The Ten Greatest Years in Gaming 351
Ground Glass writes "Next Generation has posted an abbreviated version of gaming's history by only chronicling the high points - the ten best years in the history of the medium. While it doesn't cover 1998 (and therefore forgets the birthdays of Half-Life, Starcraft, and Zelda: Ocarina of Time), most of the memorable moments are there. What was your best year for gaming?"
Link dead already (Score:2, Funny)
Re:Link dead already (Score:5, Informative)
Re:Link dead already (Score:2, Informative)
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ironic domain name (Score:3, Funny)
Re:ironic domain name (Score:5, Funny)
1993-1994 (Score:3, Informative)
Re:1993-1994 (Score:4, Interesting)
No, it didn't. (Score:2)
FFVII was *NOT* "revolutionary" (Score:5, Insightful)
But revolutionary? I take issue with the concept, and since your conclusion is based on that one game, your entire statement.
Let me try to wrap my head around the point, starting with how it could be revolutionary within the realm of Final Fantasy games. I'll start with the most common "points" brought up, with games noted by "US/JAP" release titles:
-(Obviously)It wasn't the first FF game
-(The Aeris point) It wasn't the first FF game where characters, party members, and large numbers of innocents died (see FFII/IV's Tellah, FFIII/VI's Castle Doma, Breaking of the World, General Leo, and many others related to the recurring party members, and FFV's Galuf)
-(Materia) It wasn't the first FF game where you could teach your characters things (Espers in FFIII/VII, and the Job/Skill System in the Famicom's FFII, as well as FFV)
-(Story) It can be argued, as a matter of opinion, that FFII/IV and FFIII/VI had incredibly good stories, especially by those who played them before Playstation/FFVII came out.
-(Soundtrack) Granted that FFVII's music didn't have to be midi's, but by the same measure, FFIII/VI's soundtrack was available at the US's release date and was fully orchestrated (and sounded damn good)
-(Chocobos) Nope, been around since at least FFII/IV, and IIRC, FFII on the Famicom/GBA.
-(Party Switching) The ability to select who comes and who goes at will has been around since FFIII/VI. In fact, some of the best and more "revolutionary" sequences forced you to split up your party into multiple groups, causing some potentially difficult battles if you didn't know how to play each character's strengths and/or poorly developed their skills and misgrouped them.
-(Active Battle System) Not even close...see FFII/IV and beyond.
The only "revolutionary" action for FFVII in the Final Fantasy series I can think of is that it was the first one to come out on a platform that could support FMV-style animation sequences and also use polygons instead of sprites, thereby appealing to a wider audience.
Now, taken in a greater scope of all RPGs, I really can't think of *anything* that FFVII did that no RPG previous to it (on any computer system or console) hadn't done first, or better.
Now, for my "old man" disclaimer...I'm 25, and grew up on the early FF games. I played through FFVII, and enjoyed it. FFVIII didn't do it for me, but FFIX I enjoyed, and I found Final Fantasy Tactics (like Tactics Ogre) to be refreshing and extremely enjoyable. I stopped playin' them after that, but not for dislike of the series -- my interests simply changed, though I do plan to try to come back to the series in the future, when there's time in my life.
I've just heard the (relatively baseless) "OMG FFVII is teh best ev3r!!!" argument too often, and felt the need to offer rebuttle.
Thanks!
Re:FFVII was *NOT* "revolutionary" (Score:2)
Dude, you have a seriously skewed view if you think you need an old man disclaimer at the age of 25.
Re:FFVII was *NOT* "revolutionary" (Score:5, Insightful)
Then the bomb, in the form of Final Fantasy VII for the PlayStation, was dropped.
The gameplay was as smooth or smoother than any other RPG of the time period, the story was was acceptably decent (whether is was good or not is subject to strenuous debate). But it had killer graphics. All of a sudden, the crap people were spewing about graphics not mattering or not improving the experience was demonstrably false,[1] and in an instant, the video game industry was changed. FFVII led, in a serious way, the charge for multi-million-dollar big-budget games, by requiring development studios to have story AND gameplay AND graphics, instead of just one or two. It also introduced a huge number of people into console role-playing games, indubitably far more than any other title.
[1]: I think that this is actually the reason that so many self-proclaimed "old-school" RPGers hate Final Fantasy VII so much: it made them look like total chumps and they resent Square for "abandoning" them... in favor of more exciting, playable games that more people than ever enjoy. Just goes to show, there's no pleasing some people.
Re:FFVII was *NOT* "revolutionary" (Score:2)
Kefka.
Enough said.
