I could play for even $0.50 a pop, than one that I would not play more than once at $2, or not at all, then they won't get customers. People don't have that kind of disposable income, at least not the kids that they want/need to revitalize the arcade.
Best of luck, because it's an awesome ideal. I loved the arcade. But I think people are greedy in terms of not fixing coin slots, but moreso in the pricing scheme of the games. Who wouldn't play the next rocking racing game for $.25 a pop, multiple times over and over... I would. More than you'd get out of me, by playing for $.75 or $1 at a time, that's for sure.
Re:Arcades did not evolve properly! (Score:3, Insightful)
Didn't Sega already try this? (Score:3, Insightful)
For some reason most of these places flopped. I believe they had 3 locations including an all-hours store in the entertainment district downtown. Strangely, that was the location to close first. Now the only one left is the first store in Mississauga which is a good 40KM from downtown.
They sound great in theory but in the end they're annoying. You have to stand in huge lines to play anything good and there's no "code of honour" to keep people from continuing their games indefinitely. Games are all priced differently and you pay via arbitrary "credits" on paycards that invariably leave you with 4.7 unusable and non-refundable doodads. Many card sliders are broken and either prevent you from playing, steal your credits, or require multiple swipes which take longer than a continue countdown timer.
These places are great for tourists but, aside from the odd $20 allnighter, are too expensive and too much of a drive for residents to call a regular hangout.
I, for one, would much sooner play PC on my 19" monitor or PS2 on my 31" TV than get jostled around by tittering tweens 45 minutes from my house.
Daytona USA 2 (Score:3, Insightful)
Re:As someone who builds arcade machines... (Score:2, Insightful)
Re:I sure hope so... (Score:1, Insightful)
The cost is the same if the machine is sitting there not being played because nobody wants to spend a buck on it.
Misunderstood (Score:2, Insightful)