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PSP Summer Homebrew Coding Contest 40

Posted by Zonk
from the something-to-keep-you-away-from-the-glowing-orb dept.
quickjump writes "PSP Updates and Lik-Sang yesterday kicked off their second PSP coding contest, the Summer Homebrew Competition. Programmers now have 45 days to submit a new program, to be screened by people such as Fanjita and others, and then put up for a popular vote to determine the 3 winners with over $500 in PSP prizes, including a 4GB Datel drive, Blaze TV adapter, faceplates, battery packs, cases, a 1GB memory stick and more!"
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PSP Summer Homebrew Coding Contest

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  • by Anonymous Coward
    I'm not knowledgable about the PSP homebrew scene, so I must ask, who is Fanjita? What gives him/her/them/it a position of respect within the community, enough so to judge this competition?

  • Lame? (Score:3, Interesting)

    by chrismcdirty (677039) on Wednesday June 14, 2006 @12:51PM (#15533699) Homepage
    Is it just me, or do those prizes seem kinda lame for the amount of work they expect to be put into these apps?
    • Re:Lame? (Score:1, Troll)

      by Ant P. (974313)
      *insert obligatory PSP battery life joke here*
    • The kind of games that can be devised, programmed, and entered in 45 days are not going to be the gems you're thinking about. They'll be rather quick and easy to make. There may be a few that were already being programmed and this contest came along at just the right time, but for the most part they'll just be quick n dirty jobs.

      For that amount of work, $500 in prizes is quite a lot. And if one of the already-being-programmed games wins, they were going to give it away anyhow, so they made out like bandi
      • No it's not.

        First, $500 is like pay for perhaps half a week of programming. And that assumes that one person got all the prices, and that the prices where actually worth the stated value to that person (unlikely, or he'd have bougth them already) and that he knows before starting that he'll certainly win.

        • I'm not talking about 45 days with 60 hours a week, slaving to create the new Doom. Anyone crazy enough to do that for contest STILL has enough sense to do it for a contest worth more than $500.

          This will NOT produce a 'killer app' homebrew for the PSP. Nobody in their right mind expects it to.
      • I've taken part in a few 72 hour game development competitions. Some game smanaged to be fairly well developed so 45 days may be enough to create a 19.99$ shareware title like most indies do these days (wait, wasn't that also the time it took Warshaw to develop ET?).
    • Re:Lame? (Score:3, Insightful)

      by rAiNsT0rm (877553)
      Oh, so you mean like how EVERY company in tech makes up a "contest" with low-valued prizes to get work done that would otherwise cost a lot of money and time and possibly outisde contractors... *COUGH*Slashdot Page Design*COUGH*

      It is because techies value this stupid idea of some great prestige over their time. And we never fail to disappoint. We will produce content worth tens of thousands of dollars for a _chance_ at a $500 iPod.

      For such "smart" folks, we sure are gullible bastards.
      • low-valued prizes to get work done that would otherwise cost a lot of money and time and possibly outisde contractors...

        meanwhile, Google's paying what seems about a low entry level salary for the Summer of Code participants... (and considering none of the participants has even graduated yet, it's pretty good)
    • $500 may not be much if that's all the programmers would get ... but the winner can also put on their resume that they won a programming contest for writing applications for the PSP. That practical experience could come in handy if or when the next winner is looking for a job, plus if the game is reasonable they could try to market it to publishers to be expanded upon and distributed as an actual PSP game.
  • 2.7 firmware? (Score:3, Insightful)

    by tepples (727027) <tepples@[ ]il.com ['gma' in gap]> on Wednesday June 14, 2006 @12:55PM (#15533728) Homepage Journal

    How can one run these homebrews if all new PSP units have firmware 2.7? In fact, how can anyone run homebrew on a 2.01 or later PSP in regions where Grand Theft Auto has not been released (such as if it has been refused classification)?

    • Well, first you can't run most homebrew YET on 2.70 or 2.71 firmware because no exploit has been found to load eboots. You can, however, run flash applications in the PSP, allowing you to run things like a crossword puzzle and maybe some simple games, as they have to be compatible with Flash 6.

      If GTA: LCS has not been released in your area, you could simply import the game from an area where it is released, as PSP does not have region locking for games.
      • Well, first you can't run most homebrew YET on 2.70 or 2.71 firmware because no exploit has been found to load eboots.

        Are you sure that there will ever be such an exploit?

        You can, however, run flash applications in the PSP

        So how do I make flash applications without purchasing Macromedia's pricey authoring tools? And wouldn't it be called a Flash compo instead of a PSP homebrew compo?

        If GTA: LCS has not been released in your area, you could simply import the game

        And watch it be stopped at customs.

        • So how do I make flash applications without purchasing Macromedia's pricey authoring tools? And wouldn't it be called a Flash compo instead of a PSP homebrew compo?

          So, how do I make a PSP game without purchasing a pricey PC? If you want the better tools you gotta pay for them.
          • So, how do I make a PSP game without purchasing a pricey PC?

            Developing PSP 1.5-2.6 apps needs a pricey PC. Developing PSP 2.7 apps needs a pricey PC and pricey software.

        • Are you sure that there will ever be such an exploit?

          Given enough time, there will be a firmware exploit [patience grasshopper...] Even if there were no firmware exploit, there is now a PSP mod chip. With enough time, the chip [just like all other modchips] will eventually become more and more increasingly easier to install. Eventually requiring no solder, and eventually will be external.

          So how do I make flash applications without purchasing Macromedia's pricey authoring tools? And wouldn't it be called a F

        • There is no guarantee that there will ever be an exploit, but it's awefully presumtuous to say that one with 2.70+ will never be able to run homebrew. Saying YET allows room for the future, if there ever is an exploit.
    • because it is only a matter of time before there is an alternative way to load homebrew games on later firmware revisions. just as was the case with homebrew on 1.5, 2.0, 2.5, 2.6 PSPs previously.

      as for GTA, a copy can be imported or bought through ebay since games are not region locked on the PSP. this is probably easier to do than to order a passthru device in order to enable ANY form of homebrew on the DS.
  • It seems like you just submit ideas instead of actually coding something. I want to code something.
  • Oy vey! (Score:2, Funny)

    by bwcarty (660606)
    For some reason, I originally read this as a "Hebrew Coding Contest"
  • This is what you get for tying to innovate while being probed in the ass for ideas:

    $500 in PSP prizes
    4GB Data drive
    Blaze TV adapter
    faceplates
    battery packs
    1GB memory stick ...don't you make enough money to buy crap like this? Or are you do you just want to help the game industry come up with the next best idea for free?

What this country needs is a dime that will buy a good five-cent bagel.

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