Re:FFVII was *NOT* "revolutionary" (Score:2)
Re:FFVII was *NOT* "revolutionary" (Score:2)
Re:FFVII was *NOT* "revolutionary" (Score:4, Funny)
I feel a great disturbance in the Slash-sphere. As if millions of geeks suddenly got a bulge in their pants, and were suddenly stained.
Re:1993-1994 (Score:2)
Re:1993-1994 (Score:4, Insightful)
Prior to FF7, the emphasis was on changes to the story and improvements to the battle system. Starting with FF7, that all changed. Originally Squaresoft was considering/working on a Final Fantasy game for the N64 - it's unclear how far it got, but Squaresoft was, traditionally, a Nintendo developer. That changed with FF7, because while the N64 was graphically superior to the PlayStation, it didn't have the FMV support that the PS had.
If that last sentence doesn't sound completely ass-backwards to you, you need your head checked. Squaresoft declined to use the technically superior console in favor of the one that let them play movies. Great games are not played based on movies. They're based on gameplay.
Instead of improving gameplay, they improved the graphics aspect, creating large graphical cutscenes. They destroyed the character advancement system, making all characters essentially identical, based on skills you could move between characters.
1996-1997 has to go down as the worst year in gaming, because it marked the devolution of games from being about the gameplay to being about the graphics and sound. Prior to FF7, the Final Fantasy games were about challenging gameplay and interesting stories. Starting with FF7, they became videos with brief periods of gameplay added in. And seeing Squaresoft's success in impressing people with pretty pictures, the entire industry became infatuated with graphics.
Re:1993-1994 (Score:2)
Re:1993-1994 (Score:2)
Re:1993-1994 (Score:3, Insightful)
I see FFVII as the end of the Final Fantasy series.
Re:1993-1994 (Score:5, Insightful)
It follows mostly console development and visual development and is severely biased towards shoot-em-up retards and their taste. The other branches of game genealogy are not followed at all.
It does not mention Rogue-to-Nethack and dungeon exploration games of old, Larry, Civilisation series, Sims to name a few.
The apogee of quests games does not even get an honourable one-liner. Neither does the original Castle Wolfenstein.
Yuck...
Re:1993-1994 (Score:2)
So I'm a retard for liking Wolfenstein, Doom1-2 & Quake1-3. Gee thanks.
So you insult shoot em up retards, but than you whine that a first person shooter that you like doesn't make the list?
Re:1993-1994 (Score:4, Insightful)
As far as shoot-em ups are concerned the article also misses one of the 1990-es pinnacles of shoot-em ups - Star Wars: Dark Forces. It was the first successfull FPS shoot-em up with some resemblance of a plot, a story line and real artwork thrown in between the levels. Half life, Unreal, Duke Nuke 'M, Jedi Knights all followed on where this game trailblazed. Granted, it suffered from some of the major problems of all shoot-em-ups (compensating for poor AI by high speed and lots of HP in high level monsters). None the less it was fun to the extent Quake and many of the more visually rich games never were.
The article also completely misses the early space simulators - Wing Commander and X-Wing/B-Wing/Tie Fighter. The artice also misses another game which was nothing much as far as game play, but was definitely a turning point in 3D game design - Terminal Velocity.
As I said, it is written to appeal to the common values of the current mainstream gamer which has been brought up to enjoy shoot-em ups with Tits, shoot-em ups without Tits and shoot-em ups with Tits and Hot Coffee. Speaking of tits, the article also misses the first year of Lara which was the first successfull game with a female as the main personality.
I can continue ranting forever but the summary shall remain the same "the article is garbage".
Re:1993-1994 (Score:5, Insightful)
Also...
- Day of the Tentacle, 1993
- Sam & Max, 1993
- Legend of Kyrandia, 1992-1994
- Simon the Sorcerer, 1993
- Myst, 1993
But not just that genre, how about:
- DOOM
- X-Wing
- Pirates!
- Syndicate ( I hope you didn't miss this one!
- X-COM
- Frontier: Elite 2 (some purists didn't like it, but I did)
A funny aspect of this is that these games look pretty old and bland in effects and such things, but then you consider Jurassic Park with its realistic dinosaurs and breakthrough in CGI was also done in 1993 and the mind boggles a bit.
Re:1993-1994 (Score:2)
What about Star Control 2 ? Did you miss it ?
By far, it is the BEST game i have ever played on the face of this world. And i played a many.
Re:1993-1994 (Score:3, Informative)
don't forget to *enjoy the sauce*!
