The Downfall of the Thief Series 84
Via Kotaku, an interview at Evil Avatar about the bad end of the Thief series. They discuss the game series with designer Randy Smith, who details the fine points of the early games and the ignoble end for the trilogy of games. From the article: "I view Thief 3's more action-inclined gameplay as being more than necessary for a mass-market acceptance. The problems with Thief 3 were the same as the problems that plagued Deus Ex: Invisible War - it was the tech. The team scaled back the freeform design, incorporated loading zones, not to mention the unstable frame rate and other misc. issues derived from the technology. The gameplay was relatively solid by comparison."
Deus Ex 2... (Score:4, Interesting)
I really don't know what they were smoking when they decided to make that game and call it a sequel to perhaps one of the best FPS/RPG games ever made (IMO).
I almost cried when I played it, I was that disappointed.
At least Thief 3 kinda kept to the theme of the Thief series. Though I still think Thief 2 was the best - The city level when you're heading across rooftops etc was awesome...
Damn, I gotta dig that game out and play it now.
Re:Thief had redefined the FPS (Score:2, Interesting)
T3 did have it's issues. (Score:5, Interesting)
So when 3 came out and I snagged it, I was a bit disappointed. For starters, the memory limitations of doing a dual pc/console development, meant that the levels felt... cramped. This was in sharp, sharp contrast to the previous two games that were famous for larger, more sprawling/free form level design. Was a big *ouch* to say the least.
Secondly, the first two games had quite a few places where you could swim under water for a variety of reasons. It was fairly important as a gameplay bit. In the 3rd one, I walked into ankle deep water, and the game promptly informed me that I had died/passed out, and put me straight into jail
And lastly, the climbing gloves... First two games had you using what were called 'rope arrows'.(Arrow, rope tied to it, you get the idea) Also was a fairly useful/important gameplay feature, for a variety of designed for and not designed for puzzles/situations. Was an awesome feature. In the 3rd? They scrapped it entirely, citing issues getting it to work with the new physics engine. So we got... climbing gloves! Which were only useful in one instance, and pretty much a waste of time for the rest of the game.(The one instance was enforced, you *had* to use them to continue in the game)
The only thing that saved Thief3 from itself, was the Cradle level. If it wasn't for that, I'd say it was a waste of money. But, I still have a copy, just for that level really.
Just my 2cents.
Re:Deus Ex 2... (Score:4, Interesting)
Yeah, I felt the same way. Deus Ex is among my top 3 favorite games of all time. IW was just a horrible, dumb, consoley mess.
I haven't felt so cheated by a game since then, that is until I found out about the new Shadowrun game that Microsoft is putting out. Turns out it's a tragic abuse of the Shadowrun license. It must have been designed by a bunch of retarded monkeys to screw up so badly with a license that has so much potential.
Re:Thief had redefined the FPS (Score:2, Interesting)
All of the Splinter Cell games have been that way. Also, don't forget the Hitman games. While they do allow you the option of running and gunning through the game (nearly impossible in Splinter Cell, impossible in Thief), you can only get Silent Assassin rankings by leaving no trace. That means not killing anybody but your assigned target, nor doing anything suspicious that might alert others, leaving your changes of clothing or guns lieing around, etc. In some cases, this may even extend to as far as closing doors you opened, because finding an open door may alert guards or civilians to your presence
It all boils down to what's "easy", I think. It's not easy to make a fun, compelling game where your entire goal is to accomplish your objectives without ever being seen or heard. It requires exceptional control mechanics, AI, level design, and more. A number of games have tried, and most have failed. It's much easier to do a straight-forward run 'n gun like Doom (though even that is difficult to do well -- Serious Sam is really the best example of fun mindless action).
Minor Drawbacks (Score:3, Interesting)
The only thing that I found lacking was that the city was very one dimensional and lacking in variety. Sure you could do some side exploring, but it was nothing compared the free form experience of the elder scrolls games. You were lucky if there was more than one road to take to get somewhere. The ability to explore and do minor missions in a 'full sized' version of the city would have made the game much better. It seemed like that was what they were going for, but had to abandon that for design reasons.
Downfall? Tell that to the fan modders. (Score:3, Interesting)
As a fan of the series since the first game, I enjoyed Thief 3 despite the problems with it. The story was fun (the Cradle was easily the highlight of the game), Garrett was still Garrett, and being able to roam the city was fun. I honestly didn't mind the loading zones so much. And without giving away any spoilers, I found the ending to be a perfect "full circle" moment for the series.
But ask any fan of the series and you know that T3 is not 'the end' of the Thief games. Look up the phenomenal T2X fan game based on Thief 2. It has new characters, new movies, great new missions, and feels like a natural addition to the series. There is also an extensive network of fan mission builders and modders out there still creating new content for these games.
We're still sneaking around out here. :)
Re:Deus Ex 2... (Score:3, Interesting)
http://www.thief2x.com/ [thief2x.com]
Re:Interesting points of view (Score:3, Interesting)
Am I the only one who loved thief3 (Score:3, Interesting)
Sure you had the loading zones, but the overall feeling of the game was much better.