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DDO Goes Solo 77

Gamespot reports on efforts by Dungeons and Dragons Online creator Turbine to add soloable content to the gameworld. They have added a new difficulty level to the existing missions ('solo'), which will allow players unwilling or unable to form a group to successfully complete tasks. From the article: "Turbine has also adjusted the experience requirements for leveling up. The change heavily favors new players, cutting the necessary experience points to get to level two by half. However, the requirements for levels four and up will only be decreased by 10,000 points."
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DDO Goes Solo

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  • Re:This helps (Score:4, Informative)

    by AviLazar ( 741826 ) on Thursday June 08, 2006 @02:43PM (#15496469) Journal
    The problem with that is finding said group, organizing them, keeping them there long enough, before I decide I need to go to bed, blah, blah, blah.

    That is NOT the problem with end game instances. Once you are in a guild that is of sufficient quality to do an instance then you guys schedule time. For 20 man and 40 man instances - if you have a guild of 100 people it is easy (in fact people are begging to get on the teams).
    The problem with the end game instances is the sheer amount of time to finish them. I think MC, assuming you don't wipe, is about 4-6 hours. Usually MC is split into two night events.

    The only instance I have ever had problems with, that I generally do not get a guild for, is UBRS. PUG groups (pick-up groups) are nightmares and are almost NEVER done for 20-40 man raids. In fact, whenever someone tries to organize a PUG 20-40 man group everyone laughs.

    WoW has a TON of soloable quests, from level 1-60. Just a lot of the more rewarding quests (i.e. slaying the big huge dragon, or defeating the creature that is near god-like in power) requires a group of 20-40 people. You do not have to do it, but you will not get those rewards...and some of the best rewards in the game are soloable (battlegrounds ranks Marshal/Field Marshal/Grand Marshal gear, Cenarian Hold rewards, and more).

Stellar rays prove fibbing never pays. Embezzlement is another matter.

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