Re:1993-1994 (Score:2)
Re:1993-1994 (Score:2)
Put the game in paintball mode and fire up whatever the mission was in the graveyard. I remember it's got an endless flow of these guys. Just keep shooting their helmets...you can dump hundreds of rounds into one soldier and not kill him.
That and Goldeneye introduced me to what really sucks about FPS on consoles: split screen.
Re:1993-1994 (Score:4, Insightful)
Thus, creativity in gaming is now measured exclusively by how many frames you can push, how many polygons you can render and how it looks. Yes, for those that complain about the game market, just remember, we've made it that way.
Re:1993-1994 (Score:2)
On the PC, we had quake: awsome level design, fun weapons, and LAN play (splitscreen sucks).
Re:1993-1994 (Score:3, Insightful)
1990 - The year of SMB3 (Score:3, Interesting)
I spent more time playing Super Mario Brothers 3 than any other game...ever. SMB1 was fun, and I can still usually beat the game losing only one or two lives, but SMB3 was the pinnacle. It was previewed in the movie "The Wizard", and I remember the talk at school the day after the movie opened. It wasn't about how good or bad the movie was, it was ALL about the new Mario game coming out.
Re:1990 - The year of SMB3 (Score:5, Insightful)
Mario 64 was my high point in the series. The sheer size of the world, the open-ended nature... It was really the first time I felt I was in a game instead of playing a game.
The only thing I think that would've improved it was to use the same format but on the mario RPG system, where you walk from town to town, get equipment, and level up.
Re: (Score:3, Insightful)
Re:1990 - The year of SMB3 (Score:2)
Corey: Yeah, well, uh, just keep your Power Gloves off her, pal, huh?
(no, I'm not such a geek I could quote that off the top of me head, I had help from the geeks at imdb [imdb.com]).
Obligatory "The Wizard" quote (Score:2)
"I love the Power Glove. It's so bad."
YAFI, YGI.
West of House (Score:5, Funny)
There is a small mailbox here.
It has been all downhill from there.....
Re:West of House (Score:4, Interesting)
But it can't have all been downhill from Zork, Zork III came out after Zork. Let's not forget Enchanter, Planetfall, Deadline, Ballyhoo, and many many more (A Mind Forever Voyaging!).
Not to mention modern day classics like "Spider and Web" (best "Aha!" puzzle I've ever encountered), "Photopia" (superb, moving story), and "Blue Chairs" [xyzzyb.com] (trippy, melancholy, uplifting, depressing, and wonderful).
Re:West of House (Score:5, Interesting)
Not to mention modern day classics like "Spider and Web" (best "Aha!" puzzle I've ever encountered)...
Spider and Web (which you can play online! [ifiction.org]) is, indeed superb --- and I know the moment you mean; I remember sitting there in amazement that he'd managed to pull off something so perfect and so unexpected.
It's not perfect --- the 'that's not important right now' bits really annoyed me for reasons that would be a spoiler to go into. But it's a great game. It's also very hard.
(Background: Spider and Web is a modern adventure game written to run on Infocom's Z-machine. There's a large and vibrant community based around writing and playing adventure games --- the genre's never been healthier. You can find more information than you ever believed possible off the link above.)
Re:West of House (Score:2)
Anyhow, it was really all downhill after Adventure [rickadams.org]
Odd that they think cutscenes became popular with Ninja Gaiden (maybe on consoles?), since they were popular on computers before that game e
Re:West of House (Score:2)
You can blame Zork for my involvement with computers today. Damn you, Infocom!
Of course, Planetfall was better than Zork... and let's not forget Hitchhiker's Guide to the Galaxy, or Leather Goddesses of Phobos (with the "lewd" mode, ooh!)
Re:West of House (Score:2)
Use the tea...
Analog Wizardry (Score:4, Funny)
Slashdotted, here's a full mirror (Score:5, Informative)
Civ I and II (Score:2)
Re:Civ I and II (Score:2, Insightful)
Re:Civ I and II (Score:5, Informative)
SimCity. Civilization I and II. Masters of Orion. Panzer General. X-Com. Wing Commander, Ultima 6 & 7. Doom. Tie Fighter. Dune 2. Warcraft. Not only were these games are very playable, but they defined genres unto themselves. The height of creativity.
Most games today are incremental improvements upon those original gems. I am disappointed with the lack of solid turn-based games in recent years (Advance Wars on the DS notwithstanding), but most of the rest of those genres are doing well -- FPSes, RTSes, first person RPGs, etc.
Re:Civ I and II (Score:2)
Now Wing Commander II, that's the highpoint of that series.
For solid turn based games you can't beat Interactive Fiction [wikipedia.org].
