Researchers Teach Computers To Perceive 3D from 2D 145
hamilton76 writes to tell us that researchers at Carnegie Mellon have found a way to allow computers to extrapolate 3 dimensional models from 2 dimensional pictures. From the article: "Using machine learning techniques, Robotics Institute researchers Alexei Efros and Martial Hebert, along with graduate student Derek Hoiem, have taught computers how to spot the visual cues that differentiate between vertical surfaces and horizontal surfaces in photographs of outdoor scenes. They've even developed a program that allows the computer to automatically generate 3-D reconstructions of scenes based on a single image. [...] Identifying vertical and horizontal surfaces and the orientation of those surfaces provides much of the information necessary for understanding the geometric context of an entire scene. Only about three percent of surfaces in a typical photo are at an angle, they have found."
Robot vision (Score:5, Insightful)
They've even developed a program that allows the computer to automatically generate 3-D reconstructions of scenes based on a single image
This is so not new [amazon.com]. These researchers may have advanced techniques is some areas, but shape from shading inversion problems like this have been worked successfully since the 1970's and earlier. The theory is well established. Horn's Robot Vision is a classic.
Not for objects at all (Score:3, Insightful)
Nothing like shape from shading approaches (Score:3, Insightful)
What you are saying amounts to "People have done research into computer vision in the past, therfore any new research into computer vision is soooo not new."
Re:I worked with them briefly (Score:1, Insightful)
Several pieces of work have exploited that effect in recent years, most notably Billboard Clouds [www-imagis.imag.fr] at ACM SIGGRAPH 2003.
> researchers have been able to do this kind of stuff for a while now
Then you must know something no graphics researchers in the world do, since Derek's work was presented as new research in ACM SIGGRAPH 2005. (ACM SIGGRAPH [siggraph.org] is by far the top graphics conference in the world; if they thought it was new and you don't, you're probably wrong.)