Judging (Score:5, Funny)
Well, the link's down, so I made my own list (Score:5, Interesting)
5: 1984, The year the apple macintosh computer was first released, thus cementing the place of PC-based video-games forever.
4: 1944. D-Day, the source of 9/10th of all game ideas ever produced.
3: 2020. Both the setting of every style of cliche 'near future cyber-tale', and the year Duke Nukem Forever will be released.
2: 1889. Namely, november 6th, 1889. Founding of a little playing card company was made in a little backwards country called japan that would later become Nintendo. The company, not the country...
1: 1992. The year E.V.O. The Search For Eden was released. Quite possibly the single greatest evolution-themed platformer for the SNES ever produced. 'nuff said.
Re:Well, the link's down, so I made my own list (Score:3, Insightful)
Re:Well, the link's down, so I made my own list (Score:2)
put the crack pipe down and get off my lawn (Score:4, Insightful)
Although I am an Apple fan, I am by no means a fan boy. "Cementing the place of pc games forever", is a bit strong.
Many of us were playing games on our apple 2s way before the mac was released.
Mask of the Sun
Lode Runner
Miner 49er
Wavy Navy
Everything by Infocom
Kareteka
Summer games, Winter Games
I would say the early apple 2s and the Commodore 64 were the ones that cemented the pc game world. The Commodore was cheap and great. Also do not leave out the Trs-80 and the CoCos. Not everyone had the cash for a Mac, and when it came out most Apple guys did not like it at the time.
Puto
Re:put the crack pipe down and get off my lawn (Score:2)
Re:Well, the link's down, so I made my own list (Score:2)
Yeah, that was awesome. Except for the total lack of a win condition.
I know I'm young (Score:3, Interesting)
Re:I know I'm young (Score:2)
Thank you for clarifying that statement. Classics of most anything are age related. For example, I still have my original Atari 2600 and Commodore VIC-20. I would not call Nintendo & Sega Genesis complete classics (yet). In fact, as I collect the "classics", I ignore the NES and newer items unless they are limited production items. I consider the Atari Lynx, TurboGrafix 16, and Atari Jaguar classic in that respect, even though they are new
Hello? Hello? (Score:5, Funny)
1995 - Mechwarrior II & Kali (Score:2)
Re:1995 - Mechwarrior II & Kali (Score:2)
1986! (Score:4, Insightful)
(By the way: You can listen to cover versions of the above at Press Play On Tape [pressplayontape.com]'s website.)
1990 (Score:5, Insightful)
X-com, or UO (Score:4, Interesting)
The next hallmark was X-Com, Mass destruction of the battlefield which to this day still hasnt been duplicated.
Finally the year UO was released, the 2nd real grand daddy of all MMO's after meridian, playing with yourself is all well and good *cough* but playing with several hundred people is priceless.
Re:X-com, or UO (Score:2)
Which is why it's what I'm currently playing. It's my all-time favorite game, and it's readily available on the internet, and it runs pretty well in Win98 emulation mode. The gameplay is unequaled, and the crappy graphics don't really detract from the enjoyment. If it had auto-save (since it does experience the odd crash when transitioning from the world view to tactical mode), it would be pretty much perfect.
Re:X-com, or UO (Score:2)
It looks promising, but there is quite a ways to go yet:
http://www.projectxenocide.com/ [projectxenocide.com]
1998-1999 (Score:2)
Re:1998-1999 (Score:2)
Re:1998-1999 (Score:2)
With respect to the article, we can agree that this era was notably absent.
Re:1998-1999 (Score:2)
These are games, remember.
If you want FPS shooter realism, join the f'ing army.
It's a matter of perspective..... (Score:3, Interesting)
When I was 14 my Dad kicked my ass because I wasted about $20.00 playing Crazy Climber at the arcade. Flash forward years later to MAME. I definitely got my money back......
You've got it backwards (Score:2, Informative)
Re:You've got it backwards (Score:2)
1987 (Score:4, Interesting)
There used to be a version that mimicked it on a PC floating around but I can't find it anywhere and I understand the creators had it pulled.
Re:1987 (Score:3, Informative)
http://oolite.aegidian.org/ [aegidian.org]
http://retrospec.sgn.net/users/tomcat/miodrag/xEli te.zip? [sgn.net]
http://www.rebelstar.cd2.com/cgi-bin/dc.cgi?file=r emakes/elite_-_the_new_kind_v1_0.zip [cd2.com]
May I also recommend:
Privateer...
http://priv.solsector.net/ [solsector.net]
http://wcuniverse.sourceforge.net/ [sourceforge.net]
Re:1987 (Score:2)
"What was your best year for gaming?" (Score:2)
However, come to think of it, I really enjoyed Myst [cyan.com]. I think it was Myst that got me to the place where I really enjoy exploring, finding hidden things, and solving puzzles - even more than I enjoyed emptying a rail gun into Imps and Mancubi (plural of Mancubus?)
So, for me, it was two different years that were the best.
Re:"What was your best year for gaming?" (Score:2)
That could've changed my entire gaming life.
Definitely 2005 (Score:2)
+/- 1990 (Score:2, Insightful)
1982-1984 for me.. (Score:2)
In the 1980-1984 range, I was just becoming a teen and video games and arcades were popping up everywhere.
Centipede, Pac-Man, Missle Command, Frogger, Tron, Defender, Joust, Burger Time, Dig Dug, Excitebike, Pole Position, Track and Field, Donkey Kong, Galaga, Spy Hunter and many many more.
For home gaming, I had an Intellivision, a C64, and an Atari 2600 in that same time frame and I probably still used some of my handheld games like the classic Mattel Football, the green re
my timeline (Score:2, Interesting)
pacman
yars revenge
ect..
Nintendo days were the most revolutionary
SMBs - SMB1 was a insane leap from the 52 or 7800
Metroids
Zelda
final fantasys
PC
Castle Wolfenstein was ok, but Doom had me scared to move out of my "safe spot" backed into a corner
Everquest was the last big jump in a different direction for gaming. Why did they have to ruin this game? now look how many MMORPGs spawned..
Im sure i could edit this timeline better.. but thoes are the ground lay
Can't remember the year... (Score:2)
Whats this WoW game people keep talking of? Oh, thats right, its the game that got all the noobs of the world interested enough in online play to play http://warhammeronline.com/ [warhammeronline.com] ^_^
1986 (Score:2)
1998-1999 (Score:2)
The Ocarina Of Time, Metal Gear Solid, AOE II:Age of Kings, Star Ocean 2, Starcraft, Sonic Adventure, Soul Reaver, Syphon Filter, Driver, Half-Life,
Back at Macromedia when Quake was released. (Score:2)
1984: Elite (Score:2)
My Personal 10 Best Years (Score:5, Interesting)
Re:My Personal 10 Best Years (Score:2)
1983 & the ZX Spectrum (Score:2, Informative)
Two Guys from Andromeda think it's rigged. (Score:3, Insightful)
First thing I thought when I saw the title (Score:3, Funny)
Games (Score:3, Interesting)
Mother Goose
Supaplex
Larry
Eco quest II
Monkey Island
Stunts
Need for Speed 3
Day of the Tentacle
Wolfenstein 3D
Mortal Kombat
Street Fighter
The Incredible Machine
Doom II
Rise of the Triad
Mariokart
Sim City
Tristan pinball
Flight Simulator
Transport Tycoon
Settlers II
Unreal Tournament
Gunship 2000
Falcon 3.0
Strike Commander
Golden Eye 007
Jazz Jack Rabbit
Donkey Kong Country
Double Dragon
X-wing
Tetrinet
Nascar
Destruction Derby I & II
Red Baron
Duke Nukem
Topgear
Commander Keen 6
Print Version Link (Score:2)
Here's the "Print Version"
http://www.next-gen.biz/index2.php?option=com_con
1999...a fateful day (Score:5, Funny)
Sure the gameplay wasn't groundbreaking but there was a partylike atmosphere that just kind of sucked you in...
Fast forward to 2006: an entire generation of mindless clicking zombies are born. The infection rapidly spreads as lives are lost, families destroyed and new paradigm takes control. The overlords of the World of Warcraft smile contentedly as humanity is enslaved...
Re:Best Year? A.D. 2101! (Score:5, Funny)
Captain: What happen ?
Mechanic: Somebody set up us the bomb.
Operator: We get signal.
Captain: What !
Operator: Main screen turn on.
Captain: It's you !!
CATS: How are you gentlemen !!
CATS: All your base are belong to us.
CATS: You are on the way to destruction.
Captain: What you say !!
CATS: You have no chance to survive make your time.
CATS: Ha Ha Ha Ha
Operator: Captain !!
Captain: Take off every 'Zig' !!
Captain: You know what you doing.
Captain: Move 'Zig'.
Captain: For great justice.
Re:1994 System Shock (Score:2)
Re:1972 (Score:2, Insightful)
That would be a record (not to mention make the entirety of the female population jealous of your mother)
Have you never heard of Counter-Strike?! (Score:2)